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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 05/15/2020 in all areas

  1. A core challenge for using any alternate renderer is that you will need to replace every A:M texture with something made in that alternate renderer. I'm currently learning C++ with an eye to knowing more about game engines but I have nothing to report as yet. Gerald Zum Gahr AKA Fuchur has some utilities in his signature for exporting A:M to game engines.
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