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Hash, Inc. - Animation:Master

Space stuff


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I am putting together a trailer to seek financing for a sci-fi project. These are in a sort of random order for now, until I shoot the talent stuff.

 

Latest shot rendered

http://content.clearchannel.com/jdunn/earth/takeoff_wm.wmv

 

crash with Hash suit character

http://content.clearchannel.com/jdunn/spacecrash.wmv

 

various Hash shots combined with "real" suits

http://www.zombiecult.com/colony.wmv

 

Let me know what you think of this stuff.

 

Jeff

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Whaa!?!? That's speech extracting stuff. Is that really all AM? The animation looks superb....any motion capture?

 

Lots of potential there. Well done.

 

Edit: Oh ok....what do you mean by real suits?

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Yes, all suits in the last clip listed are costumes on stuntmen in Death Valley. Ironically, the "stunt" of the guy who is thrown from the crash is the Hash animation. All the space shots and creatures are Hash animation. My plan is to shoot actors in the suits with bluescreen and combine the whole thing. I am also building sets for the interiors and will "extend" these with rendered shots.

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Good visualization stuff, IMHO. Will help the "unimagintive" money holders see what you're talking about... ;)

 

 

Gotta say that the colony bit is clearly inspired by Zoic style... you could whip the camera and DOF even faster if you're trying to capture that look.

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The first one is fantastic, but it's kind of quick at the portion when the 'wormhole'(??) effect begins... the Earth is blotted out... maybe you could fade it in some places so we can still see the planet. You must be reading the minds of every scifi fan out there... good work!

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agree that the warp seems way too fast.

 

and i imagine that crash would have killed that guy, might have him push a button on his arm to expand some sort of mini force field around him to dampen the impact..or something.

 

otherwise, good stuff ^^

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Very nice work. The live footage/cg composites are especially convincing.

 

The only thing that really bothered me was the "shield" effect or wormhole thing.

 

The scale felt way off. I had a sense of a large scale... until that energy field happens... it suddenly made everything feel "small". I don't know exactly how you could fix that.

 

Good luck with your project.

 

Vernon "!" Zehr

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Jeff, I saw you were going to use BLUE scree... Well, I head(not sure if it's true) that GREEN screen is s'pose to be better. I have a friend who has been experimenting with blue/green screen and he claims that green is deffinetly better.

 

As for the animation: Whoa... Awsome... Pretty... I feel that words alone can't express what I mean, even with the low res. I really like it! Didn't get the part with the bugs, but it was very neatly put together.

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Excellent work. I agree the scaling is seemingly off in that shot. Something about the size of the ship being so small possibly? Maybe its the camera angle. You've about got those fire/particle effects down - they look great. Good luck with your project!

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The story concerns a character caught between the "civilized" world, one totally dominated by the "automated" government and run by a brahman class of artificial intelligences who treat humans like second-class citizens, and the "third world" in which he encounters a group of radicals bent on unchecked genetic manipulation. The creatures are the product of our mad-scientist completely losing his connection with humanity. He seeks carbon-form dominance at all costs.

 

I am working, now to increase the mesh-resolution of these and would like to also rp some for character-interaction shots. There are also a number of "transitional" stages which will be a combination of 3-d and traditional makeup appliances.

post-7-1119275921.jpg

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So, here is a newer version of the crash in which I have taken some of the suggestions from this list. I have extended the length of the initial shot, added darkness to the fire, and included a secondary explosion to hopefully increase the sense of scale. For this, I used rigid-body dynamics applied to the particle emmitors and the really cool explosion material from the cd.

 

http://content.clearchannel.com/jdunn/spacecrash_b.wmv

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I think the camera shake is abit too exaggerated. It's hard to tell what's going on. But you might be going for that....

Also, the explosions/fire at the end seem abit too "spritey". They probably need to emit more.

 

Overall though, it's great. Keep it up.

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Still working on the fire stuff. Thanks, everybody, for the useful suggestions.

 

I have tried another shot with the CGI suit character. After all, Hash is for character animation. This one has a few problems which I can see already, such as the swithching tex on the tank, which I will fix later. I have also not completed the sky as of yet.

 

http://content.clearchannel.com/jdunn/earth/wm_dom.wmv

 

The character's movement, though, seems to have a computer-animation-esque smoothness to it. It is hand-animated, which is fine if everything is going to be that way; But I want to smoothly integrate this stuff with my previously-shot costume footage. I tried applying a BVH file from...

 

http://www.bvhfiles.com/

 

...But, AM says "bad choreography file." Has anyone else had luck with BVH files?

post-7-1120143733.jpg

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Cool ! I like that you're including music with these. Makes it seem more finished though I gather they're part of a WIP (well, duh they're in the WIP forum).

 

Please tell us more about your production. How long will it be? Are you doing this all yourself?

 

Doug

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My intent is to make a 90 minute film targeted for cable tv. I would like to shoot this in the 720/24p format. I wrote a 15-page treatment which I am now working into a shooting-script with a professional scriptwriter. Once that is complete, I will concentrate on packaging all this into a concise 3-minute trailer, hopefully with a few recognizeable faces, and seek financing.

 

Thus far, I have been doing all of this 3-d stuff myself. Once I have raised more money, I will doubtless have to upgrade my hardware/software into a mid-sized render-farm and would also like to employ additional animators, as much of this production will be animated.

 

I have used 3-d animation in my previous productions, along-side traditional fx...

 

http://www.zombiecult.com/trl/hizcm_trl.wmv

Sorry about the early-90s web video.

 

...but nothing as of yet approaching the extent of animation I will have to create for this production. I am primarily a shooter...

 

http://nemo.phpwebhosting.com/~chilltime/

http://www.bplusproductions.com/movie_grabs/

 

...but have been using Hash software for some time and feel confident that this can be done and will look comparable to similarly-budgeted projects (if not better.)

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I might be wrong, but in the crash if you have the momentum of the man gradually slow down before stopping it might be more convincing. You did a great job of eliminating float, though.

 

Space ticks might look a little more realistic if when they jump, the legs drop down or trail behind a little more. It would give more of an impression of mass.

 

Positively great work!

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