2008 - Rig
57 topics in this forum
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- 3 replies
- 981 views
I was rigging one of my own characters using the 2001 rig. I was following in the manual about how to install it and everything seemed to be OK. I changed some of the bones' positions to make it more symmetrical. Then I added a bunch of fan bones to help with the joints. Somewhere during all of this, I must have messed things up because the rig does not behave at all like the characters that come on the CD. If I try to raise the foot off the ground, the foot target pulls away from the foot and the knee will not bend. [attachmentid=22567] Does anyone have any idea what might be causing this problem? I am hoping there is a simple fix for it because I rea…
Last reply by T-Dogg, -
In the 2001 rig what is the shoulder bone's doing ,there is no cp's asigned to it and I was wandering how do you get the arm/shoulder to work properly .I would like to try fan bones in the shoulders ,elbows and knees ,is this a feasable way to go ?.I thought this rig would be easier to learn as I'm lost on the sqoash rig lol
Last reply by UNGLAUBLICHUSA, -
- 19 replies
- 1.7k views
MouseMan, I'm so sorry - Darn it!, could you repost, in my morning stooper I accidentally killed your post. So sorry, Mike Fitz www.3dartz.com
Last reply by mouseman, -
- 8 replies
- 1.2k views
Hey guys, Here's the issue. I'm using the 2001 Rig in one of my models. When I smart skin the biceps, forearms, and thighs they work fine (both with IK setups off or on.) However, when I smartskin the calves they only work with IK leg setup off. I think someone else may have had this problem. Can anyone tell me how to fix it? Thanks.
Last reply by mtpeak2, -
- 8 replies
- 1.3k views
Hello all, I'm having a problem with a model I recently rigged with the 2001 Skeleton. When I turn "IK leg setup" ON the feet turn in and point up. The legs also bend forward slightly (starting from the thigh) but the most visible problem are the feet. Can anyone tell me why and offer some input to resolve this. Thanks Curled_feet.mov
Last reply by KenH, -
- 20 replies
- 1.7k views
1.) The Ik arms and legs are already set up, but to have arms and legs that are not "attached to parent" while still having IK setups, do I need an extra set of arm and leg bones? 2.) How would I set up a heel bone so that I can rotate the heel up or down while the toes remain in place? 3.) Do I need all of the setup relationships (like basic setup, steady, balance, balance rigid, right hand lock, and left hand lock) that are already on the rig? Thanks
Last reply by adamP, -
- 6 replies
- 1k views
Hello Riggers - I'm working on the main character for my short and recently upgraded to version 11.1b in order to use control point weighting. However, when I bring my character into a new action or chor, his default pose now has a messed up left foot. Details : I'm using the 2001 Skeleton rig, A:M version 11.1b. This issue didn't show up in earlier A:M versions. What might be causing this? See attached screen shot. Thank you for any suggestions. Doug
Last reply by modernhorse,