Jump to content
Hash, Inc. - Animation:Master

Search the Community

Showing results for '"snap to surface"'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • * Latest Info *
    • Open Forum
  • Animation:Master
    • Animation:Master
    • Featured
    • Community Projects
  • Animation:Master Users
    • New Users
    • A:M Users Groups
  • Learning Animation:Master
    • TaoA:M Online
    • A:M Rigging
    • A:M Rendering
    • A:M Tutorials & Demos
    • Benchmarks
    • C++ Learners
  • Quick Links
    • Hash Inc Store (Direct Link)
    • New Users!
    • Manuals (Download)
    • TaoA:M Videos (Exercises)
    • Quick Start Videos (Intro to A:M)
    • A:M Stills
    • A:M Films
    • A:M FAQ
    • A:M on Facebook
    • Hash Inc FTP Site
    • The Hash Inc Store (Subscribe to A:M for only $79!)
  • A:M Users's A:M User Club Banner
  • Animation:Master's General Discussion
  • Animation:Master's Releases
  • Animation:Master's Topics
  • Live Answer Time's Themes and Notifications

Calendars

  • Community Calendar
  • Hash, Inc Trade Shows & Event
  • Hash, Inc Notes, Important Dates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Name


Location


Interests


System Description


Short Term Goals


Mid Term Goals


Long Term Goals


Contests Won


FACEBOOK


TWITTER


SKYPE


YOUTUBE


GOOGLEPLUS

  1. Here is a quick test of Sweeper used in conjunction with v17's new Snap to Surface modeling feature. The vine's path was quickly drawn onto the column and then Sweeper followed that path up the column. (Minor movement of a few splines was done to adjust for passthroughs)
  2. Pretty amazing stuff. As amazing as this is we can come pretty close to that stuff where they draw on top of the guys hand and it inbetweens the rest automatically with A:M's new 'Snap to Surface' feature. Of course there is a lot more going on than just the matching of animation lines to surfaces in 'Paperman'...
  3. Snap To Surface... this is one of the greatest new features... dont forget it! See you *Fuchur*
  4. Hi guys, just a short info on the new features of A:M v17: Snap to Surface (see more informations here) This is a new feature, which gives you the abillity to model around other models. This can be used with polygon-models / props and with patch-models. It is very useful in several ways (these are only the once I can think of right now): "Import" even complex polygon-models into A:M: You can import props with many many polygones and remodel them very easily with patches. For other 3d programs this is called "Retopology", so in other programs remodelling is done with polygones too. So we can call it "Retopology+" Create cloth for your characters: You can model for example a t-shirt very easily on top of your character. If you are done, use the PushCP-Plugin to enlarge the t-shirt a little and you are ready to go. Use it as a modeling-tool Use primitive objects (spheres, cubes, etc.) to define a basic shape. After that use Resurface to model "around" those primitive objects. It is a little bit like metaballs done by hand > "Manual MetaBalls". Animation:Master Answers A:M Answers is a feature, which will help you to access informations about certain features in a very easy way. To activate it, right-click on any property in the PWS and choose "Display help informations". A new window will be opened with informations about this property. Now you can just click on other properties to get the corresponding informations in the help-window. These informations can easily be altered, a link to for example a tutorial or a video can be given and it can be shared with others by using the built-in A:M-Answers Editor. SSE4 For newer processors, which are compatible with SSE4, A:Ms rendering will be up to 15% faster. Create your own "Support"-page Now A:M lets you create a html-file which will be shown in the community-window. It is editable by the user and you can place any content there you want. One example for that can be found as an attachment to this post. Copy this file into your A:M installation-folder, (re)start A:M and open your community-window. What you can do with it? For example: Have a place to store all the most needed tutorials in A:M to be accessable from A:M with only one click or to use it for inspiration or whatever you want. Share your creations with us here on the forums! Of course there are many bug-fixes and smaller advantages. (for example: There is now an indication-border if you have the Animate-Mode deactivated, etc.) Have fun testing these new features! Hopefully you find them as helpful as I do! See you and happy splining! *Fuchur* Support.html ama_userguide.mp4
  5. Yes, the models have bodies, also decaled and textured. Though, I won't show them til I have some time to model some clothing for them (don't think it's appropriate to show on the forum). I was hoping v17 will be out soon, so I can use the new feature "Snap to Surface" tool. And I have to start experimenting with simcloth.
  6. I'm envisioning a new color, similar to the new red for non-animate mode. Maybe green for Snap to Surface mode?
  7. I'm glad I read this because I was surely going to keep confusing everyone by calling it the Retopology tool. Snap to Surface works for me.
  8. http://www.hash.com/forums/index.php?showtopic=40992&hl= Hey Russ- I made a quick 'illustrated' guide that will show you a little more about the new 'SNAP TO SURFACE' tool.
  9. Now it's time to start modeling! I make sure that the new 'SNAP TO SURFACE' button is ON, and click ADD CP and start laying splines.
  10. They are available in A:M Reports. The most important once till now are: - Snap to Surface for CPs (Retopology-Tool) useable with poly- and patch-models. > Polys can be imported as Props and dragged in a Chor to use them as reference, patch-models can be used in modelling and chor-mode. - Now uses Intel-compiler and some other improvements > increases speed up to 15% for Intel and AMD-CPUs. - UV-Editor-Improvements (multiselection now possible and advanced splitting of UV-patches) - Many little improvements like "Animate"-Mode-indication, etc. - Many bug-fixes. More detailed informations can be found in A:M Reports, if you have access to v17. See you *Fuchur*
×
×
  • Create New...