Jump to content
Hash, Inc. - Animation:Master

What rig do you use?


adamP

Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Well that depends on the character. Obviously I wouldn't use a biped rig on a spider.

 

So in general. I make my own model specific mesh rig--of course. Lay in a general control rig. And, then go over the whole thing with my fan rig (if/when necessary).

 

I don't use TSM. I don't use the Rogers' rig. I don't use the 2001 rig. I used the knowledge I gained from those rigs and made it suit my style.

 

J

Link to comment
Share on other sites

For my rig I used Jeff lew's rig from his DVD site... it's free... FK arms I like to use and seem to be more controllable. For the hands-- the 2001 rig came in handy... roll the finger bone and the finger bends... I like that because you don't have to move every bone in the fingers... the constraints do the work. I added some fan bones and where the bends are simple, but there were way to many cp's for fanbones to be efficient, I used smartskin in a single fanbone that orients between to bones to smooth out unwanted pinching or warping.

Facial stuff... I'm a bit old fashioned... I like using phonemes.

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...