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How to go about attaching a skeleton


dotcommer

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Just like the title says, how would one go about assigning a skeleton to the mech? I tried assigning the Thom model to it, but the mech has a lot more complicated parts to it, so it doesnt work very well at all. Any insight into this would be great.

 

~Bryan

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Not to me it doesnt. When i do a new choreography with the model, the few bones that actually appear are not connected at all, and I cant form the mech into a walking stance or anything. Thats why I wanted to know if maybe there was a better way to just remove whats in there and just make a completly new skeleton rig.

 

~Bryan

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