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reneger

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  1. I have a cool model designed rig and all ready to go and I am able to stretch the eyes to size of socket, but I want to be able to keep eye bones locked on eye nulls constant. Every time I go to a new pose or action I have to manually aim bones at null to control eyes. I see other people have this set on in user properties but I can't figure it out to set up. Do I have to redo all the bones in eyes to do this? Any help would be greatly appreciated. Animation master still rules.... Ren[attachmentid=9578]
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