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Hash, Inc. - Animation:Master

CaptBobo

*A:M User*
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Posts posted by CaptBobo

  1. On 5/12/2022 at 2:06 PM, robcat2075 said:

    And Ken Perlin... of "Perlin" textures fame. They seem to be demonstrating one at 2:11 in the '84 reel.

    Oh, yes!  I saw Ken Perlin's name in there too.  It's kinda cool when you see the names of CG pioneers in the credits -- Ken Perlin, Ed Catmull, etc.

  2. Just throwing this out there, but are you using Microsoft OneDrive by any chance?  It's a wild guess, but maybe the .prj file you're copying from source machine isn't the actual file you want.  For example, on my Win10 laptop I've got a C:\Users\{username}\Documents folder as well as a C:\Users\{username}\OneDrive\Documents.  If I double click on the "Documents" folder in the quick access panel on the left of Explorer, it's actually opening the "OneDrive\Documents" folder and not the other one.

  3. Hello (again) everyone!

    My name is Sean Wall.  I've been playing with A:M since way, way back.  I was involved in a small way with the "Scarecrow of Oz" movie project too (texturing).  I've always wanted to be an animator since I was in my 20s, but real life always got in the way. Well, I'm in my 50s now but I still want to be an animator when I grow up! 😄

    I've tried other 3D programs and while they're certainly nice and have lots of features, I keep coming back to A:M.  I think feature-wise it's got the most complete set of tools in one package without having to resort to plugins.  It makes me laugh how many 3D packages still don't offer lip-sync built in -- A:M had this *way* back!

    Anyway, I just re-watched "Tin Woodman of Oz" and "Scarecrow of Oz" and it got me inspired to pick this up again and finally make something of my own.  I've always enjoyed the A:M community and I look forward to chatting with you folks again.  I'm also happy to see Martin has returned! He's hinted that maybe another movie project may happen?

    Regardless, it's nice to be back! Good to see you all.

    -Sean (CaptBobo)

  4. Holy cow!!! Welcome back Martin! I always loved your spirit and and also reading your Martin's Minutes columns. I got Animation Master back when the commercial software was super-expensive and I could afford it. I also enjoy watching Scarecrow of Oz and Tin Woodman of Oz even to this day, even getting to help out a bit on them. If you want to make another animated movie, count me in!

     

    :D

     

    -Sean Wall

     

  5. Quick question - I assume the v19 alpha/beta is a closed process? You have to sign up for it? I think I saw on the forums somewhere where they were asking for people to beta test. Just curious! :)

  6. I have a laptop. I'm not sure to which my monitor is attached.

    Typically, the integrated Intel graphics is used primarily most of the time to save battery power. The discrete NVIDIA GPU would kick in when an application needed it. On my Mac, the Intel graphics is used to display the desktop most of the time, but if I launch any kind of application that uses OpenGL, it will switch to the NVIDIA GPU. I would assume Windows would do something similar?

  7. Am I supposed to "Render Image" or "Render Animation" ?

     

    One frame took 5 minutes 29 seconds on my machine and it seemed to be using all four cores.

     

    But at the top of the screen it says "Cycles Render". Isn't that the mode that uses the GPU?

    In Blender, the Cycles render engine will, by default, use the CPU for rendering. You have to go into the settings and enable GPU computation. Specifically, you have to pick if you want to use CUDA (NVIDIA only and the preferred API) or OpenCL (allows using AMD GPUs, but not as performant as CUDA). In the render panel, you also have to pick 'GPU' instead of CPU. Honestly, unless you have a dedicated GPU in your system just for rendering (i.e. - not using it to render your desktop), you probably won't see a huge increase in speed over the CPU mode. Also, the Blender scene has to fit entirely within GPU memory, so it's only effective on small-ish scenes. They're working on allowing GPU rendering for scenes larger than available GPU memory, but it's not available in the main Blender repo yet.

     

    That's probably more than you wanted to know, but there it is. :D

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