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  1. There are only two places Library icons come from to my knowledge. The first is from inside the file itself. That icons is created by the user and stored at the end of the file in a data section. If A:M cannot find data at that location the second method takes over and A:M displays a default icon for that asset type. The fact that the bowling alley icon is appearing suggests to me that someone took the time to assign the icon to the project file and that image is embedded in the icon data section of the file. It is a bit odd that the bowling alley icon is present and I'm not sure why that is... there is a reason though! Projects are a little different in how icon/preview images can be assigned. If we select the Project container a the top of the PWS and then attempt to RIght click in a window and assign an image as an icon... it will likely apply that image to the model... choreography or other asset in the Project and not the Project itself. The primary way I know to assign a preview icon to a Project file is via the File Info properties of the file where the Preview image can be assigne by browsing to an image on the harddrive. The two ways I can think that might have led to the bowling alley image being assigned are via manual assignment and by starting a project that already had that specific preview image assigned. There may be other possibilities but that's what readily comes to mind.
  2. I played with this some when it was called "Project Felix" and posted some renders here. Last year, I used it for a mockup to show what a cardboard standee would look like in a lobby. I did find the renders to be quite slow and there were some buggy instances where it wouldn't render the full shadow and left a pixelated hole in the center. It is fun to play with, though.
  3. Cool Thanx. Next... What's the 'secret' to getting the right picture to show up in the projects menu for each project. I have a situation where I have a folder with a .prj file and a .jpg file, of the same name. I have the .lbr file with the correct path pointing to the project. In the library when A:M is open, I see a graphic of the 'bowling ally' and the correct name of my project. When I double click on the project, the correct project opens. Where's the bowling ally thumbnail coming from?
  4. Sorry guys- I was out on vacation last week. Here is my response to Mark on some Q's he asked: Hi Mark- SORRY for delay responding- was out on vacation. If it looks good in the model window then you are on the right track... you will need to make sure you have the SSS option activated for choreography camera/render. Try this: Go up to the top menu's (File, Edit, Project, View, TOOLS) Select Tools, Options (Cntrl-P) and then open the RENDERING tab... make sure 'advanced' is selected- then you can select where you will set your render options (kind of redundant, sure.) IF you select 'Use Settings From: This Dialogue', then you will want to root thru the settings to the left to make sure SSS is set to ON(10th option down) IF you select 'Use Settings From: The Camera', then you will need to hit OKAY and then open the render settings for your Chor's Camera and make sure SSS is activated there. I usually use the camera's settings, so I can change them quickly on the fly as I work. Another thing to remember when in the chor... to see effects such as SSS, you will want to use the preview render button to the far-left (hover-over it should say "Render Mode 'Q'") and not the quick render preview mode 2nd from Left(Hover-over says "Render Lock Mode "Shift Q"') Another thing to consider when using SSS is that the effect is highly reliant on certain lighting conditions, and that it prefers a strong backlight... also- experiment with the MP render and the other non MP as well) I remember when SSS was a new feature, I was playing with it in a multipass render and I noticed that for every pass the SSS had to recompute- which made it costly in a high pass animation render. I asked the Hash programmers if a recompute was really necessary for every new pass, it seemed rather redundant- and they responded 'your right!' NOT needed! and today SSS is not as render expensive, a little hit, not bad. I've noticed as well that sometimes if you have multiple SSS objects(or groups with different SSS settings) in the same scene they may not render correctly.... been meaning to report that. Hope this helps and you will have something cool to show.
