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Hash, Inc. - Animation:Master

Revisiting low spline mesh


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yeah it si for fun mosty and to explore some of the more odd things I learned when I started tehn unlearned later on. Dangling splines and other things that most people I asked told me to avoid.

 

The images have been around for years up on the resource website. link is on the main hash page. Might be called tutorials. In any case the site is gone and teh images are no longer available. I ad downloaded them a while ago and just decided to build one of them

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I'm all for low spline count (as I am very lazy).

 

But I have found that for animating - I usually have to add splines (particularly in the face) so that the face deforms well, for the phonemes & facial expressions without creasing.

 

But then again, if there are too many splines, it's also harder to setup the facial poses for animating.

 

Looks like a Jim Talbot rotoscope ?

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