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Hash, Inc. - Animation:Master

Vertexspline

Craftsman/Mentor
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Posts posted by Vertexspline

  1. This was a very informative thread and inspiring as well. I have to say in regards to any renderer --its easy to make bad images it takes much more work to make better ones. AM's would not be an exception. I think as we can see though, AM can make some very nice images. So it's a little bit about tinkering and experimenting. But as others have indicated ---AM focus was always on animation and with that it would not be expected to hold AM renderer vs some of the newer most powerful stand alone renderers.

     

    And indeed the opportunity of netrendering does help immensely when one is trying to render with some high caclulational images.

  2. Its definitely a good thing. The models that come out of it ,at least in obj form, are rather nice indeed. And there are a whole range of parameters you could can play with as to gender, shape, race etc etc . And hey--its free .

  3. Do not be disappointed too much. This stuff takes a major effort for a one man team and there are so many things that can get in your way from finishing. Instead --just think of how much you learned from the project even in a loss as it were. These will help you on your next battle. And most importantly ----be glad and proud as you attempted this project. You were moved to creating. You were inspired. You actually were working on something.

    There is always another day to take what you learned from this one and be even more successful.

  4. Just a question. Its another segment of the pc landscape that might be something to try. I know development resouces for AM are very very limited but just wondered.

     

    I run a linux box at home besides my windows ones and just thought it might be a way for more sales. I have no idea of the effort required but figure if Valve with its STEAM portal is pushing into Linux it might be a thought.

     

    Speaking of Steam ---- I still think AM on Steam would be a really good thing if you could figure out a yearly sub mechanism out with them.

     

    rich

  5. Nice job LUDO with your examples , and I think you are just saying its would be nice to see cycles as a choice for AM. The trouble with using 3rd party renderers is often with materials and such as you have to use what the renderer needs.

     

    If AM wanted to devote some time to incorporate cycles within AM and keep the materials and such in app that would seem like a nice plan and folks would benefit from a very realistic renderer plus having AM's which is I think very nice for making character animations in particular. Since the cost is all in development -----giving this as a long term to develop gets my vote.

  6. I have noticed a little more traffic to the forums in the recent month which is great to see. In fact right now as I write this there are 27 active users in the forum. So maybe a lot of you folks are just browsing ......but welcome none the less!!

    And if you are using AM by all means sign up and say hello in the forums and ask your questions as this has to be the best 3d forum to get help in that I have seen. Its not easy to learn any 3d package but with the crew who hangs out here and the vast past threads ----you can get up to speed pretty fast.

  7. thanks for posting this Jim. Very informative and I think a great addition to learning materials for AM . I think if we could entice more folks to do some video tuts like this we could create a nice little library someplace for folks to check out and learn. Animation Master like any full feature 3d program has so many nooks to poke inside that these little tuts become like gems.

  8. Simon --yes bravo for your sharing . It takes a lot of bravery to do that. But I think it has paid off well. For not only you but others like me who have read and watched and learned. So in the parlance of today it was a win win situation for everyone. I have to say your work is very good ...most of these have had nice elements of what you were trying to practice.

     

    I was a little late to watch these but one thought as I watched the heavy push ones with the ramp. Another slight way to address the weight of the ball in a subtle way would be to bend the boards downward slightly from the "weight" of the ball as it went up the ramp.

     

    But really --they have been entertaining and educational to view. Thanks for sharing.

  9. Carol's request is a feature in MODO --so I am very familiar with what she is looking for. Basically lets say you have set your camera to look the front of a cube but your still tweaking your scene and while you are in another viewpoint ie perspective you see a cool shot ---so in modo there is a camera button" to sync with current view" . It then sets the camera view to the same as the current view. It is very helpful feature.

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