  5. Usually Actions are used with specific models but seeing where the Actions are can help in finding Models that are rigged and ready for animation. Here's all of the Action files that are saved externally from Projects: \ExtrasDVD\2018Search\kittyhawk\flatten fuselage.act \ExtrasDVD\2018Search\kittyhawk\kittyhawk.act \ExtrasDVD\ExtrasData\Models\Actors\Anime\Kimiko\Actions\Kimiko Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Anime\Robot\AYAKAZE_.ACT \ExtrasDVD\ExtrasData\Models\Actors\Anime\Robot\ayakaze_jump.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\Clown\Actions\Laugh.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\Clown\Actions\Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\MrDodo\Actions\Flying.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\MrDodo\Actions\Look Doll.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\MrDodo\Actions\not interested.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\MrDodo\Actions\walking.act \ExtrasDVD\ExtrasData\Models\Actors\Cartoon\TomTurtle\TurtleWalk.act \ExtrasDVD\ExtrasData\Models\Actors\Fantasy\Balrog\Walkcycle.act \ExtrasDVD\ExtrasData\Models\Actors\Fantasy\Gorilla\Actions\kfu.act \ExtrasDVD\ExtrasData\Models\Actors\Fantasy\Gorilla\Actions\run.act \ExtrasDVD\ExtrasData\Models\Actors\Fantasy\Gorilla\Actions\runfast.act \ExtrasDVD\ExtrasData\Models\Actors\Fantasy\Gorilla\Actions\walkA.act \ExtrasDVD\ExtrasData\Models\Actors\Heroes\Jane\Actions\Jane Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Heroes\Shi\Actions\Her Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Heroes\Tarzan\Actions\Tarzan Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Heroes\Tarzan\Tarzan\Actions\Tarzan Walk.act \ExtrasDVD\ExtrasData\Models\Actors\Realistic\Female\femme kld maps\Flattened face.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\closedstraight.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\courseA.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\eyeshead.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\Flip.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\HeadKickA.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\kickB.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\LandingA.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\LandingB.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\marche.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\paf.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\pikpik.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\pikpiknopose.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\sautille.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\startvol.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\surprise.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\VolA.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\VolB.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\VolC.act \ExtrasDVD\ExtrasData\Models\Animals\Birds\Pigeons\action\VolD.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\chainlinks.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\collarlinks.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\Drunk.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\eat Ms Spain.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\run.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\Swinoleap.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Swineosaurus\Swinowalk.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\Breathe.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\CalfLmsl.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\CalfRmsl.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\Eyeblink.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\ThighLmsl.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\ThighRmsl.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\T-Rex\Actions\Trot.act \ExtrasDVD\ExtrasData\Models\Animals\Dinosaurs\Terrordactyl\Actions\soar.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckfreakjump.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckfreakrun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckgroupidlelookdown.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckgroupidlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckgroupidlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckidlepecka.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckidlepeckb.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckidlepeckc.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckidlescratch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckjog.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckrun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckshotjump.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckstancesmall.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Chicken\Actions\Final\Ckwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\EmuAfeet.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emugroupidlelookbackright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emugroupidlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emugroupidlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuheaddown.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuheadidle.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuheadup.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuidleadjustfeet.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuidlecheckwatch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuidlehonk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuidlepickwing.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emujog.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuridergeton.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emurun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emurunstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emustance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Emu\actions\Final\Emuwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\KittyTwo\Actions\kitty head act 1.