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Johneva

*A:M User*
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Everything posted by Johneva

  1. Good luck with that, I tried to upgrade in December. Hash never provided a subscription key and it is not available in my account on the Hash Store web site. I asked for help from support with no response, it was around Christmas, so I waited until January and tried again, and still nothing, I sent an email to Martin in February describing the problem and he said he had forwarded it to Jason for action. Nothing heard. Now it is May, Hash has my money and I have nothing to show for it, so good luck trying to get a response from support. I have been a Hash user since the 90's, I really don't know what is going on there, seems like Martin has backed off and no one is picking up the ball. Too bad, I thought it was a great program for 3D.
  2. Jason, I think I saw an email that said it was better to contact you via the forum rather than the support@hash.com email. Long story short, a re-subscribed to AM on the 19th of December and received the email titled "Serialkeys for Animation:Master V19.0 Subscription (download)" and the text said "Animation:Master V19.0 Subscription (download) $79.99 : {removed key}". I expected to see an attached file, usually a short script that reset some parameters in the Windows registry so I could run AM again, but nothing was there. I went to my store account under product activation code link I see the order, but no link as far as I can tell. Maybe I am just stupid, regardless, a little help please. John
  3. I thought it was a really well done piece of work. Good modeling, lighting, animation/walk action and use of blobbies. Thanks for sharing. John
  4. It appears that in the first picture we are looking at a man who is viewing image 2 in a translucent display, so we are actually looking at it from the back. If that is the case, wouldn't the image be mirrored (left to right), or am I just looking at it wrong. Thanks, John
  5. I was thinking about models and modeling and had a question for the group. Has anyone taken an old model and reworked the Cps to produce a new model. Not added or removed CPs, but just relocated the existing CPs to create a new character. What I'm thinking is that it takes probably as much time to decal, bone, rig, smart skin, etc as it does to build the underlying mesh, so would it be reasonable to take an existing mesh, with all the decals, bones, rigs, etc already set up and reposition CPs to give the model a new appearance. There is always the potential that the smart skin may not act correctly since the CP positions have changed, but most of the rest should (bones, rig, etc) ought to work about the same. So my question is, has anyone tried this and if so were there other issues/considerations that I have overlooked. Thanks, John
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