Kamikaze Posted June 15, 2005 Share Posted June 15, 2005 hello... I'd ke to rig a vehicle so when it traves down a road and hits a bump the body moves differently than the frame of the vechile..like shock and springs connect the two....would this best be rigged (lag cnstraints?) or just posed or action made of the movement? Thanks all, Michael Quote Link to comment Share on other sites More sharing options...
Fuchur Posted June 15, 2005 Share Posted June 15, 2005 hm... maybe u could do that with the dynamic-constraint, but I would try to pose it.... u get more control with that methode... *Fuchur* Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted July 5, 2005 Share Posted July 5, 2005 When I rig a vehicle I usually will end-up with a lot of pose sliders like these.... STEERING Left-----Right (don't forget to spin the steering-wheel!) DRIVERS DOOR OPEN PASSENGER DOOR OPEN FRONT END COMPRESS-----REAR END COMPRESS LEFT COMPRESS-----RIGHT COMPRESS HOOD OPEN (etc) The best way to get the wheels to spin right is to spin them in a pose and assign the pose a 'stride-length'...that way, in the chor you can move the car wherever you want and the wheels will track accordingly! Happy motoring! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted July 5, 2005 Author Share Posted July 5, 2005 Thanks, Very helpful there John......will give them a try Michael Quote Link to comment Share on other sites More sharing options...
entity Posted July 15, 2005 Share Posted July 15, 2005 would this best be rigged (lag cnstraints?) You could rig the car body with a bone and make a translate to/orient-like constraint to both "LAG" behind the main body motion. Quote Link to comment Share on other sites More sharing options...
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