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\KittyTwo\Actions\kitty march stop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\KittyTwo\Actions\kitty sitdown A.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\KittyTwo\Actions\march kittyA.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Monkey\Actions\Final\Mkstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orbuttscratch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\OrHandsAndFeet.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orhitblockreaction.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Oridleheadscratch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Oridlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Oridlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Ormeatmelon.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\ORpulldown.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\ORpulldownNOTREE.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orreaction.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orrun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orrunstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orsitidlegroom.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orsitidlegroove.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orsitidlenoevil.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orsitidlepitscratch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orsittostance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orstancetosit.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orturnleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orturnright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Oruprightwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Orangutan\actions\final\Orwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMcharge.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMcharge_followthru.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatidlegraze.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatidlepick.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatidlepluck.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatidlescratch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeattostance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMeatwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMhoofscrape.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMhoofscrapetocharge.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidlebuttshake.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidleeat.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidleheadshake.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMidlelookstraight.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMrunstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMstancetoeat.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMstancetowalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Ram\actions\RMwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatidlegraze.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatidlepick.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatidlepluck.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatidletailears.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheattostance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rheatwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidlebuttshake.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidleeartwitch.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidleeat.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidleheadshake.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhidlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhrun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhrunstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhstancetoeat.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhwalk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Rhino\actions\final\Rhwalkstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shphopstart.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpidlelookleft.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpidlelookright.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpidleshake.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shprun.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpstance.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpstop.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Sheep\Actions\Final\Shpwalkfast.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\Wolf\Actions\repos_A.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\AssisWaffy.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\AssisWaffyB.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\Assis_Breath_notuk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\blinkEyes.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\breath.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\breathB.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\marcheWaffy.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\marcheWaffyC.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\runA.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\runB.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\Sit_Wafy_tuk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\take_Wafy_tuk.act \ExtrasDVD\ExtrasData\Models\Animals\Mammals\WolfyDog\Actions\take_Wafy_tukB.act \ExtrasDVD\ExtrasData\Models\Buildings\SmokeStack\Actions\firelid.act \ExtrasDVD\ExtrasData\Models\Buildings\WasteTank\WasteTanks.act \ExtrasDVD\ExtrasData\Models\Props\Appliances\ElectricToothbrush\ACTIONS\P ELEC TB BRUSH ROTATE.ACT \ExtrasDVD\ExtrasData\Models\Props\Phones\OldPhone\On_Hook.act \ExtrasDVD\ExtrasData\Models\Vehicles\NoahsArk\rock.act \ExtrasDVD\ExtrasData\Models\Vehicles\Walker\Actions\WalkCycle.act \ExtrasDVD\ExtrasData\Projects\BackYard\c1-ico-f1 (8).act \ExtrasDVD\ExtrasData\Projects\Bathroom\Models\Toilet flush.act \ExtrasDVD\ExtrasData\Projects\Bathroom\Models\NewSetDressing\Arrange Hair Dryer.act \ExtrasDVD\ExtrasData\Projects\BUGLY\Acts\Run.act \ExtrasDVD\ExtrasData\Projects\BUGLY\Acts\turnwlk.act \ExtrasDVD\ExtrasData\Projects\BUGLY\Acts\walk.act \ExtrasDVD\ExtrasData\Projects\DalekInTampa\Actions\BlueLight.act \ExtrasDVD\ExtrasData\Projects\DalekInTampa\Actions\DaleksOutside16.act \ExtrasDVD\ExtrasData\Projects\FelineInAFedora\Actions\Cat Pose01.act \ExtrasDVD\ExtrasData\Projects\FelineInAFedora\Actions\fish.act \ExtrasDVD\ExtrasData\Projects\FelineInAFedora\Actions\Thing1 Pose 01.act \ExtrasDVD\ExtrasData\Projects\FelineInAFedora\Actions\Thing2 Pose 01.act \ExtrasDVD\ExtrasData\Projects\JohnL3D\play.act \ExtrasDVD\ExtrasData\Projects\JohnL3D\TreeswithLeavs\actions\Action1.act \ExtrasDVD\ExtrasData\Projects\JohnL3D\TreeswithLeavs\actions\Action2.act \ExtrasDVD\ExtrasData\Projects\JohnL3D\TreeswithLeavs\actions\Action3.act \ExtrasDVD\ExtrasData\Projects\Keychain\Action2.act \ExtrasDVD\ExtrasData\Projects\Keychain\KeychainOld\Action2.act \ExtrasDVD\ExtrasData\Projects\KidsRoom\Models\Crayons\Action1.