martin Posted August 28, 2005 Share Posted August 28, 2005 Modeling of "The Tin Woodman of Oz" (TWO) movie characters has begun. One of the big goals of TWO is animator training. Rather than try and pick a single rig, we've decided to try them all. That way, animators can experiment with what kind of rig they like best, and be able to talk intelligently about the different methods. So, you rig designers need to decide which character would best utilize your rig, and call dibs on it. We would expect you to rig that character and champion your rig throughout the animation process. That character will become your baby. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted August 28, 2005 Share Posted August 28, 2005 Hey Martin, so this is what I'm understanding... We download a model that is already built and put our rig of choice in it and then put it through its paces? If so where are said models? Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted August 28, 2005 Share Posted August 28, 2005 They have just been started, but we will make them available when ready. Jim Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted August 28, 2005 Share Posted August 28, 2005 Generic Loon is ready. Hippogyraf is almost ready (waiting on dentures) Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 28, 2005 Share Posted August 28, 2005 I'd love the chance to rig one of the models, but I doubt I'm qualified to do so. Martin what do you mean by champion your rig throughout the animation process (fixing things as problems arise and/or explain to the animators how to use it. Quote Link to comment Share on other sites More sharing options...
martin Posted August 28, 2005 Author Share Posted August 28, 2005 I'd love the chance to rig one of the models, but I doubt I'm qualified to do so. Martin what do you mean by champion your rig throughout the animation process (fixing things as problems arise and/or explain to the animators how to use it. Yes. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 28, 2005 Share Posted August 28, 2005 Would the Tin Woodsman need squash and stretch capablities? If not, than I think I can handle that one. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted September 26, 2005 Share Posted September 26, 2005 We still need a rigger for the Hippogyraf. It is a quadraped. And the neck will need a pose that makes the neck longer (even though that is anatomically impossible, this is Oz). Model here: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=130194 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 26, 2005 Share Posted September 26, 2005 We still need a rigger for the Hippogyraf. It is a quadraped. And the neck will need a pose that makes the neck longer (even though that is anatomically impossible, this is Oz). I could tackle it after I finish with the Loon, unless someone else wants it. Would you want the neck to squash and stretch when it scales or just get longer/shorter while maintaining proportions, Will? Also, any other specific squashing and stretching? Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted September 27, 2005 Share Posted September 27, 2005 It was some rolls of fat that would be more pronounced when shorter, and less pronounced when longer. Quote Link to comment Share on other sites More sharing options...
entity Posted September 30, 2005 Share Posted September 30, 2005 (edited) I'm ready for this challenge!!! .... Do I have to have version 12 to do this? If so, I'll have to squeeze my pocketbook harder, sooner. Edited September 30, 2005 by entity Quote Link to comment Share on other sites More sharing options...
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