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Hash, Inc. - Animation:Master

Success with Dave's Face Rig.


sbk

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I used the bones rig (modified somewhat--I didn't need quite as much flexibility in the forehead and nose, and my character didn't need an adam's apple) and it worked quite well. Learned a lot. Also, my model had other rigging already, I just parented the rig's head bone under mine and turned some other bones off. Needs tweaking in the poses of course, but generally works very well. I'll probably rig my next face from scratch based on this method.

 

Also the hair-based eyelashes work a treat-- especially since in the latest version for Mac at least the Action window changes the position of eyelash geometry. I posted about it in New Users and then gave up trying to fix it, even though "hairy" lashes take longer to render. Cheers Dave.

 

S. :D

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