dotcommer Posted May 17, 2005 Share Posted May 17, 2005 Just like the title says, how would one go about assigning a skeleton to the mech? I tried assigning the Thom model to it, but the mech has a lot more complicated parts to it, so it doesnt work very well at all. Any insight into this would be great. ~Bryan Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 17, 2005 Share Posted May 17, 2005 The battlepod model on the Hash free model page is already rigged. Is there any reason why you want to rerig it. Quote Link to comment Share on other sites More sharing options...
dotcommer Posted May 18, 2005 Author Share Posted May 18, 2005 Not to me it doesnt. When i do a new choreography with the model, the few bones that actually appear are not connected at all, and I cant form the mech into a walking stance or anything. Thats why I wanted to know if maybe there was a better way to just remove whats in there and just make a completly new skeleton rig. ~Bryan Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted May 18, 2005 Share Posted May 18, 2005 Open the pose slider window and turn the consraints on and balance to 100%. Quote Link to comment Share on other sites More sharing options...
dotcommer Posted May 18, 2005 Author Share Posted May 18, 2005 Well now i feel stupid.. Thanks for the help. I cant beleive it was as easy as that. lol. I guess there's a reason why it says "newbie" by my name... Quote Link to comment Share on other sites More sharing options...
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