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stefff285

*A:M User*
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Posts posted by stefff285

  1. hi all

     

    such a long time i didn't wrote in this topic ^^

    so then i rebegun to use a:m and i go remake the tutorials, as the flower

     

    so good to use a:m, i also looked a little at the examples present on the windows program files folder, some examples are really great

    so then i have to work hard now

     

    just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux

     

    regards to all

     

    stéphane who did his 30 sheets of paper cartoon

     

    https://fr.scribd.com/doc/306849327/La-Danse-Des-Langues

  2.  

    @stefff285:

    No ambiance occlusion at all. That would have taken too much time in rendering. Lighting was done with three lights - one main and one rim to give definition. To emulate ambiance occlusion, or global illunination, or whatever you'd like to call it, there's the third light as part of a spinning-light-rig, which travels up a spiral path surrounding the whole scene within one frame (at 36 passes per frame).

     

    Using 36 pass rendering had this other purpose, too:

    The fuzzy surface / look of the characters was achieved by using an animated displacement map for their 'skin'. That means that 36 times a frame, another displacement texture is rendered. A:M then blends these passes together, so the fuzzy, yet smooth surface develops.

     

     

     

     

     

     

    ok thanx i go learn later but i keep your advices in my head :) thanx a lot

  3. hello all

     

    such a long time i didn't came here. so then to be clear i sold all my blender 3d books but still want to make cgi. so as i own two licences of a:m 18, i am actually trying to make it being transfered to my new linux system under wine, as i tried before and it succed ^^ and soon i hope i will have the pleasure to ask you several questions about animation but first modelisation. i wish you the best and tell me good luck for licences

     

    kindly regards

  4. hello

     

    such a long time i didn't came on this wonderfull forum but after all it isn't the subject: great animation ! great movie! you made the framerate been close to stopmotion and the choice is good. how did you made the textures ? i actually try to make transfer my licence but hey your movie is great ! respect :)

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  5. hello robcat in fact i go try the tutorial of fuchur

    it would be so nice to make scult and paint by 3dcoat

    the other solution is to buy 3dpainter but is this still available ?

     

    regards

  6. hi all

    as i am actually on my cartoon story, i can't right now begin to practice a:m

    BUT

    i personnaly tested a:m + 3dcoat ! so then

    1) export model in obj

    2) paint and scult on it

    3) reimport in obj and TADAM! it does good with splines !

     

    i think i will loooooove this software !

     

    see you soon

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