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\BARBARIAN POSE4.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\LEOPARD CROUCH.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\LEOPARD POSE2.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\LEOPARD QUEEN POSE2.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\LEOPARD QUEEN STANDING POSE.act \ExtrasDVD\ExtrasData\Projects\Leopard_Queen\Actions\QUEEN STANDING FLOPPED.act \ExtrasDVD\ExtrasData\Projects\Mach5\JSLSkylightRig16.act \ExtrasDVD\ExtrasData\Projects\Myrdraal\Actions\Scary01.act \ExtrasDVD\ExtrasData\Projects\Quasimodo\Acts\Speech_friends.act \ExtrasDVD\ExtrasData\Projects\Quasimodo\Acts\turnwalk.act \ExtrasDVD\ExtrasData\Projects\Quasimodo\Acts\walkA.act \ExtrasDVD\ExtrasData\Projects\Quasimodo\props\Daisy\Acts\walkA.act \ExtrasDVD\ExtrasData\Projects\Utopia\driver.act \ExtrasDVD\ExtrasData\Projects\Utopia\police-driver.act \ExtrasDVD\ExtrasData\Projects\Utopia\Skylights\c1-ico-f2 (25).act \ExtrasDVD\ExtrasData\Unsorted\PitStop\electrical_cord_constraint.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\ethernet_constraint.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Fly.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Wheels turning and pedaling.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Wheels turning.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Wings Flapping.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\actions\onerev.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\actions\setup.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\F-\Projects\Daystrom\Enterprise Bridge\Models\EnterpriseComposed.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\Actions\FlattenHair.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\Actions\FlattenPonytail.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\kittyhawk\flatten fuselage.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\kittyhawk\kittyhawk.act \ExtrasDVD\ExtrasData\Unsorted\PitStop\Temp Models\Newtel Phone\Newtell Phone\Green blinking light.act \ExtrasDVD\ExtrasData\Unsorted\Sets\Gameroom\Lament Configuration Box\Puzzle.ACT \ExtrasDVD\Tutorials\Rigged face and project\actions\Hash demo sync.act \ExtrasDVD\Tutorials\StarSphere\StarSphere Fixed Replicate.act \ExtrasDVD\Tutorials\StarSphere\StarSphere Replicate.act \ExtrasDVD\Tutorials\TGWorkshop\Page001\expand.act \ExtrasDVD\Tutorials\TGWorkshop\Page001\cube2\expand.act
  6. Other Projects hiding in the Unsorted and other directories include: \ExtrasDVD\ExtrasData\Unsorted\Jeffs_old_models.prj \ExtrasDVD\ExtrasData\Unsorted\Other source\face_bone_rig.prj \ExtrasDVD\ExtrasData\Unsorted\Other source\pyramideffort.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Bfemale.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Boulder.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Businessman_rigged.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Buterfly2.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Character1.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Chessboard.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Dartboard.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Escher.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Eyeball.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\GarbageCan.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Male.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Maquette.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Marie Claire.PRJ \ExtrasDVD\ExtrasData\Unsorted\PitStop\Marine.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\MirrorMirror.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Pencil.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Project1.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\ROSE.PRJ \ExtrasDVD\ExtrasData\Unsorted\PitStop\Seargant.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Selima2FreeSetupsForAnimaster.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Trinkets-V95.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\tron2001.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Wormhole.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\basic_water\BasicWater.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Classic guitar\Guitartext.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\deathstar\deathstar.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\F-\Projects\Daystrom\Enterprise Model\EnterpriseV2B6.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\eye.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\Fem Figure\Fem Figure.prj \ExtrasDVD\ExtrasData\Unsorted\PitStop\kittyhawk\KITTYHAWK.PRJ \ExtrasDVD\ExtrasData\Unsorted\Sets\Gameroom\GameController\GameControllerwithLightingSetup.prj \ExtrasDVD\ExtrasData\Unsorted\Sets\Kitchen\ToonTeaPots\351.prj \ExtrasDVD\ExtrasData\Unsorted\Sets\StarWorlds\Moonscape\Moonscape.PRJ \ExtrasDVD\ExtrasData\Unsorted\Sets\StarWorlds\v13SolarSystem\Earth\earth_v13_2k_maps.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\DynamicConstraint.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\hair.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\HairLock.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\HairLockBraid.