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Hash, Inc. - Animation:Master

jalih

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  • Name
    Jali Heinonen

Previous Fields

  • A:M version
    v18
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar

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  1. Just downloaded trial version of Lumion and tested OBJ import. It seems that if you delete decals from model before exporting, then material groups are working fine inside Lumion. Bad news is that you probably have to do some texturing work inside some other program.
  2. Hi Jalih! Tell us more about this step. What did you have to do? Nothing fancy, just deleted the imported color map that looked wrong and loaded the original png file from AM project. Then it was just a matter of scaling, positioning the texture and changing the color of the face material to be same as the rest of the head.
  3. I have no big problems with AM OBJ export. Sometimes there are some missing faces and texture maps have to be adjusted before rendering. Attached are two test renders using Sitex Air. Both models are exported from AM as OBJ and imported into AIR Space. I only had to fix the texture mapping of the lego models face before rendering.
  4. Water is simply made with ocean displacement shader and colored using ocean water shader. Reptile uses DarkTree shaders for skin and eyes. Scene uses physical sky environment shader and one additional light source. I am still not satisfied with the background, it would need misty background with some fog to add more interesting and realistic look.
  5. I have done some more testing with Air...
  6. I have been testing AIR and personally like it a lot. PTEX is working nicely but it is a bit picky about uv-maps when importing models into Air Space. Attached is my first rendering test. Fur of the gorilla is made with using just instancer shader type and no modelling is involved.
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