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Mechadelphia

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Posts posted by Mechadelphia

  1. Path constraints? That's interesting.

    That sounds like some out of the box thinking. 👍.

    The video reminded me a lot of cloth but with some really serious control setups.

    Since you made it that far, I think you'll figure out a solution that you're satisfied with soon enough.

    Good luck with it. 

  2. Just an FYI for those who may have been looking for this rig on my site...

    I took my web site offline maybe about a month or so ago to do some maintenance but I never brought it back online.

    My intent was to bring it back online after only a few hours but I became a bit side tracked and didn't get back to it :facepalm:.

    I'm going to bring back online in the next few days.  There won't be anything new on it when I bring it back online, just the old stuff for now.

    Thanks.

    Take care.

  3. On 3/9/2019 at 11:38 AM, Rodney said:

    The good news is that the list is cyclic so...

    Maybe we just need to iterate through it more quickly.  :)

    (speed up on the bad parts and slow way down on the good stuff)

     

    Added:  My response to where 'we' are is a cop-out; different parts of the USA are in different stages at any given time.  Over all things tend to balance... with occasional fits and starts.  It doesn't help that we often don't know when and to what we are in bondage.  It's interesting that abundance seems to peak in the list but there isn't any specific allowance for it to drop.  This would seem to me to be the game changer that can break countries out of the cycle at least in part.  So given all of that if I have to pick a stage for the whole lot I'd say 5.

    I agree.

    On 3/9/2019 at 12:16 PM, robcat2075 said:

    That list seems to be a modern contrivance since there is no work by an Alexander Tyler (nor "Tytler") that has such a list in it.

    https://www.snopes.com/fact-check/the-fall-of-the-athenian-republic/

     

    The premise of someone writing that in 1790 is sketchy. He would have had scant opportunity to thoroughly study democracy in 1790. And as a supposed Scottish Lord it's unlikely he'd be writing with an eye toward fairly appraising it.

    Here is one sleuth's attempt to find out who originated it...

    http://www.lorencollins.net/tytler.html

    (TLDR: it's impossible to tie down to anyone.)

     

    I think it is a re-tooling of the more common aphorism:

    "Hard times create strong men. Strong men create good times. Good times create weak men. Weak men create hard times."

    I have no idea who said that. It is also widely quoted on the internet with all sorts of attribution.

     

     

    Origins of the list aside, which number do you think is closest to where we (USA) are at right now?

  4. I understand where you are coming from.  My initial response was the most optimistic one that I could rationalize.

    When I read the description for #8 I think in general of government collapse, revolution, or civil war.  I do think that we are approaching those kinds of scenarios but I don't think that we are knocking on that door just yet.  I think that, collectively, it is still possible for us to delay those possibilities for a little while longer.

    If we can't delay that then I believe the slide from where we may be now to #8 will be very rapid.

     

  5. I recall this discussion from years ago where Steffen made a few comments about the future of the Mac version:

     

     

    His remarks from that thread may be much closer to fruition today than they were when he originally made them.

    If nothing much has changed regarding the technical challenges that he faced back then, keeping the Mac version updated may prove to be too tough even if we were to come together to get him a new Mac.

    I suppose we should wait for Hash Inc.'s or Steffen's input before getting too serious about this.

  6. 6 hours ago, largento said:

    Hey Steffen, I see that I could get a late 2012 Mac Mini for about $400 US. It would be a little steep for me right now, but if we could get some of the Mac users to chip in, we could probably swing it.

    Do you think you could use it to support the Mac through to 64bit and the new OS or is that still not possible with your porting software?

     

    I don't use the Mac version but I am certainly willing to help pitch in for a newer Mac for Steffen.

    Just tell us what you need.

  7. If there was a process by which one could manually add this to existing Saucy characters that would be a useful thing

     

    What bones to add. Where to add them. What constraints to change...

     

    Gosh Robert, that would be useful but you're asking a lot from me already.

