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Hash, Inc. - Animation:Master

kkwaters

*A:M User*
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Posts posted by kkwaters

  1. I want to create Models that have double sided normals, and then export them via the obsidian plugin to an *.x file for direct X, Can this be done? I have seen others ask this question, and I do not recall the outcome for them. My current method is to create a duplicate models and shrink them slightly and flip their normals to have a back side. This is a fine work around, ecxept for the fact that this doubles the amount of CP's in my X models, and thus is slowing down my renders considerably, especially when I have a lot going on in my game.

     

    I have seen other games use double sided normals, and I assume they have proprietary engines that do this, is this true? Or can AM emulate this as well some how some way?

  2. It has a fun look. What game engine are you using?

     

     

    We are building it from scratch. My partner is a progger guru for his company he currently works days for. I am full time filling everything in with the art.

  3. Where are your screenshots? Are they in your pics on myspace? Says you have to be a member to see those and I don't want to join myspace. Can you post them some other way?

     

    Good luck with your game. It is a lot of hard work.

     

     

    Sorry about Myspace, I did not know you had to be a member to view the photos.

     

    Here is a site I can splash my photos onto for you to check out.

     

    http://vwaters2.photosite.com

  4. I want crosshairs that have a zoom in component to my chor, or action/chor. How can I achieve this feat?

     

    specifically, the cross hairs are fine, it is the aiming ring I want to resize during the chor/action. It would be even slicker for the aiming ring to maintain its' width, while shrinking down in size, but I'm not that picky. :blink:

  5. I am a full time developer of a game that is using Animation Master for models, & actions exported to Direct X format via the AMTex Tool By Obsidian. I am one of three so far. (We all work for free) We have a Programmer, and a n00by apprentice whom I am teaching the ropes to. Our game is a MMORPG that uses a true virtual economy. If WoW gets an A+, we are aiming for a B- in game art and content. We are building the Demo right now, and do not need beta testers as of yet. We expect our demo to sell us up to the big boys when we are ready to push the ball over the hill and run to catch up behind it.

  6. Yes, you can export your 3D to direct X via the AMTex view plugin by Obsidian games. Also, you can texture your model, even unwrap the textures to it, then the viewer will show the textures in warp on the model. (Pretty cool trick) We have 4 complete models for our game, and the engine is being written by hand, no utilities in use exept Delphi. WoW, here we come... B)

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