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changeable body rigging?


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Hey Folks,

 

I'm working on bringing back the animation boot camp in a new format and am developing a generic humanoid I'd make available to work with.

 

Idealy I would like to make the character changeable with pose sliders. For example with pose sliders you could change it from a tall skinny guy, to a short gorilla body type, to a curvy woman. The character's going to be very basic, just stacked spheres so I'm not worried about cp's tearing because things won't be attached.

 

Anyway here's a quick idea of the concept. The problem is, in the first pose which would be the hips getting wider, when cranked up, the legs change lenght in an action when they rotate. (Play the action to see what I mean)

 

Is there an easy way to work around this? Or am I going to have to find some other way to make an adjustable rig?

 

-Alonso

test.prj

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