    I was trying to work with you here but I guess I'm not working fast enough for you.

    Before I continue let me post this here from my website:


    "I will advise you of this before you proceed (and to paraphrase Steffen Gross):


    This rig was originally designed as a working relief for me and, therefore, raises no claim or guarantee that it will work well for you (or even work at all). I will not offer any support for this work beyond what I have already posted or may post in the future by my own volition. You should use this rig at your own risk. Make sure you always have backups of your important work."


    So I'm tapping out now with that in mind. I'm not going to help you out with this.


    One of the goals of the Saucy Rig was to make it easy for people to install and use.


    Right now you're in "You should build your own rig." territory because what you are talking about isn't easy for the average person to do, it's time consuming for me, and you don't seem to appreciate that fact.


    You are certainly welcome to modify the Saucy Rig to suit your needs. If you study the rig for yourself you'll be able to see that the hierarchies are modular so you can make sense of it if you are committed to learning how it was done.


    Or... you can build your own rig from scratch.


    So I'm done with trying to help out with your project. I have my own to work to get back to.

     

    Maybe others here will be willing to help you out with this.

    I sincerely wish you the best of luck.


  8. No problem.

     

    I have some time and I am working on it now.

     

    It won't be easy to add but it should not be terribly difficult either.

     

    This will have to be a new rig but I am shooting for the same kind of install automation that we are used to with with the current rig.

     

    I am thinking of putting together something for you to review with your Eggbot before I go too deep into this. That way, I'll know if I am on target with what you need (I think that I am but I just need to make sure).

     

    I don't have a timetable for when you could expect that yet.

     

    If that is alright with you then I will PM you the file once I rig it.

  9. Thanks Matt for your comprehensive post!

     

    I tried to understand the hair system long ago but it just seemed so complicated to me that I gave up. For example, understanding what all of those settings that you mentioned actually do is daunting to me.

     

    Every time I see your results though I reconsider trying to learn about it again.

     

    I'll let you know what I learn for sure. It may not be much at first but I'll share what learn anyway.

  10. Okay- I am done toying with A:M hair- it is what it is...(snip)

     

    Hi Matt. Are you disappointed with your hair results?

     

    It looks fine to me. Were the solutions that you came up to address your earlier problems practical ones or do they seem to be more trouble than they are worth?

     

    Thanks for the demonstration model. I am gong to have a look at it and try to learn more about A:M's hair system.

  11.  

     

    Your video showed what happened with your model rigged with the TSM Rig.

     

    Did you guys try the Saucy Rig in the eggbot model at all? If so then what were the results with the walk cycle?

     

     

    No. I made the Eggbot long ago and pulled it out because I knew it had the leg-scaling which is something I wanted to include in the exercise.

     

     

    Hmmm… So I am actually being asked to add a feature to my rig, that you guys have not even tried in this scenario, to address a problem that you are having in a completely different rig.

     

    I see.

     

    As I said before, the Squetch Rig has what you need right now for your situation (Leg Scaling and Soft IK). It’s a great rig so consider trying that out for now. You could even use the Squetchy Sam example character which is pre-rigged to complete your exercise.

     

    In the meantime, I will continue to work adding leg scaling to the Saucy Rig on my end. I’ll take more time to add or tweak a few other things that I’ve been thinking about while I’m at it.

     

    I’ll post here again when I have completed the update.

  12. The skewed bone phenomenon is not a bug so much as it is the child inheriting the scaling of its parent... exactly. It would be bad if it didn't.

     

    This is what makes it possible to have non spherical eyeballs can still be posed with one bone at their center, for example.

     

    A work around is to have a child bone not be a child at all, but be TranslateTo and OrientLike constrained to an intended parent. Then it will inherit the motion of the parent but not scaling.

     

    It's been a while since I used a Squetch rig character. I'm foggy on how those worked.

     

     

    Ok. I thought about that more and I understand what you are saying about that not being a bug.

     

    I meant to ask this before but forgot to:

     

    Your video showed what happened with your model rigged with the TSM Rig.

