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noah brewer

Biker Girl Priss

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excellent modelling all around!

 

from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' )

 

speaking of her, priss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense. does that make sense?

 

minor gripes, mostly typed so this isn't simply a "droool" post

 

' ' P````

 

-jon

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from the lighting, i'd say you want the viewers focus on the bike... seems odd to me, as i'm more interested in the woman ' ' )

 

good point! I'll de-emphasize the lighting on the bike.

 

riss' stance seems a little awkward. she seems loose above the waist, but her legs seem tense

 

Yeah, I'll make the belts tighter around her waist, so that it makes more sense visually.

 

THanks!

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Hubba-Bubba! Thanks for showing!

 

One thing I notice...or rather don't...if you could throw a 'rim' light on her head to halo her hair...

 

I like your approach to hair...it's NOT V11 hair but it is tried and true...you've got me thinking about trying it...

 

Nice work Noah!

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hummina hummina! she in need of company? Im not trying to make this look like something it isn't, instead of what it is: a drool post.

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Great work. As others have pointed out, the head area is sort of dark, but that's easy to fix.

 

To me, it seems to me like her quadriceps are a little... well, shriveled. I'd give them a bit more fullness, especially since biker clothes usually have a bit of padding to them.

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Wow, Noah what can one say, your figures are truly inspirational, how are you getting your skin textures may I ask?

Ian

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Thanks for the input!

 

The concensus is to fix the pants and the lighting on her head. Will do!

 

Thanks,

Noah

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The 'tweaked' version is stunning but then I thought the original was amazing.

Brilliant work.

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The pants are WAY better. I love the rim lighting effect you got with her hair. It's beautiful. I am never able to make hair look that good. Whip up a tut! :)

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Looks wonderful!

 

What is the little bump/crease/shadow at her elbow? That was the only odd thing that struck me.

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Hair is always hard to make. Since this hair is non-particle, it takes a lot of back and forth tweaking of the transparency, bump, specularity, and reflectivity maps, in addition to the modeling. I don't think that I could write a very good tutorial on it.

 

As for that elbow crease, I don't know why it is occuring. I'll have to fix it.

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