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\hair_oirg.prj \ExtrasDVD\Tutorials\AMFeatures\Hair\Hair Ball\HairBallAnim.prj \ExtrasDVD\Tutorials\AMFeatures\HAMR\KKeeKat20.prj \ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\needles-postCalc.prj \ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\needles-preCalc.prj \ExtrasDVD\Tutorials\AMFeatures\NewtonPhysics\newton_test[bad].prj \ExtrasDVD\Tutorials\Bootcamp\AesTut.prj \ExtrasDVD\Tutorials\Character Animation\Character Animation.prj \ExtrasDVD\Tutorials\Character Animation\MakeThingsStayInPlace\MakingBonesStayInPlace.prj \ExtrasDVD\Tutorials\Character Animation\The Door's Stuck\The Door's Stuck.prj \ExtrasDVD\Tutorials\Classics\action.prj \ExtrasDVD\Tutorials\Classics\Character Animation.prj \ExtrasDVD\Tutorials\Classics\DianeDress.prj \ExtrasDVD\Tutorials\Classics\Dust Walk.prj \ExtrasDVD\Tutorials\Classics\FlashTest.prj \ExtrasDVD\Tutorials\Classics\Project1.prj \ExtrasDVD\Tutorials\Classics\Simply forces.prj \ExtrasDVD\Tutorials\Classics\stairs.prj \ExtrasDVD\Tutorials\Classics\Steam.prj \ExtrasDVD\Tutorials\Classics\ThomHair.prj \ExtrasDVD\Tutorials\Classics\Water.prj \ExtrasDVD\Tutorials\Classics\Welcome.prj \ExtrasDVD\Tutorials\Classics\Wine Glass.prj \ExtrasDVD\Tutorials\Classics\Cosmic Bowling\Cosmic Bowling.prj \ExtrasDVD\Tutorials\Classics\Examples\AnimateMode.prj \ExtrasDVD\Tutorials\Classics\Examples\CrossBlend.prj \ExtrasDVD\Tutorials\Classics\Examples\DistortionDemonstration.prj \ExtrasDVD\Tutorials\Classics\Examples\MaintainVolume.prj \ExtrasDVD\Tutorials\Classics\SpaceShip\SpaceShip.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09Attached.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionLoose.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionTighter.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionWaistBand.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09FrictionWaistBandFinish315To411.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09WaistBandWithWell.prj \ExtrasDVD\Tutorials\ClothHashBash\TWO_1_04_09_WrongWay.prj \ExtrasDVD\Tutorials\CooperTutorials\CoopBoy.prj \ExtrasDVD\Tutorials\CooperTutorials\CooperBoyProject.prj \ExtrasDVD\Tutorials\Decaling\JimTalbot\HEAD MODEL\HEAD-TEXTURING-TUTE.prj \ExtrasDVD\Tutorials\Layers\LayerTutorial\Multiplane20020317_01.prj \ExtrasDVD\Tutorials\Materials\oceantest7-10-06.prj \ExtrasDVD\Tutorials\Materials\Making a Skin Material\Skin Closeup.prj \ExtrasDVD\Tutorials\Modeling\Torus\TorusTutorial.prj \ExtrasDVD\Tutorials\Particles\Bowling\Bowling.prj \ExtrasDVD\Tutorials\Particles\Fire\Fire.prj \ExtrasDVD\Tutorials\Particles\Fire Pot\Fire Pot Finished.prj \ExtrasDVD\Tutorials\Particles\Fire Pot\Fire Pot Tutorial.prj \ExtrasDVD\Tutorials\Particles\Smoke Wind and Fire\Fire Pot Finished.prj \ExtrasDVD\Tutorials\Particles\Smoke Wind and Fire\Fire Pot.prj \ExtrasDVD\Tutorials\Particles\Smokin\Smokin.prj \ExtrasDVD\Tutorials\Particles\Volcano\volcano.prj \ExtrasDVD\Tutorials\Particles\WaterFall\WaterFall.prj \ExtrasDVD\Tutorials\PoseWorld\ChangeSuits.prj \ExtrasDVD\Tutorials\Projection Map\Projection Map.prj \ExtrasDVD\Tutorials\Rigged face and project\projects\lipsync.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\extwiz.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\glow.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\lighthair.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\rodney.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\scenetrial.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\trial.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\bombtut\bombtut.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\btest\btest.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\crater\explode.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\cube2\cube2.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\drink\drink1.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\embthom\embthom.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\explode\explode.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\firesprite\afiresprite.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\ghost\ghost.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\line\line.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\secret\secret.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\simandsprite\simandsprite.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\simcircle\simcircle.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\sky\sky.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\steppedpyramid\steppedpyramid.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\testtube\testtube.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\weird\v13weird.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\weird\weird.prj \ExtrasDVD\Tutorials\TGWorkshop\Page001\wetcloth\wetcloth.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\autorig03.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\bubble_in_glass_block.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\bubble_in_water.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\camera.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\diverging_lens.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\face_bone_rig.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\glass_block.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\glass_block_b.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\lasers.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\plane_refract.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\sabrefx.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\simplyrig.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\sphere.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\sphere_lens.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\Tir.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\Tir_mov.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\urltrurl.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\walker10_01_empty.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\walker_wsetup_dragnullscript+.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\walker_wsetup_dragnullscript.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\water_air_refract.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\Water_plane_1.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\water_plane_2.prj \ExtrasDVD\Tutorials\Yves Collected Tutorials\FLATTEN-TUTORIAL\HEAD MODEL\HEAD-TEXTURING-TUTE.prj
