serg2 Posted April 28, 2005 Share Posted April 28, 2005 Hi Hashers!!! No keys / all automatic animation, is constructed on expression (were used only Sin () and Cos () functions) USER GUIDE 1) To load the project walkdesigner2.prj ( link below) 2)!!!! To switch off the button "Animate Mode" (on the top panel " Manipulator " 3) To select model WALKER in chor window and to switch on a panel of sliders (pose sliders panel – “Alt-4”) 4) Press Play the button Moving sliders we have an opportunity to adjust parameters of gait in Riltime. If you switch on the button “Animate” and will to operate sliders You will write down animation keys. Further, by completing a complete skeleton with automatic poses-actions on expressions For a spine and hands and using Midi and MidiControl Plugins from Stefan Gross http: // www.sgross.com/plugins/plugin8/index _ e.html http: // www.sgross.com/plugins/plugin7/index _ e.html I plan to create DanceMashine for management animation in RealTime Enjoy! http://www.bee-s.com/~gggg/tut/autorig/walkdesigner2.prj P.S. I carry out the promise given Sonofpat http://www.hash.com/forums/index.php?showt...=15&hl=sonofpat http://www.hash.com/forums/index.php?showt...=sonofpat&st=30 Quote Link to comment Share on other sites More sharing options...
serg2 Posted April 28, 2005 Author Share Posted April 28, 2005 RUSSIAN AUTORIG - WalkDesigner v2 (в будущем – DanceMashineRevolution Нет ключей / вся автоматическая анимация построена на выражениях - только функции Sin() и Cos() РУКОВОДСТВО ПОЛЬЗОВАТЕЛЯ. 1) Загрузить проект walkdesigner2.prj (линк внизу) 2) !!!! Выключить кнопку "Animate Mode" (на верхней панели "Manipulator") 3) Выбрать модель Walker в окне хореографии и включить окно слайдеров (Alt-4) 4) В окне хореографии нажать кнопку Play Двигая рычажки слайдеров, имеем возможность регулировать параметры походки в реальном масштабе времени. Если вы включите кнопку “Animate” и будте управлять настроечными слайдерами Вы пропишете ключи своей анимации на таймлайне. В дальнейшем, достроив полный скелет с автоматическими позами-акциями на expressions Для спины и рук и используя Midi & MidiControl Plugins от sgross http://www.sgross.com/plugins/plugin8/index_e.html http://www.sgross.com/plugins/plugin7/index_e.html я планирую создать DanceMashine для управления анимацией в RealTime Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 http://www.bee-s.com/%7Egggg/tut/autorig/autorig.htm Is this about the same thing? Perhaps do some more explanations in English? Perhaps a WINK tutorial? Quote Link to comment Share on other sites More sharing options...
serg2 Posted April 28, 2005 Author Share Posted April 28, 2005 Yes - is a continuation that AUTORIG. Unfortunately I have not enough time and not in perfection I own English - therefore I spread the projects in hope that you can in them understand independently and can be even take part in joint development Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 So I can do a WINK tutorial? on it? Here a short test! walkmachine01.mov Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 Here a new test! I made a Marsian or perhaps it is a Frog? And it WALKED!!! Can I make my own path and attach it? Perhaps you can do a realtime talking head? with lipsync and pose sliders? Can you save the pose sliders values to a file? to register the values on different places along the timeline? or can you let A:M register different values set in realtime? marsianwalk01.mov Quote Link to comment Share on other sites More sharing options...
serg2 Posted April 28, 2005 Author Share Posted April 28, 2005 he he - yes, seven thanks! This while experiments DMR - forever! Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 As you perhaps did not know - the forces are negative on Mars! Here I have proved it! Have a look... see for yourself... Why not do some arms? And a simple head? With glad and sad face pose sliders? marsianwalk02.mov Quote Link to comment Share on other sites More sharing options...
serg2 Posted April 28, 2005 Author Share Posted April 28, 2005 Ж) Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 The gravitional forces on Mars are also varying from time to time that make it very unpredictable to take a walk - see the result! marsianwalk03.mov Quote Link to comment Share on other sites More sharing options...
seven Posted April 28, 2005 Share Posted April 28, 2005 or can you let A:M register different values set in realtime? And my question - some answer? You can only write down keys? I have to be really fast then! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted April 29, 2005 Share Posted April 29, 2005 Serg2 Thanks for the rig ...Ill play with it tonight....looks interesting.... Michael Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 30, 2005 Share Posted April 30, 2005 Nice Serg2. I was working on one a few months ago, but never got back to it. It had similar controls as yours, but a totally different approach. If I knew anything about expressions, I might be able to finish it. I wish I could read Russian so I could see how you setup the expressions on your website. Quote Link to comment Share on other sites More sharing options...
serg2 Posted May 18, 2005 Author Share Posted May 18, 2005 NEW! RealTime interactive driver DANCER_v22.prj One more trial test before creation DanceMashine, FightGenerator, MovementProducer.... http://www.bee-s.com/~gggg/tut/autorig/dancer_prj.txt Rename dancer_prj.txt to dancer.prj 1) Load project dancer.prj in Chor Window 2) Turn off "Animate Mode"(on upper tollbar) 3) Turn on "Loop(Home)" and "Play" buttons (on frame bar) 4) Select model and move sliders (Alt-4) "FOOTS" and "SPEED" enjoy! Quote Link to comment Share on other sites More sharing options...
Guest RemoteViewer Posted May 18, 2005 Share Posted May 18, 2005 *Deleted* Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted May 18, 2005 Share Posted May 18, 2005 Liked the feel of the other rig...will take a look at this one tonight.....pretty cool work here. Michael Quote Link to comment Share on other sites More sharing options...
Bendytoons Posted May 18, 2005 Share Posted May 18, 2005 This is pretty cool, Serg. I'm not quite sure how it will really fit into production yet, but I look forward to figuring it out. Thanks and please keep sharing. Ben Quote Link to comment Share on other sites More sharing options...
Willi Posted May 27, 2005 Share Posted May 27, 2005 really, really cool!!! do have a making of or can you explain your basic approach? Quote Link to comment Share on other sites More sharing options...
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