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Hash, Inc. - Animation:Master

dotcommer

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    Bryan Woods

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    Macintosh
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    G4 Powerbook Ti. 1.7ghz, 1GB Ram, 256MB vid.

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  1. Well now i feel stupid.. Thanks for the help. I cant beleive it was as easy as that. lol. I guess there's a reason why it says "newbie" by my name...
  2. Not to me it doesnt. When i do a new choreography with the model, the few bones that actually appear are not connected at all, and I cant form the mech into a walking stance or anything. Thats why I wanted to know if maybe there was a better way to just remove whats in there and just make a completly new skeleton rig. ~Bryan
  3. Just like the title says, how would one go about assigning a skeleton to the mech? I tried assigning the Thom model to it, but the mech has a lot more complicated parts to it, so it doesnt work very well at all. Any insight into this would be great. ~Bryan
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