  7. You are right about there being several Projects hiding in the Models directory. Here's a list of the ones I see: \Models\Actors\Cartoon\Gumby\GumbyTest.prj \Models\Actors\Cartoon\MrDodo\201ramp.prj \Models\Actors\Cartoon\MrDodo\201ramp11-14-03.prj \Models\Actors\Cartoon\MrDodo\feathertest.prj \Models\Actors\Cartoon\MrDodo\MrDodo-animations3-13-04.prj \Models\Actors\Cartoon\MrDodo\MrDodo-animations3-16-04.prj \Models\Actors\Cartoon\MrDodo\MrDodo-animations3-17-04.prj \Models\Actors\Cartoon\MrDodo\MrDodo-animations3-24-04.prj \Models\Actors\Cartoon\MrDodo\MrDodo-setup6-12-03.prj \Models\Actors\Cartoon\MrDodo\MrDodo-setup6-7-03.prj \Models\Actors\Cartoon\MrDodo\MrDodo-setup7-6--03.prj \Models\Actors\Cartoon\MrDodo\MrDodo6-17-03.prj \Models\Actors\Cartoon\MrDodo\skycast-11-06-03.prj \Models\Actors\Cartoon\MrDodo\UFO10-20-03.prj \Models\Actors\Cartoon\MrDodo\UFO10-21-03.prj \Models\Actors\Cartoon\MrDodo\UFO6-19-03.prj \Models\Actors\Cartoon\MrDodo\V11dodosetup.prj \Models\Actors\Cartoon\Schlitzy\SCHLITZY.prj \Models\Actors\Fantasy\Balrog\Dwarrowdelf.prj \Models\Actors\Fantasy\TinMan\TinMan.prj \Models\Actors\Heroes\Superman\Project1.prj \Models\Actors\Heroes\Superman\SuperJim-boned-rev1.prj \Models\Actors\Realistic\GenMan\GenMan.prj \Models\Actors\Realistic\GenMan\GenManProxie.prj \Models\Actors\Sci-Fi\SpaceGirl\spacegirl.prj \Models\Animals\Dinosaurs\Swineosaurus\Actions.prj \Models\Animals\Dinosaurs\Swineosaurus\shoe.prj \Models\Animals\Dinosaurs\Swineosaurus\V10swinosetup.prj \Models\Animals\Mammals\KittyTwo\KittyTwo.prj \Models\Animals\Mammals\Wolf\Projects\WolfScene.prj \Models\Props\Appliances\iPod\Video-iPod.prj \Models\Props\Appliances\SonicScrewdriver\SonicScrewdriver.prj \Models\Props\BlacksmithShop\ForgeBellows\Forge.prj \Models\Props\Food\Banana\Banana.prj \Models\Props\Lighting\CandleProject\Candle.prj \Models\Props\Plants\PlantsProject\plants.PRJ \Models\Props\Tools\TestTubeProject\testtube.prj \Models\Props\Weapons\Revolver\Revolver.prj \Models\Props\Weapons\Revolver\SnWRevolver.prj \Models\Vehicles\BugshipsProject\bugships.prj \Models\Vehicles\NoahsArk\Ark Exterior.prj \Models\Vehicles\NoahsArk\ARK set.prj \Models\Vehicles\NoahsArk\launch ark.prj \Models\Vehicles\NoahsArk\ocean.prj \Models\Vehicles\NoahsArk\Plug6-14-03.prj \Models\Vehicles\NoahsArk\Plugroom.prj \Models\Vehicles\NoahsArk\Tornado.prj \Models\Vehicles\NoahsArk\tree.prj \Models\Vehicles\NoahsArk\V-V10.prj \Models\Vehicles\SuspensionsRigs\car_suspension_example_update_project.prj \Models\Vehicles\SuspensionsRigs\Davids truck rig.prj I can't recall why they ended up there but it likely had to do with the fact the primary resource contained in the Project was the model.
  8. So I have, up to this point, put about 8 hours into brute forcing this library together for the Extras DVD. Call it a labor of love. I have noticed and learned a couple things during this little excursion. When I use the library dropdown to select ExtrasDVD, I also see a lot of things from the Hash Library 1 lbr. I would love to know why. So I went ahead, in A:M and right click > deleted what I didn't want to see in my ExtrasDVD library. (I can hear the groans now) So now everything I deleted out of the Extras library is now also gone from Hash Library 1.lbr I can rebuild that though, unless someone wants to post the file and save me some time. Is it possible for the different libraries to only show up under their respective dropdowns? Another thing I have done is as I found folders under the models section that looked to have all the makings of a project, I have copied the folder to the project folder in the EXTRADVD files and added the project to the EXTRADVD.lbr file. I have found 3 or 4 of these so far. I know it's not a good practice to have duplicate folders spread around, but there you go.
  9. At one point I was planning to do a forum/library match up with the Tinkering Gnome's projects. A little of that project can be seen in the subforums of John's special topic. Look for subforums titled 'The Unhidden Library' and... going one level deeper... "The Unlocked Door". Ah the plans that were afoot. If ever a workshop deserved to be explored it is likely the Tinkering Gnome's Workshop!
  10. Attached is a Library of John's projects that if you drop the file in the Library directory of the ExtrasData all 350+ projects will be available... assuming.... you unzipped them all in the same directory as the root JohnL3D folder that contains all of the zipfiles. Very few have icons assigned to them at this point but I might make it a goal to create those and redistro the project files. I've long been wanting to get the Tinkering Gnome's projects out further into the public eye. Note: Because I have 7zip installed I just select all the zip files in the extras directory where they reside and choose 'Unzip here'. Once that's done and the attached library file is in the library folder A:M will automatically gain that Library if you've already pointed A:M to the Libraries folder. JohnL3DProjects.lbr
  11. They sure are. (I can't vouch that every zip has a project file but... they should) There may even be some html in there that explains some of the projects. As some point we were working on organzing the Tinkering Gnome's project files but... yet another thing that got put on the backburner. What you could do with those... with respect to your Libraries... is create a LIbrary folder named JohnL3D.... unzip all those zip files in a reliable location... then drag/drop all the project files into the that JohnL3D folder. Disclaimer: I generally don't attempt to run the Extras off of their CD or DVD... I copy them to a harddrive and then grab them from there. In this way the files can be edited/modified.
