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Hash, Inc. - Animation:Master

yoda64

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Posts posted by yoda64

  1. In the sdk I have changed some function definitions, normally a recompile for the plugins will solve the problem, thatswhy no problem with included plugins.

    I'll add now backward compatibility for Enhance_AM , if a plugin form this suite won't work, please open a bugreport with tzhe plugin attached .

    Regards

    Steffen

  2. If You scale the model with factor 1000, before exporting !, the problem will not longer exist.

    The problem is that the precision for float type are to low for splitting the 5 point patches .

    See #0006973 for a more detailed explanation (in german)

    • Like 1
  3. On 11/28/2020 at 10:01 PM, R Reynolds said:

    Thanks Robert, "Reset Settings" appears to have corrected the response.

    I also noticed there's now a "Reset Dialogs" command. What dialogs does this reset?

    This reset dialogs, which have a "Don't ask again" checkbox (as example the Embedd All dialog), to their default value.

  4. Trying to import this model in A:M is time wasting ... , equal as model or prop.

    The model is broken , and I mean broken .

    It had tons of inside polygons (don't know for what they are good , see the attachment...) , also meshlab says problem with vertices occuring (identical vertices)

    If the inside objects are deleted , I think it will be possible to import it .

    The decals inside the archive are also space wasting, no references to the decals in the model or material file .   

    capture_obj.jpg

  5. 22 hours ago, robcat2075 said:

    The streaks are changing color over their lifetime but the emitted color is not changing (the effect Alan is seeking)

    Like the attached video ?

    This is possible , but I don't know yet, if it will be possible for all particlesystems, (streaks and blobbies , yes, the other I must check first)

    And it needs a new boolproperty in the particle system settings (suggestion for naming welcome :-) ) , to control the behavior of color changing.

    But in general changing, surface attributes for particle systems in a chor or action will not work. I have spent yesterday some hours to figure out this .

    Your way is the correct way , and when I remember correct , it's so described in TechRef too.

  6. For clarification

    A 64bit version for the mac would need a complete rewrite (splitting the codebase ,Metal instead of OpenGL) and I don't have the manpower nor the knowledge nor the willing for doing this .

    And for the second , this is my personal decision .

    I won't buy a new mac and support Apple. My mac mini is from mid 2012 , has 16 GB memory and SSD drives. So there is no need for new hardware in my eyes.  It is fast enough to compile A:M ...    

    And if You have still installed 10.7 or 10.8 make a A:M bench with this version and OSX versions above 10.10 , You'll see a performance drop from around 5-10% (scene dependending) on the same hardware. Hint have a look in your logfiles and search for Spindump 😞 .

  7. Try the attached masterprefs .

    If this doesn't help too, You may try to install the normal version instead of the SSE4 . But I think the problöem is the Intel HD graphics , this is not tested on the mac , I don't know if this adapter support

    the needed opengl features .

     

    MasterPrefs.txt

  8. In general it looks like the installation is not complete , there must be much more plugins loaded .

    The first attempt

    Copy the file master0.lic to another place and make a clean reinstall A:M, than copy the master0.lic back .

    If this does'nt help , search for Masterprefs.ini in the installation directory (it's a human readable file) , open this and search for the token

    change the entry

    Driver Name

    to

    Driver Name = "OpenGL"

    and have a look if the packages OpenGl.gas and OpenGL3.gas are exist in the A:M directory .

     

    Regards

    Steffen

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