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Hash, Inc. - Animation:Master

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  1. I put a bump map on this model to simulate some wrinkles on the top, but although both top patches have their normals facing out, one patch shows the inverse bump result of the other... Just to try it, I did RMB>Renumber CPs... That fixed it! Don't know why, don't know how, but that did fix it.
    1 point
  2. so I have to say... that's not a kilt... it's a skirt. I true kilt is about 2 fingers ABOVE the knee.. Somewhere I had an Incredible Hulk model wearing a kilt and tossing a caber.. sadly lost to the great hard drive crash of '01!
    1 point
  3. One of the problems I've run into importing my A:M models into Blender is that most of my models have very limited geometry. I can add a subdivision modifier, which does smooth out the parts and pieces, but it also reduces them in size, so I end up with a model that no longer looks like it did in A:M. Today, I watched this youtube video... A subdivision modifier that keeps the model's volume! And suddenly, an old friend appeared, looking not a day older (or skinnier!) I'm busy with the latest Stalled Trek, so I can't really go off on a deep dive right now, but if you've run into this problem, this appears to be a solution!
    1 point
  4. A modern render of my 20-years-ago Showdown entry, now with lighted dance floor!
    1 point
  5. Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin. Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to cover the essential landmarks of the face. We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh. It would need some further fine-tuning but this is a huge time saver for rigging a face. TAW Hans.mp4
    1 point
  6. A modern render of this Showdown entry, now with lighting, atmosphere and sound...
    1 point
  7. Incase you thiink the wookie was too hairy....same model with Material chamge and decals whathappen.prj
    1 point
  8. Here's a variation a bit more organic looking...
    1 point
  9. You can see his :blood" flow insideguy.prj
    1 point
  10. Here it is! This is 10 yrs. of my life. (so THIS is why Pixar needs 300 people to make a film) Thank you robcat, fuchur & other AM forum gurus that helped me!
    1 point
  11. Congratulations! I thought I knew what was going to happen and you surprised me all the way through. Nicely done.
    1 point
  12. Nicely done! And thanks for sending me down the internet rabbit hole to find images of the various guesses modelers have made for a rear view of the Maria robot; something Metropolis never showed.
    1 point
  13. nice one, Edward. Well done.
    1 point
  14. It's always nice to see someone complete a long-term project. I liked the story. I guess that's why they call them hooters, huh?
    1 point
  15. That was fun :). Well done and thanks for the honorable mention in the credits ;). Best regards *Fuchur* PS: And if you want to re-render it in a higher resolution than 480p, please let me know :). I have a couple of rendernodes which could help out if necessary ;).
    1 point
  16. how long did it take you to render ? did you use a render farm ? wht is the resolution of the original clip. i like it.
    1 point
  17. Hooray! I enjoyed your movie!
    1 point
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