  12. I don't know if anyone else has experienced this problem but I noticed that when I deleted the relationship of a pose from a model, it would remove the pose from the PWS but not remove it from the 'Poses' window for the model. If your text editor isn't in the list select choose another app and navigate to Word Pad. Step 4 - Select Word Pad and you should see something like this Step 5 - Press Ctrl + F and a find box will pop up, search for the pose entry you want to remove. In this example I'll search for 'Head grow shrink' When you press Find next (or enter) the document will auto navigate to the entry for the pose you're looking for. To make finding the poses you want to get rid of easier, I recommend renaming them to something unique in A:M but you don't have to do this. Step 6 - Highlight the pose info like in the examples below OR A percentage Pose will show as and an ON/OFF Poss will show as Highlight everything from [Pose name] or [Pose name] to or as shown in the screen grabs. Step 7 - Hit backspace to delete the entry Step 8 - click the save icon to save your changes. Step 9 - Open up the project your model is in (or import the model into a new project) and all being well those pesky poses should be gone. You can even rearrange the order of the poses in the pose list by highlighting the pose you want to move and cut/paste it below or above another entry. Maybe I should have made a video for this but hopefully, you can follow what I'm saying.
  13. The Extras CD has pretty good libraries... the Extras DVD... um... may not have hardly any (?) I've created a few libraries in the past by using the command line to pipe all the projects, models, actions, etc into a text file and then used search/replace to make those valid Library files. I should make that a task to do for the Extras DVD and people could just download it from here in the forum and use it.** Let me know of your level of interest in that and I'll see what I can do. The basic process (via command line) is pretty straightforward and any programmer with basic skills could automate that process pretty handily. In short, if using that method I just run a search for each type of A:M file and put the results into a temporary file. Then when all files are populated I merge them together in the correct order (Project files first, etc) then do the Search/Replace. As I recall, one of the primary issues with creating LIbraries for the Extras DVD wasn't creating Libraries but rather that each asset did not have an associated icon because more often than not the contributor had not taken time to create that icon and the icon is an integral part of the A:M file itself. If the icon isn't there, A:M display the default icon for that file type which when combined with hundreds of other default icons is not particularly helpful when looking through Libraries. With the ExtrasM CD, we had a Project Lead and a team of people that went through file by file and not only updated the file to then current standards but ensured the icon was present as well. With the Extras DVD, it was primarily just me putting a bunch of random files onto a DVD... so... no fault of anyone else... and hats off to contributors who shared some great resource... but blame me for the lack of quality in presentation etc. I had high hopes but fell very short of the mark with the DVD. Somewhere I have a DVD prototype that in my estimation was a little more on point (in my estimation) but it didn't quite make the cut. I think it was Glenn Anthofer that created the windows utility/program that creates Libraries (at the request of Rusty Williamson) and I should give that a try as that might make short work of creating the initial Library and determining how many icons are missing. My memory says it was a lot of missing icons. But... like eating an elephant (in a world that allows such things) adding the icons just takes a 'one bite at a time' approach so I could see myself committing to doing it where there is sufficient interest. Conversely, of people don't particularly care about using Libraries it's hard to justify spending time creating icons for them. **This almost sounds like something I've done before and posted to the forum but my memory is likely faulty. Added: In general I wouldn't mind being involved in another Extras type project but I don't think DVDs might be the right format for distribution these days. I've tested a few other options but none have proven sufficient.
  14. I unzipped the project and reinstalled it in the program. I started rendering it again, and it's very slow, but several of the clouds have formed so far. Maybe my computer was having a glitch or the project did not download or unzip correctly the first time. I'm still using A:M version 18 btw. You know that I also have the screwy graphics card that we checked out that time. Anyway, it seems to be working now, but it takes more than 5 minutes a frame (almost 6 minutes) to render.
  15. Well... I haven't actually looked at that project in a long time... maybe I did try hair? Maybe hair can work as well? But I'm pretty sure the version in my video clip is sprites.
  16. Thanks, robcat, for the clarification. I had looked in the Materials part and saw Fluffy Clouds Hair and Fluffy Clouds Sprites and drew a wrong conclusion from the title of the project. I will be trying to figure all of this out during the next few days, and I'm sure I will make many mistakes, but I am truly awed by your expertise in creating this project. Thank you for making this available for me to examine!
