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Hash, Inc. - Animation:Master

Try4ce

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  1. Yeah I just sent a reply. Sorry I hadn't been keeping up, but since the PM sent an alert to my e-mail I remembered to check it out. I'm at work now but I'll send it when I get a chance. Do you want any textures with it, or just the model file? I'm sure you all are much better at making your own textures. Besides, off the top of my head, I believe the only textures on Bowser's model are his nostrils and eyeballs. Oh, well, I guess I do have a texture for his belly, and I can't remember if there is one where his arms come out of his shell (I know I used those on the Koopa Troopa). You probably want actual holes, but that was too hard for me to model at the time haha. They probably don't fit in with your styles. He's also a somewhat "incomplete" model, as I only really needed him to be sitting down in Koopa Force, so if you need him to be walking, you're gonna have to do a major overhaul on his legs and lower body.
  2. It's not a bad start. Though I'm a little confused as to how you get from the bathroom gag to the traditional Princess-is-capture storyline. I could be reading into it wrong, but it sounds to me like the alarm over there being a problem (the Princess being in danger) arises from the fact that there was a commotion in the bathroom. I don't see how a false alarm then becomes a real problem where she is kidnapped. My suggestion would either be to make a whole short story based around the pipe/toilet joke, or to cut it unless it can be made to fit into the rest of the save-the-Princess story. There needs to be a stronger connection, but I really think it's a decent start. If you want to take a look at my models, my AIM is Try4ceCubed, and I can send you some files.
  3. Yeah I've got Kamek (one of my all time favorite Mario characters). He's a little weird though, because it's basically my Koopa Troopa model, except I deleted the eyes. So unless you frame him up at just the right angle, you're going to see that his face sort of disappears behind his glasses. Maybe you can modify the model to fix that up. He also isn't really suited to riding a broom at the moment, if you planned to have him do that. Actually, I suppose I'd be happy to let you see any of the models, provided you heavily modified them, to the point that they looked very different from the ones in Koopa Force. Or if you just used them as reference to help you along the way. (By the way, if you want some good references, just take a look at Super Smash Bros. Melee's trophies... it was an invaluable resource for me.) I just want Koopa Force to still look like its own unique thing, but I don't have a problem with you using my models as a starting point for a model that is changed up to fit your own style. Take another look at Koopa Force and let me know if there are any particular models you'd like to see.
  4. Yeah I can provide some models, though first I'd like to have the confidence that the story/animation/and such will be up to a certain standard. Maybe if some of the key people could show me their best work (not just still, but in motion too)... I hope I'm not sounding like a snob, because I feel highly inexperienced in animation, but giving up those character models isn't something I can do on a whim. I put a tremendous amount of time into Koopa Force. Some of my models are a little limited, such as Yoshi, which is mostly just the head and neck, and only looks good pretty much from the front (I made him at the last minute, as as you can see, is barely in the trailer). Bowser is also modeled pretty much just sitting in his throne... he can't move as he is. But you probably don't want to use my bones anyway, because I couldn't rig the 2001 system's legs properly, so I made my own very basic leg bones. Princess Toadstool is probably the model I've gotten the least positive feedback on, and that's probably also because she was the first I made (her eyes can't move, so she looks... crazy). The Koopa Troopa was a huge problem for me, and I spent forever trying to get that dang beak right. I'm still not wholly satisfied with the beak, but it works. I made the Mario and Luigi models last, and I think it shows. I think they turned out the best. Though their mouths barely work at all. I still don't know if I would just outright give the models away, I'd have to think about it, but I really think there needs to be more Mario fan animation out there, and it seems a lot of people here have been talking about this since January, so that really shows some long-term dedication. I think you guys will definitely get something done.
  5. Hey guys, was just searching for Koopa Force discussion, and came across this thread. I'm Marc, the guy who did the Koopa Force trailer. I'm not as experienced in animation as I would like to be, and Koopa Force was only the second major thing I did... and the most recent, aside from continuing to play around in Hash. I'm not sure if I can offer you guys much of anything, but if you'd like some of my n00b-level models, or some story ideas, I'll see if I can help. I'm in the planning process for other animation projects right now (based on video games of course!), so I'm not sure if I can really commit myself to being directly involved with this, but I'm completely obsessed with Mario games, and know everything about the universe. I was developing the story for Koopa Force for 3 years before I even showed a tiny glimpse of it in the trailer. It had long been my dream to make it into a full length animation, but of course, no one ever believes that such a thing ever gets finished. I'd love to see it happen, but right now it isn't a priority. I'm sure I could learn a lot of things from you guys if I hang out with this project for a little while, regardless of how much I can actually contribute. I want to learn a lot about Hash and get better. So many things about it are still a mystery to me, and Koopa Force probably represents about all I know. After graduating from college, I've stayed around to work at the campus TV station... but it's just so dreadfully boring for me. I've realized that, even though I'm a video guy and that the "obvious" jobs are in TV, I just have no interest in it. I pretty much don't watch any TV anyway. I don't like the news, I like creative ideas, and seeing ideas come into motion. I'm hoping animation can be my ticket out of the "normal" work world and I can get into something on my own that I'm truly passionate about. Sadly, the way things are now, after a day of work, playing actual video games seems more appealing than playing with Hash. But at least I've got ideas in the works. Anyhow, enough of my rambling, I'm just glad to see there's a group of people who want to make a Mario cartoon with Animation Master. I'll try to keep up with this thread from this point, and see what is created. If you think my experience with Koopa Force can provide some help to you in any area, I'll see what I can do!
  6. Um, well, hello I guess? I suppose I'm supposed to post here first? Or something? Anyhow, I've been using Animation Master for almost a year now, learning it through the past two semesters in college. I've owned the program myself for several months now, preparing for my own projects that I've been planning for years. I'm pretty sure animation isn't what I'm specifically going to be getting into for a career, but creative video/graphics tools in general is my area of interest. But while I'm much more familiar with stuff like Photoshop and video editing, animation has been a love of mine since I made flip books when I was a kid. So anyway, Animation Master is generally going to be my tool for my personal projects. The project I'm about to work on is something I've wanted to do for quite some time. Well anyway, here I am, and I need help! As I said, I've been working in A:M for college, but so much of it is still a mystery to me, because the classes were fairly basic. We basically just covered modeling a character and some props the first semester, and then spent the second semester animating. My understanding is limited in the realm of decals, materials, lighting, and what have you that I've never even heard of. And I guess it's not always easy finding a tutorial for your specific needs. So that's what a forum is for, right? Where should I generally be posting my technical questions? I guess it's fine to post in this newbie forum for now, right?
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