Jump to content
Hash, Inc. Forums
Sign in to follow this  
dotcommer

How to go about attaching a skeleton

Recommended Posts

Just like the title says, how would one go about assigning a skeleton to the mech? I tried assigning the Thom model to it, but the mech has a lot more complicated parts to it, so it doesnt work very well at all. Any insight into this would be great.

 

~Bryan

Share this post


Link to post
Share on other sites

The battlepod model on the Hash free model page is already rigged. Is there any reason why you want to rerig it.

Share this post


Link to post
Share on other sites

Not to me it doesnt. When i do a new choreography with the model, the few bones that actually appear are not connected at all, and I cant form the mech into a walking stance or anything. Thats why I wanted to know if maybe there was a better way to just remove whats in there and just make a completly new skeleton rig.

 

~Bryan

Share this post


Link to post
Share on other sites

Open the pose slider window and turn the consraints on and balance to 100%.

Share this post


Link to post
Share on other sites

Well now i feel stupid.. Thanks for the help. I cant beleive it was as easy as that. lol. I guess there's a reason why it says "newbie" by my name...

Share this post


Link to post
Share on other sites
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...