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Meowx

Craftsman/Mentor
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Posts posted by Meowx

  1. Alt (option) 1 doesn't seem to do anything; I'm guessing that's the Windows equivalent of command-1. In the "View" menu, "Project Workspace" can be checked or unchecked and either way there's nothing there. (I've even tried quickly spamming command-1 on and off to see if I can see the flicker of a corner of a window somewhere.... nothing!)

     

    edit: Alright, tried one last thing... and it worked! I had been trying to change the resolution with A:M open, and it didn't do anything useful as the UI seems to still maintain the same size of the original resolution (parts of it bleed onto the second monitor). However, when I changed to 800x600 with A:M closed and then opened it, I got the Workspace back! Whew!

     

    After closing and re-opening A:M, it seems that the Workspace moves around on its own if it's not docked to anything. And if you don't move it back every time, eventually it winds up off-screen. Dunno if this has been fixed in a more recent version.

     

    Thanks for your help tho!

  2. Heya! Cracked open A:M (v17 Mac) for the first time in ages, and it seemed like something was missing.

     

    Sure enough, it's the Project Workspace! I think it must be off-screen somewhere, but I'm having absolutely zero luck getting it to show up. Tried all the usual tricks (changing resolution etc). I've poked around in the prefs and even done a complete factory reset (which unfortunately does not seem to affect window position).

     

    When I open a model or a project, all the other windows are here... but the Workspace is completely absent. Hitting control-1 (hide/show) produces nothing.

     

    Any suggestions? Is there a way to reset window positions (reseting form the Help menu, the Customize... menu option and deleting MasterPrefs.ini all don't reset them)?

  3. A keylogger is a program that hides either on your computer or within the code of a website and sends a log of all the keys you press (passwords, account information, etc) to someone else. Keyloggers on web sites are often hidden in advertisement banners so they can pop up on legitimate sites. hash.com doesn't have any ad banners, though, so who knows.

  4. Like Jake said, there is a certain suspension of belief when it comes to poorly-armored characters wielding weapons the size of their bodies in one hand. For the record: although the sword is easily two hand length and probably dwarfs most conventional claymores, it's meant to be used as more of a hand and a half longsword. It's just bigger for artistic license's sake. That being said, I find the more weight is put into something the better it typically looks, and there is definitely a limit to artistic licence when you're dealing with something that is in at least SOME way grounded in reality; so I'll play around with it some more!

  5. A question for David (or anyone else who knows the 08 rig well); is there any way to "break" bones? For example, I'll sometimes have the arm bend backwards past where your elbow would let you, to exaggerate the motion. I'm not really finding any pose/controller for limit settings; is that something I'd have to just go in and change manually?

  6. Thanks a ton for all the C&C, guys! Some good points. Couple things quick -

    The woman is using a rig I built myself from the ground up because I wanted to get the experience myself, and the green orc guy is using the 2008 rig.

    The sword the woman is using, despite its size, is supposed to be relatively lightweight.

  7. Alright, blocking out part of a fight sequence here, looking for some C&C (bambi eyes @ rob)!

    Same sequence, different angles:

     

    fight_1.mov

    fight_2.mov

     

    The jump move in particular has been over-key'd, it's starting to look a bit stop motion-y even. (Haven't blocked out the hit yet, trying to get the jump right first.) Trying to put my finger on what looks off; something about the transition from the back -> up -> jump is off...

  8. There's something odd about Invisusira23, when i try to select the "DeflectorBody" group A:M goes to "Not responding" for a while.

    I found this in the file:

    <ACTIONCONTAINER>
    <CHORACTION>
    <OBJECTSHORTCUT>
    MatchName=Groups
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    <OBJECTSHORTCUT>
    MatchName=DeflectorBody
    <OBJECTSHORTCUT>
    MatchName=Shortcut to Deflector
    <OBJECTSHORTCUT>
    MatchName=SimCloth
    <CONSTDRIVER>
    MatchName=Subdivisions
    <TYPE> Subdivisions
    Value=4
    </TYPE>
    </CONSTDRIVER>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </OBJECTSHORTCUT>
    </CHORACTION>
    </ACTIONCONTAINER>

     

    Is that normal?

  9. Not exactly a "simple" case, but I stripped the texture off a couple models and embedded them in a project:

     

    clothtest.prj.zip

     

    No animation, just static models with SimCloth. Simulating this chor in v15 works just fine, but simulating it in v16.0a chokes and crashes A:M.

     

    Tested a few different things myself (deleting embedded drivers, making new cloth materials from scratch), no luck.

  10. I'm having difficulty getting cloth to work - at all - in 16.0a. Simulation always creates infinite collisions, no matter how low I have the threshold set. Loading the same project in v15 makes the cloth simulate perfectly fine.

     

    Submitted an AM:Report, anyone else having this issue?

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