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Fuchur

*A:M User*
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Posts posted by Fuchur

  1. I am not really anxious about the free time... everybody likes that and based on what I hear from the US, in Germany I already have a lot more free time than most people in an equal economic situation (which really isn't bad or anything. I am well off, but not really rich) in the US and I can say: You can always find something to do if you want... but I see a problem to have a job with a good salary in future.

    The people who own the A.I. and robots will have more money and will very likely make even more money with them in future.
    The people who do not own something like that (the majority of people): What should they do? Do we get 60% unemployment rates or more? What will happen then?

    Best regards
    *Fuchur*

  2. What I find interesting / scary: What will all those people do in future?
    Close to everything is sooner or later possible to be generated by AIs. That means highly qualified, life long learners will no longer be needed to produce art or entertainment (or sooner or later anything else).
    So we do no longer need hundreds of people to produce a movie in SoundDesign, FX work, Art Design, etc. but maybe 10. Where do the others go?

    And what happens if 99/100 persons are no longer needed? We know what happens to many teenagers if they do not get an aim to strive for anymore.
    The way it was before was, that people who were producing a chair by hand moved the a factory to produce the chair in larger quantities. (a worse, less paid job)

    People can become inventors or engineers but how many do you really need of the "higher level" / "higher education level" people? Less than the once below the higher you go.

    Let's assume this:
    A company has 1 CEO, 5 directors, 20 managers, 500 workers.

    What should become of them in the end?
    526 CEOs?

    "We are just getting more movies..." > yeah... but how many can you watch? I think we already have pretty much enough of them (YT, TikTok, series, cinema) and it will be MANY more in future. And if everybody is watching a different one... how should any movie maker make enough money to live from it? Or in the end: Anybody?

    Best regards
    *Fuchur*

    • Like 1
  3. There is an option called "Polymode" in the settings at the "OpenGL3" tab, which will show you the polygonal structure in realtime, but it is not shaded.

    Anyway, you might want to put in a new light into the model you are using this with and then you should be able to see what is happening pretty easily.

    Best regards
    *Fuchur*

    • Like 1
  4. Hi Svetlik,

    please make sure you are reachable by your e-mail. It seems like there is a major problem with your inbox / account.
    You are not reachable by email and because of that the password reset mails are not reaching you and you are contactable by anybody!

    Best regards
    *Fuchur*

  5. Could you give us a little walk through how to do it maybe with a Screencapture or just a small step by step?
    I downloaded Godot and found the plugin in the AssetLibs as well as just downloaded it and put it in a folder "/addons/am" but when I create a new folder and save an MDL in there, I just do not see the file in the explorer in GoDot.

    How would I import the MDL then?

    Best regards
    *Fuchur*

  6. Do I understand that right? You are trying to render that with v16?
    That might not work since it was created with v19 and their might be some features in the preset which is not working in v16 because it really is meant to use a lot of different sometimes pretty hard to render features.

    For me the preset works fine (just tested it in the newest v19) and got 11:12 (even a little faster then the last time).

    Of cause you need to set "Filename" to a path available to you.
    Maybe you could set up the preset yourself just to see if that works?

    See attached the needed settings.

    Best regards
    *Fuchur*
     

     

    render_preset_01.PNG

    render_preset_02.PNG

  7. STL is 3-pointer only if I am not wrong right? That will never work well.
    OBJs with 4-pointers only for instance do pretty fine, but importing polygonal models into a model / patches is always a challenge.

    If you can, try to import it as a prop. That works most often pretty great but is not adjustable after that.

    Best regards
    *Fuchur*

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