  17. Wow! I've downloaded the items provided and looked at all the suggestions briefly. I've only really put robcat's project on the computer and looked at it from several directions and let it render. All of this is rather mind-blowing for me. I have been playing with A:M for a while now, but I can't really say that I understand how it works. The particle systems especially remain a mystery. I understand that particles have something to do with a rapid, random, presentation of pictures under a set of parameters specified by the artist, but beyond that, it is still pretty much a collection of numbers and tables to me. I went through the hair system in the book that came with the program, but about all I know of that is combing the hair once it is already there. How hair can become a cloud is one of those ideas I will have to get used to over time. (When my son wanted to drive, I had to think about that for a few days, because to me he had just been born. Takes a while to get used to things.)
  18. Hey Robert, thanks that was it. Hey Matt, those are my settings. I just can't figure it out. I might try a new project and bring everything into that and see if that gets it done. Here's a front and 3/4th view. I changed the lighting a little. Changed the hair a little. Started working on the pants again. I also brought in my Batgirl boots, because they are way better than the ones I had . I just rendered this in the window, but it still take a while to render.
  19. Well, switching to ray trace worked. Thanks alot, Robert. Although now the shadow is a little too dark, a little too sharp. I will see what happens on a simple object. I should mention again that this project is a original v13 project and not a new v19 project. I am also having a weird problem than when I grap a cp from a direction it immediately moves the cp to the cp in the back. Is this some new setting that I accidentally turned on? Thanks again.
  20. Thanks! I'm thinking about starting a new project. Probably related to the Batgirl, but separate.
  21. I sure hope so. I already has a look at my batgirl project and noticed the face is rendering pure black. So SSS is definitely different.
  22. Robert did a wonderful job on that sequence. Great acting choices. I think I had set up the shots with moving cameras in the animatic phase. That left the animator with the framework to work in. One of the cool parts was the horse/ leg tapping him on the back. That was a cool addition by Robert. Another important R&D portion that Robert added to this shot was his rig and image stamping of the "Knight's 101" book. The pages turned great for the shot and they had writing on both sides of the mesh. At the time, I was still using Vue for backgrounds. Unfortunately, Vue is a render hog. So the moving camera shots all took hours upon hours to finish. Matching the lighting between the characters, props in A:M and the Vue scene was a combination of several things. One of these days I may re-visit that project in depth enough to show more details on the process at the time. I think it had 23 minutes of animation. Thank goodness I was able to contract a few people like Robert to help out. I rendered the film in 720p which was big at the time. Especially since some shots were taking around 20-30 minutes per frame to render. Started the project in 2007 and completed it in 2010. Cheers, Kevin
  23. I remember that. (the water project stuff... not the actual shark attack) Great stuff Robert!
  24. Mat I too used TVpaint on the Amiga, much preferred it to Deluxe Paint as it happens. This TVpaint is not the same unfortunately. Its made by a French company and is a very good 2D animation program. https://www.tvpaint.com I bought it when doing a course, so got it at educational price. Otherwise its rather expensive. There are two flavours of it, standard and Pro. A staff member on the course advised me not to bother with the Pro version and, sadly, I took that advice. Wish I'd got the Pro version now. I've barely touched it, let alone scratched the surface.Hoping to use this project to gain experience for the next one and take it a few steps further along. It has a lot of features and its emulation of traditional media is first rate. Rather than me waffle on about it, try the Aaron Blaise tutorials on Youtube ? This is one of them. https://www.youtube.com/watch?v=t_B8lB3Gf_w I have tried it yet but, Studio Ghibli released the 2D software they use, as Freeware. Its supposed to be very good. Might be worth looking up if interested ? regards simon https://lifehacker.com/opentoonz-the-2d-animation-software-used-by-studio-ghi-1767833445
  25. Installers: Windows 32Bit Windows 64Bit Intel Mac v18.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log Fixed All - 6885: RED (and Green and Blue) ALERT: Rotate manipulator rings not selectable. Fixed All - 6882: Export transforms (.xform) crashes A:M Plugin now included in the distribution, OSX version too Fixed All - 6879: Crash when setting Render as Line parameter Fixed All - 6881: Rendering this project will crash A:M Fixed All - 6880: Crash on model Swap, PRJ Save and Reload Fixed All - 6877: Group Constraint Target list empty Fixed All - 6873: Bullet Constraints added with Wizard simulate incorrectly Fixed All - 6876: Corrupted Multiple Model on a Path wizard Fixed All - 6853: Leading space in Pose name causes crash Fixed OSX only - 6874: Colors render in Negative Fixed All rendering transparent hair was broken
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