Jump to content
Hash, Inc. - Animation:Master

Fuchur

*A:M User*
  • Posts

    5,369
  • Joined

  • Last visited

  • Days Won

    84

Posts posted by Fuchur

  1. So you have a new subscription and the new key already?
    Then you just have to go to your installation folder of A:M, rename "master0.lic" to something like "master1.bak" and start A:M again.
    It then should ask you to input your new subscription key and if you put it in, it should be working again :).

    Best regards
    *Fuchur*

  2. On 12/5/2021 at 11:08 PM, robcat2075 said:

    Maybe we should ask @Jason Simonds what the standard login and password are to download off the Hash  ftp site?

    Set the FTP program to "anonymous login / connection". (or something equal... not sure what the right translation would be)
    In Filezilla it is done like this:

    1.) Click on the button below "File" menu.
    2.) Put in hash.com at "Server" on the right side.
    3.) Put in "Anonymous".
    4.) Click on "Connect".

    Or the other way:
    1.) Put in hash.com to server at the top of the software.
    2.) Leave Username and Password empty.
    3.) Click on "Connect".

    Best regards
    *Fuchur*

     

     

     

     

    ftp_account_hash_2.JPG

    ftp_account_hash.JPG

    ftp_account_hash_3.JPG

    • Thanks 1
  3. This time around we did create a little bit of a different design to better suit our mini campaign around christmas presents. That means this time around the image isn't created with A:M. As always you will find our Christmas Calendar here: https://advent.3we.de

    But I started to create a goat in 3d anyway and got already pretty far, so I am working on it still to get this look back ;).
    (Do you know that moment if you did a great job and then you are just not able to get the same look back after changing a couple of things to make it even better? That is exactly what happend here with this one...)

    Hope you like it ;).

    Best regards
    *Fuchur*

    3dgoat_radiosity_01.jpg

    • love 1
    • clap 1
  4. Oh then I missunderstood that. It is called Distrotion Mode or Box in A:M.
    There is a modifier in Actions which is called "Distort" which should do that, but I never used it before...
    It has to be added to the action and you will have to have a bone in your model with attached CPs to define what is manipulated I think, but I am not very deep into that topic currently.

    I am pretty sure Robert can tell you more about it.

    Best regards
    *Fuchur*

     

    • Thanks 1
  5. 1.) That is a little tricky and one of the biggest problems with Smartskins.
    The easiest I know about is to only use "default" rotation angles like 15, 30, 45, 60, 75, 90, etc. That will help you a lot.
    But if you did not do that till now, the way I found is this:
    a) Open your smartkin so there is the temporarily open in which you can switch to muscle mode (F7).
    b) Select the CP that is behaving badly.
    c) Find its number. Easiest thing to find it is by just activating "Show manipulator properties". It will give you an overlay which tells you anything about the CP.
    Be aware: You have to click on the CP, not do a rectangle selection or something)
    d.) In the PWS you navigate to your model and than to "Relationships" till you see your Smartskind. Open "Splines" and search for the CP in there it is called "CP #20" or something like that. Below that you will find "Translate" and than different keys, which will tell you at which rotation degree the CP has a keyframe set in the smartskin.

    Yes I know, it is annoying but the best I could find till now.
    That is the reason why you should just go with default angles and the fewer the better ;).

    2.) That is normal.
    Just save the material to a file (RMB > Save as), embed it again then (click on the small arrow next to the material in the PWS > File Info > Embedded = On).
    Now I would rename it to for instance "cheveux_color" and after that reimport the file and do the same with it but rename it to "cheveux_bump".

    That should give you a copy of the material. Use one as color an one as bump and it should work.
    In the end it makes sense, since you can like that use all the different options of the material (combiners, noise, gradients, etc.) to create a bump map (which is a greyscale map) and do something different for color and so on too. Switching on Bump or Displacement will just tell A:M: Do no longer use this as a color material but as a bump material.

    Can you increase the size of the material window? I am not aware of a possibility but I'll ask Steffen if that is possible to integrate... I often run into that but never came around to ask for it... in the end it does not make much sense that you can zoom in but not increase the visible view size there.

    3.) Yes you can animate close to all properties of any material in the chor.
    For that you have to activate "Show more than drivers" on the Shortcut to the model in the chor.
    It is the outer left icon on the right side which is by default inactive / crossed through in red.

    4.) Yes, that should be the default behaviour. Otherwise you would have to use a projection map material. That one would stay the same relative to the viewport / camera and the arm would slide over it so that the same part of the arm would be colored differently on a different place in space.

    Best regards
    *Fuchur*

    smartskin_keys.JPG

  6. Where do you get your "old" versions from? You would have to go to FTP server. The links in the forum might always be the same and always point to the newest version.

    You can get to that here:
    ftp://ftp.hash.com/pub/updates/
    (be aware that some modern browsers no longer do FTP connections by themselves and you will have to use a program like FileZilla to access it. Do not ask me why please ;))

    To make them run after installing, just copy the file "master0.lic" from your v19 folder to the v18 (or whatever) folder.

    As far as I know it should however not be a problem to open files from v18 in v19. But I get the same error so it might be wise to test it with v18.
    It might be that models below v10 can no longer be read in (there was a major shift in the model format), but I am not even sure about that. Maybe there still is a converter in A:M for that.

    What I can see about those files you attached: They are very strange. That is some kind of binary / hex format, not the typical MDL format which is a XML / Plain Text file. Are you sure those are from v18 and didn't have a problem while saving?

    Best regards
    *Fuchur*

  7. Are you sure you have only a 32bit Windows? That would not be a "very fast" laptop today anymore and would have to be pretty old today.
    (very likely about 10 years or so I would say...)

    Best regards
    *Fuchur*

  8. Try using a slighty blurred displayment-map... and if you are going for a gradient, use for instance an EXR image.

    Best regards
    *Fuchur*

    PS: I do not know if it is meaningful here, but the name of the decal suggests something there... DPI isn't a meaning full thing here... it all is about pixels here.

  9. Uh, the big guy: 5950x ;).
    That one is a beast :). I am pretty sure that the zoom meeting was close to not mattering at all for a 16 core machine like that ;). You would have to run Netrender with at least 15 slaves (maybe even 30 or so) that it would make a big difference ;).

    Best regards
    *Fuchur*

    • Haha 1
  10. On 8/22/2021 at 10:36 PM, robcat2075 said:

    Normally it says "drag files here..." at the bottom...

    image.png

     

     

    However, I strongly suggest  you upload your video to YouTube and post the YouTube line.

    Everyone can see it easily then, but almost no one will download a file if they have to do that to see something.

    It really is the better way to do it. If you don't have a YouTube account, make one!

    Except of cause you are givin a lot of data and usage rights to YouTube aka Google aka Alpha. Hosting it on the Hash server is a lot less problematic.
    I can understand if you do not want to create an account. Then you just should upload it as an attachment here if you are concerned about that.

    Best regards
    *Fuchur*

×
×
  • Create New...