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Hash, Inc. - Animation:Master

Darthlister

*A:M User*
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Everything posted by Darthlister

  1. Yeah, I just have a problem keeping perspective while I'm adding CPs to an existing construct---then I have to spend time dragging the errent cps all over
  2. Heya, all--is there any way of turning the model *while* adding CPs, instead of A:M dropping out of add mode when I hit the "T" key? Thanks, Rich
  3. Heya all, any advice on the best way to do moving eyeballs? Either make the "white" of the eyes one with the rest of the face (no blinking on this model) and just have the "iris" move around or creat the eyeball and iris as one and have the entire globe rotate. Any ideas would be welcome. Thanks, Rich
  4. Hello again, Just getting back into A:M after a few years, so will probably be around a lot getting re-used to it. Looking forward to a lot of fun. Rich
  5. Hiya, all--getting ready to get back into A:M after a few year break. The website download only has A:M 16--where is V17 available? Rich
  6. Thanks for the help; I think I've gotten it figured out. Occasionally, when I'm extending a spline to extend the "skin" of the model, what *should* be a continuation of the spline at 180 degrees wants, instead, to spline off the 90 degree line, which of course causes bunching of the new patch. I've noticed that sometimes the best thing is just to Shift+K until the wanted spline is by itself, extend it, then reattach. Am I on the right track? Thanks, Rich
  7. Heya, Is there an in-depth explaination concerning exactly to manipulate bias? Working on my first humaniform model and I've got four-point areas with shadowed corners in one particular area (shoulder). Just can't seem to figure out why it's happening... Any pointers would be supremely welcome. Thanks, Rich
  8. Been working with AM for a while off and on (trying to be as much "on" as possible more recently). This is my take on "The Door's Stuck". If anyone could take a look at it and tell me what you think, I'd appreciate it. It may take a bit to DL, as it's approx 20M in QT format; any ideas on how to keep animations smaller would also be welcome. Take a look... ftp://64.227.193.8/stuck.mov Thanks, Rich
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