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Hash, Inc. - Animation:Master

How 2 make a toon boy.


Shaun

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still working of the shadow problem... its a hack area-light rig, should look better with z-buffered shadows!

here is a v10 render with a bit of smartskin...

having issues with porcelain on five point patches near the eyes.

c_mac_fr0000.jpg

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Nice character, I love that look. Make sure your normal are all facing out to get rid of the crud look with procelain that's what you need to do. Just re-open the project to get rid of and artifacting after that.

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Very nice model.

 

How dynamic do you want the shorts? There is a cloth sim in the current version such that you can animate the character then sim the cloth (and then fix any breakthroughs. V12 will have a perfect cloth sim (no breakthroughs) from what I have seen.

 

If you just want some limited dynamics then you can set up a rig on the shorts with dynamic constraints. There is a tech talk video on Dynamic Constraints on AM Films

 

Cheers

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If you do a search for "dynamics demo" in the WIP section you'll find a tuturial I made of simulating cloth with dynamic constraints and translate to constraints...in the tech talk video the guy explains how to do collision detect, which is something I forgot to explain in my tuturial

 

EDIT: Nevermind..here's the link:

 

Here it izzy

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