Hash Fellow robcat2075 Posted April 5, 2005 Hash Fellow Share Posted April 5, 2005 Both my aliens have the same dynamic constraint on their antennae, but on the red one it seems to get stuck in his head and never come out. And what do we need to do to make v11.1 dynamic constraints behave like v10.5's? 11.1 seems much floppier. Increasing "stiffness" doesn't seem to get me anything. antennatrouble.mov Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted April 5, 2005 Share Posted April 5, 2005 The first thing I'm thinking it why this might be happening.... it's only happening to the one that 's moving more. So, the settings, while there might be a difference between versions(v10-v11) the settings on the green dude might fail in the same motion as the red in either v10.5 or v11. Isn't there a base stiffness and also a max angle rotation that it can move? I think the max angle rotation will be your best bet to adjust.... Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Aminator Posted April 5, 2005 Share Posted April 5, 2005 You might try a spring constraint. The only hitch is that this option isn't saved correctly in the project file, and you need to re-set it every time you load (I submitted a problem report for that). Quote Link to comment Share on other sites More sharing options...
ChrisThom Posted April 5, 2005 Share Posted April 5, 2005 Hmmm, it only disappears when he picks up the other alien. Perhaps it moved to a diffrent part of his body then. Quote Link to comment Share on other sites More sharing options...
ZachBG Posted April 5, 2005 Share Posted April 5, 2005 I remember Bob Croucher posting something about the IsRod property. Have you tried fiddling with that at all? Quote Link to comment Share on other sites More sharing options...
pixelmech Posted April 5, 2005 Share Posted April 5, 2005 Aside from the one not working right - the other one works awesome! Can you tell me how you set it up? I'd like to do something similar on my bots, except not as liquid... Quote Link to comment Share on other sites More sharing options...
Chad_Hunt Posted April 5, 2005 Share Posted April 5, 2005 chack to see if you have gravity turned on. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted April 8, 2005 Share Posted April 8, 2005 so did anything come of this problem robcat? Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 8, 2005 Author Hash Fellow Share Posted April 8, 2005 No, no actual solution yet, but thanks for asking. I suspect it may have something to do with the angle limit, but setting the angle limit seems not to be possible; every value I type in gets changed to something completely different when I hit RETURN. See screencap below So far no combination of settings yields the results I had last year with v10.5. Quote Link to comment Share on other sites More sharing options...
3DArtZ Posted April 9, 2005 Share Posted April 9, 2005 wow the 10.5 results are good. I would say work the angle limit. But you might have to redo this from scratch for testing purposes initially to determine if this is infact a 10.5version to 11.0version difference. Mike Fitz www.3dartz.com Quote Link to comment Share on other sites More sharing options...
bobcroucher Posted May 18, 2005 Share Posted May 18, 2005 Hi, This problem has been fixed. It was repaired due to AM:Report #470 reported by Barry Zundel, and fixed in the release 11.1e. No sample project was provided, so you will need to try your data out to be sure, but I believe it is the same issue. Thanks for the report (#888), Bob Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 18, 2005 Author Hash Fellow Share Posted May 18, 2005 The interface seems to be retaining values now in v11.f. Thanks! Now I can experiment to find appropriate settings. Quote Link to comment Share on other sites More sharing options...
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