amarillospider Posted June 13, 2005 Share Posted June 13, 2005 Hey Folks, I'm working on bringing back the animation boot camp in a new format and am developing a generic humanoid I'd make available to work with. Idealy I would like to make the character changeable with pose sliders. For example with pose sliders you could change it from a tall skinny guy, to a short gorilla body type, to a curvy woman. The character's going to be very basic, just stacked spheres so I'm not worried about cp's tearing because things won't be attached. Anyway here's a quick idea of the concept. The problem is, in the first pose which would be the hips getting wider, when cranked up, the legs change lenght in an action when they rotate. (Play the action to see what I mean) Is there an easy way to work around this? Or am I going to have to find some other way to make an adjustable rig? -Alonso test.prj Quote Link to comment Share on other sites More sharing options...
Bendytoons Posted June 13, 2005 Share Posted June 13, 2005 Alonso- If you watch Bob Croucher's Tech Talk on expressions he details how to use intermediary bones with expressions to compensate for inherited scaling. Watchout its 124 mb. Quote Link to comment Share on other sites More sharing options...
UNGLAUBLICHUSA Posted June 13, 2005 Share Posted June 13, 2005 I don't have a solution - but I do have a link for to someones simple figure that is very expressive, might be good for inspiration crew972 Quote Link to comment Share on other sites More sharing options...
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