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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Posts posted by Fuchur

  1. There have been attempts by Steffen to solve that I think, but in the end: If you can, hide the other side of the surface. If it is a prop, move the point after you have put it in. In most cases it jumps to the right one. It might have to do with normals, but I am not sure about it.

    Best regards
    *Fuchur*

  2. What is it saying if you try to attach your video here?
    In general you should be able to upload it as an attachment here. If There is a problem with the file type, you might want to zip it and upload that.

    It will not be directly viewable here, but we can at least download it and have a look at it.

    Best regards
    *Fuchur*

  3. 1 hour ago, pixelplucker said:

    I believe it was the long file path name that caused it. Mapping the drive seemed to have solved it.

    That makes sense but I never would have guessed it ;).

    Best regards
    *Fuchur*

  4. 19 hours ago, robcat2075 said:

    What is the advantage of an nas over any other drive?

    There are two main advantages:
    - Data safety (a NAS is especially useful if you have one with 2 or more bays. Like that you can put them in a raid easily and let them mirror the data. So if one of the drives fails, you can just replace it and the NAS will re-mirror it from the other drive automatically (or depending on the RAID version you are using different other things)
    - access over the network with different devices. This means having your data available on your laptop, you desktop and the tablet of your wife at one central place. This is even possible over the internet, if you are willing to make it available via internet (but you do not have too. It is of cause more secure to just keep it in the LAN)
    - pretty good automatic backup solutions are available, the NAS will keep track of your disc health and tell you if you need to think about changing the drives, etc.
    - you can handle access rights very easily... so for instance one user is allowed to open one folder, the other one isn't and so on.
     

    The result is:
    - your computer can die and you still will have the files available.
    - (at least) one of the drives can die if you have a 2- or more bay-system
    - think of rendering with A:M... just put your project on the NAS and open A:M on each of your computers to render from it.
     

    The disadvantages:
    - it is a little less fast than a drive in your computer (at least as a SSD if you are "only" using 1 Gigabit-LAN / ethernet... if you have more like 10 or 50 and a fast raid configuration it will not make a big difference anymore). Anyhow it is still pretty fast and for most things you won't notice a difference. 4k video editing or something like that might be one of the things you might not want to do with a normal NAS, but other stuff isn't going to be noticeable slower.
    - you need two drives (or for instance 3) and will loose 1/2 or about 1/3 (raid 0/1 vs. raid 5) of the capacity of your drives.

    I am using a 4-Bay Qnap-NAS for all my data here for years now and I really love it and just recently have gone from about 5 TB of drive space to about 9TB of drive space because of video footage I am done with which is saved there. While working I might copy it to one of my SSDs and later the stuff goes to my NAS. 1080p material can even be edited on my NAS pretty nicely.

    Best regards
    *Fuchur*

    • Thanks 1
    • Like 1
  5. Hm... I am using a Qnap NAS and save everything on it. It works with v19p without a problem.

    Do you use a different user for your NAS than the one of your computer (meaning different name and password)? Did you try to first open the explorer and "activate" the NAS network drive and than save with A:M on it?

    Best regards
    *Fuchur*

  6. Sorry to hear that you have trouble with finding a link to the software, but I think with the options I showed you, you should be ready to go, right?
    But I can see, that it might be more convenient to get the link by the mail too.

    I'll ask Jason about it.

    Best regards
    *Fuchur*

  7. Latest Version download links can be found here (last one is hard to say because it changes quite often... at the moment it is 19.0 p):
    https://forums.hash.com/forum/2-latest-info/

    - it can be found on hash.com directly at "Get it now! > Download latest version" (see attached image)
    - you can just go to the forums, first entry at the top. (see attached image)
    - you can see the installer on the store page itself (see attached image)

    I think that is pretty straight forward and at several locations and should not be that hard to find.

    If you are talking about the process to get your licence key if for instance the email got blocked by your spam filter or you need to updated from trial to full version, there is a step-by-step guide available here:
    https://www.hash.com/renew-subscription-44-en
    (see attached image on how to find it on the website)

    Or is it something else you are looking for?

    Best regards
    *Fuchur*

     

    latest_version.JPG

    latest_version_2.JPG

    latest_version_3.JPG

    trial_to_full_or_renew.JPG

  8. "Distribute to passes" :
    Passes render an image a couple of times and combine them after that to one for different reasons like better anti-aliasing, etc.

    If there is a process (like for instance reflection levels or ambient occlussion or radiosity) that has in itself several iterations A:M will normally re-render each of those iterations for each pass, resulting in a much longer rendertime. Passes are combined at the end anyway and then that will not result in a better image quality but much longer rendertimes.

    By distributing those iterations to the passes, which will be blend at the end anyway, the rendertimes go down (a lot) and the image quality (at the resulting end image) will be the same. If you look at one of the passes seperated however, the pass will look pretty noisy. (because it really is only "one" iterations (or the amount so it can be distributed evenly to the passes).

    Best regards
    *Fuchur*

  9. Hm, I am not an expert myself with MDDs, but I just tried to export a simple OBJ with MDD and imported it into Blender and that worked.
    Could you provide a sample file where the problem is happening?

    Best regards
    *Fuchur*

    PS: To import MDD in Blender you need to activate it first in the Preferences. (File >> User Preferences >> Add-ons >> Import-Export: NewTek MDD format (Enable the add-on))

  10. The problem that is solved is the limited resolution of the image file used by the decal.

    A way to paint a texture using a 2d software is to unwrap / flatten the model, make a decal and save that decal out using a screen shot or use take snap shot in A:M.
    Both is great, but it has limitation that the resolution of the taken snap shot is limited by the resolution of the display you are working on.
    This feature can now create "the same" result / something similar but with a more or less unlimited resolution.

    Best regards
    *Fuchur*
     

    • Thanks 1
  11. Yes, thank you very much Robert :).
    I extremly enjoy especially the videos you put together after the contest and of cause it inital once too. It really is quite a show and very likely a whole lot of work.

    Thank you very much for the hard work
    *Fuchur*
     

  12. Hi,

    yes, pretty much exactly what Robert said. Internal patches might be bad here and of cause: Everything needs to be closed (it does not have to be connected but it needs to be closed and of cause it needs a thickness everywhere. Normals can be fixed in general, but it is better to already do them right in A:M.

    A starting point is to use RMB > Remove Internal Patches, but that can not give it a thickness at any place. You will have to fix that by hand.

    Best regards
    *Fuchur*

  13. In general it depends on what you are trying to build from it. Is it only a round object without any attachments? Than 4 can be fine.
    6 is pretty uncommon if you ask me (in general it should be divideable by 4 because that makes it easier to work with on the axis evenly).
    For really round objects in close up situations go with 8 or higher.

    If you plan to attach something to it (for instance you want to attach an arm to a torso or something) you will likly be more happy with 8 or 12.
    It is all about the structure of the splines / patches / CPs.

    For better understanding you can have a look at this tutorial which should give you an idea about the structure topic (especially interesting: Starting 15:30): https://www.patchwork3d.de/basics-of-patch-modelling-80-en

    Best regards
    *Fuchur*

     

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