Jump to content
Hash, Inc. - Animation:Master

superrepus

*A:M User*
  • Posts

    11
  • Joined

  • Last visited

Previous Fields

  • Hardware Platform
    Windows

superrepus's Achievements

New User

New User (2/10)

0

Reputation

  1. That was the problem, thanks!! It seems like I didn't have to do that the first time i tested the rig after running Rigger. Thanks again!!!
  2. This is the result immediatley after running Rigger (The leg control bones are hidden): AfterRigging.bmp This shows what happens after I unhid the leg control bones and they move without the mesh (all CPs are attached to Geometry bones): LegMeshNotMoving.bmp This shows that the leg mesh moves if I use the foot control bone: UsingRightFootControl.bmp I tried opening up a blank model window and ran builder, flipper and rigger with no mesh or anything, just the basic default process. The leg control bones still show up hidden. It is the same result I got with my model: BlankModelTest.bmp
  3. I can post the character and try the no mesh rig thing tomorrow.
  4. No, I don't think so. I even re-rigged the models again from my saved flipped model. Same result, all control bones were hidden and the leg mesh wouldn't move after I unhid the control bones after rigging. It worked perfectly the first time I did it. But, after I opened the project again, the control bones were hidden. I know I didn't save the project or model like this. Maybe it's an TSM2 install problem?
  5. I am using v.13. The constraint pose was on. I haven't tried the process with no mesh, but I will. I have tried it on several models and get the same result every time.
  6. I've rigged a biped model. The weird thing is is that it was working fine the first time I tested it in a new action, then the next time I opened the project, all bones were hidden. This is when I ran TSM Rigger with the original build again and all the bones remained hidden. I then unhid all the leg control bones and tried to move them in a new action. The mesh would not move with them. I've tried several times to re-rig the model and the same thing happens every time. The only bones that are automatically hidden after running Rigger are supposed to be the Geometry bones. Why are all bones hidden now, even the control bones?
  7. It worked! Thanks Nancy, you're awesome!
  8. I tried this initially. Since it didn't show up after I started A:M, I installed it in the HXT folder to see if that would work. It didn't. I then went into options in A:M and tried to look for it by file type in both the V13.0 folder and HXT folder (not sure I'm explaining this correctly.) After I did this, I went to File and found no Plugin selection option. I'm thinking that I told A:M to look for the wrong type of file or a file that doesn't exist or something, dunno.
  9. I have v 13. I ran the installer for TSM2. I downloaded the TSM2 file to myAM/hxt folder. Then, when I run A:M, TSM2 does not show up in File > Plugins. In the process of trying to look for it by going to options and looking for the file by changing the file type, I've managed to not even have a Plugin under File. Any suggestions on installing this the correct way? Thanks!!
×
×
  • Create New...