     

    Did you guys try the Saucy Rig in the eggbot model at all? If so then what were the results with the walk cycle?

  13.  

    Could'nt the extra feature of a scaling leg be added easily enough by the end user?

     

    This end user found it wasn't easy.

     

    Scaling the leg and then reverse scaling the foot compensate is probably tricky to get so exact that the foot never changes.

     

     

    Oddly enough, I was actually able to figure out a way to counter scale the foot with a driver.

     

    The real problem though when scaling along a bone's Z axis is that its children get skewed and distorted when they are rotated. I mentioned that in post #91. I suppose that may be one of several reasons the TSM and Squetch rigs were designed the way that they were. I am guessing that the skewed bone phenomenon is a bug.

     

    Anyway, since I'm here I'd like all of your thoughts on the following:

     

    The TSM Rig's limb bones are subdivided into two bones each so a thigh and lower leg bone are comprised of a total of 4 bones.

     

    The Squetch Rig's are subdivied into 4 bones so a thigh and lower leg bone are comprised of a total of 8 bones.

     

    Each approach is fine but I find the Squtech Rig 4 bone sudivisions leaves the door open to more options for the limb if desired.

     

    I am leaning heavily towards doing a 3 bone subdivision. It is a compromise between the two aformentioned approaches to me.

     

    That may not really mean very much to you if you are not familiar with rigging but for those that are familiar with it, what are your thoughts about these 3 different approaches?

     

    Thanks.

  14. Hi Robert.

     

    I have the file now. Thank you.

     

    With the Squetch Rig, I just meant that you would need to install that rig into your model to get the functionality that you are looking for. It is already capable of performing the functions that you needed to have available to you in your video.

     

    I will keep you posted...

  15. Thank you for that detailed explanation Robert.

     

    Just so you know, I don't think that scaling solution is cheating at all.

     

    Now that I understand your dilemma a bit more I'll make some time to work on this today and this coming weekend(s).

     

    Is the model (or a proxy of it) from your video one that you can you can send to me for my testing? If so then you can post it here or e-mail it to me at mack@mechadelphia.com? (That's right, I'm not worried about spammers ;) )

     

    In the meantime: The Squetch Rig's functionality can address all of the issues that you covered in the video (with scaling and Soft IK).

     

    Thanks. I will update you when I make any notable progress.

  16. Ok, so I took a look at this.

     

    I can do it but, because of the way A:M handles bone scaling, I would need to fundamentally change this rig by subdividing the limbs in the same way that David Simmon's Squetch Rig and Anzovin's The Setup Machine Rig does. I tried to do it with my current setup but there were some really bad distortion problems when rotating the limb.

     

    So... if I were to do this then this would be more of a Saucy Rig 2.0 and without any relatively simple rig upgrade path like there was from v1 to v1.5.

     

    I don't know what your production schedule is but this would take me some time to put together so you should not wait for me to put this together.

     

    I think that I will circle back and do this but I don't know when yet.

     

    What issue are you trying to address that a leg scaling would help with?

  17. Hi Robert and Steve,

     

    I apologize. I did not realize that there were new posts here.

     

    Just so that I am clear on this: You want to know if I can incorporate a leg scaling slider like the one in the video that does not affect the scale of the foot. The purpose of the functionality would be to tweak the knee location during walks. Is that correct?

     

    It is possible. Which rig is being used in the video? I'd like to see how it is being accomplished there since that may help.

     

    I have a question about the slider in the video though. I noticed that the slider has positive and negative values. It is clear to me what is happening in the positive range of the slider. What is happening in the negative range? Would -100% return the leg to its original length or is something else happening there?

     

    I will need to resubscribe to A:M before I can look at it though and I am not exactly sure when I will do that just yet (hopefully not very long from now). I think that I will just go with the never expiring version this time around.

     

    Anyway, I have to have a look to see what I will need to do.

     

    I will keep you posted...

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