Jump to content
Hash, Inc. - Animation:Master

flashawd

*A:M User*
  • Posts

    688
  • Joined

  • Last visited

Posts posted by flashawd

  1. Just wanted to post what I found out - if you copy and paste an additional frame (not copy and paste mirrored) at 00:01:10 of 00:00:00 then it will interpolate the "spine" bones 00:20:00 - 00:01:05 that it wouldn't copy and paste mirrored - becuase of what Robert mentioned above - also it will make it a perfect transition w/ no jerking... hope that made sense.

  2. Hello - I am making a walk cycle for a new character I created and I am trying to "copy" and "paste mirrored" frames, but for some reason it isn't copying and pasting part of it - from the "hip bone" up - so Hips, head, back, and back 2. Any ideas on why?

     

    Thanks - Eric

  3. I created a print screen - you can see the CellTurb is a mix of the two browns which is showing on the sphere, but the hair is still white - it is not picking up the color of the underlying CellTurb?

     

    hairSystemMockup0001.jpg

     

    Thank you, this is really frustrating - been on it for hours. ;)

  4. Hi Robert - thanks for your reply - no there isn't any color specified. I set it up exactly like the "tutorial" on the link I posted above. The only thing is the hair emitter with the question mark next to it has a "+" next to it, and mine doesn't is there something there that is telling it to us the underlying "cell turbulence" color? It isn't using that for some reason - and the hairs are white. Any other ideas I might be doing wrong. Thanks again.

  5. Hi - I am having an issue w/ hair on my model, so I created a new hair material and didn't change any of the settings and applied it to a half circle from the library. I applied the exact same hair material to a part of my model and the hair is coming out odd... very large on the model - does this look familiar to anyone? Not sure why it is doing this.

     

    The first image is the hair material on part of my model - the second is on the half circle. They are around the same size to 6"

     

    Thanks,

    Eric

     

    sampleHair0001.jpg

  6. Hi Caroline - yes, I have the CP's selected... I have the Extruder, but not the sweeper. I have the following under wizards

     

    -Terrain

    -Grid

    -Font

    -AI

    -Explode/Rebuild

    -Extruder

     

    I remember using the Duplicator wizard with version 14 awhile back. So not sure what the problem is - thanks for your time. ;-)

  7. Hi - for some reason when I have the timeline open and I highlight "diffuse color" for example nothing is showing in the timeline that I can modify. Another example - when I highlight "Thickness" to modify it in the timline graph - there is no graph to modify - nothing is in the timeline section - am I doing something wrong, or not have a setting set? Thanks - Eric

  8. Hi Caroline - awhile back you very nicely posted some printscreens showing exactly how to shape hair (material) in the timeline - it was specifically for the "feathers" of a Tucan model I had created. I am creating grass using hair material and cannot find that post, I need it to brush up on how to do it... do you mind seeing if you can find your post and send me the link? ;-)

     

    Thanks - Eric

  9. Hi Rodney and Caroline - Yes, I am in the modeling and selected something to duplicate, I checked that. When I go to options I have

     

    -Program Files \ Hash Inc \ V15.0 \ HXT (Folders Tab)

     

    I checked in that file and there is a "duplicator.hxt" file - so not sure what the problem is...

     

    Thanks,

    Eric

  10. Hi - I have a character (robot) I made for a client and there is one scene where the robot has a wig on. The robot and the wig are two different models. I created on bone on the wig called "wigbone" and a bone on top of the character head called "head bone" - I am trying to to a Kinematic Constraint to attach the wig to the robots head. Clicking on the wig's bone "wigbone" and right clicking and choosing "Kinematic constraint" and choosing the "head bone" - it is showing that I picked the correct bone and it is 100% enforced in the properties, but the bone isn't jumping on the robots head? Isn't that how it works? I even tried doing it backwards by clicking on the robot head bone first, but still nothing. Can anyone let me know what I am doing wrong. Thanks - Eric

×
×
  • Create New...