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Hash, Inc. - Animation:Master

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Showing content with the highest reputation since 04/11/2024 in all areas

  1. so I have to say... that's not a kilt... it's a skirt. I true kilt is about 2 fingers ABOVE the knee.. Somewhere I had an Incredible Hulk model wearing a kilt and tossing a caber.. sadly lost to the great hard drive crash of '01!
    1 point
  2. One of the problems I've run into importing my A:M models into Blender is that most of my models have very limited geometry. I can add a subdivision modifier, which does smooth out the parts and pieces, but it also reduces them in size, so I end up with a model that no longer looks like it did in A:M. Today, I watched this youtube video... A subdivision modifier that keeps the model's volume! And suddenly, an old friend appeared, looking not a day older (or skinnier!) I'm busy with the latest Stalled Trek, so I can't really go off on a deep dive right now, but if you've run into this problem, this appears to be a solution!
    1 point
  3. You can see his :blood" flow insideguy.prj
    1 point
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