Tinkering Gnome's Workshop
1,184 topics in this forum
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- 2 replies
- 337 views
space theme idea blobstar.mov blobs.zip
Last reply by robcat2075, -
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not sure what I might enter but to get ball rolling did this in about 30 minutes including render time
Last reply by johnl3d, -
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John, I'm Here to help you with your project! Please, accept me! Rodney posted some characters we miss from older versions of A:M http://www.hash.com/forums/index.php?showtopic=46023 I think Sally would make a prefect doll, Spikey's eyes "with the eyebrows" would be useful for your charaters "please, use them (you are also free to modify the eyes the way you want)" and the characters you must use are "Galoop, Critter, Spikey, Flim Flam, Sally, Gurgle Glug, Billy, Ted, Professor, Tea Lady, Prinsess, Gent". Now, he also posted some A:M EXTRAS characters: http://www.hash.com/amtutes/X_Vol001/Menu/ Please, use "Mika in a Dress, Chameleon, Howie, Mick…
Last reply by johnl3d, -
Last reply by johnl3d,
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- 280 views
testing simple expression to turn prop saucer.mov
Last reply by johnl3d, -
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funthing1.mov can post project if asked
Last reply by robcat2075, -
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enhtestbt.mov enhtestbt.zip this is simple test of two demo enhanced materials
Last reply by johnl3d, -
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- 452 views
rainfall.zip project file fxBubbles.zip darkltree animated material rainfall.mov changed material color settings and the falling rain is streaks
Last reply by itsjustme, -
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cloudy.mov cloudy.zip tried cloud idea real rough tried sprite version...needs work cloudy1.mov
Last reply by johnl3d, -
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- 292 views
Have to rig it ..its suppose to roll on small wheels toon version
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 308 views
first test circletest.mov second test circletest1.mov
Last reply by Rodney, -
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- 252 views
Morph.mov morphed a cube with pose then used amplitude to animate project has sound file morph.zip
Last reply by johnl3d, -
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Just for fun fatguysings.mov
Last reply by johnl3d, -
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Rough test done while I scan in slides squish.mov decided to finish it for now SquisheeThom.mov Project file squished.zip
Last reply by johnl3d, -
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- 268 views
Model with material used with pose to follow path ..other copies follow first...while pose controls size hoops1.mov hoops.zip
Last reply by johnl3d, -
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- 412 views
The sound quality is somewhat poor will have to find better mike...and this was another 30 minute project Shaggy.mov
Last reply by serg2, -
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- 259 views
decided to make simple owl model for grandaughter used material for eye and wanted to use pose to control it so.... did regular and toon shade owl.mov owl1.mov owl.zip my 30 minute project
Last reply by robcat2075, -
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- 275 views
Tried amplitude with 3 models set to react to sound level of different frequency range sound1.mov
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 294 views
roughmat.mov simulation went crazy...
Last reply by Tore, -
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woodstocknewyear.mov
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 835 views
some singing and animation to follow
Last reply by johnl3d, -
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- 282 views
found this on secondary drive so tried render in v18 test.mov if okay could post project etc
Last reply by johnl3d, -
- 0 replies
- 303 views
AM_toonrender.pdf
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 284 views
startree.mov startree.zip used star image to decorate tree included
Last reply by johnl3d, -
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- 269 views
cage.zip project includes patch image
Last reply by johnl3d, -
- 2 replies
- 306 views
watercannon.mov needs tweaking or better sound/song
Last reply by robcat2075, -
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- 450 views
xtree.mov rough draft of idea
Last reply by johnl3d, -
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- 323 views
creature.mov creature.zip
Last reply by johnl3d, -
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- 267 views
flowerpower1.mov left model lower freq middle middle freq right high freq flowerpower.zip does not included music file
Last reply by robcat2075, -
- 5 replies
- 723 views
okay tried matcap material with part of turkey feather image
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 404 views
flicker.mov flicker.zip in chor set light intensity with expression intensity If(Rand() neon sign using expression for glow to turn glow on or off 1=on 0 = off flickering.mov neonflicker.zip
Last reply by GAngus, -
- 1 follower
- 1 reply
- 465 views
oldstuff.zip candle might come in handy for holiday project
Last reply by GAngus, -
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- 386 views
render in 17g
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 313 views
made a block with a cutter making a hole added streaks just for effect just rough test burninto.mov burninto.zip
Last reply by Shelton, -
- 1 follower
- 3 replies
- 393 views
Started with simple bug model idea then added background from old vacation picture flyingbug.mov flyingbug.zip picture of old hash office
Last reply by Shelton, -
Started this long time ago and was just reminded of that today http://johnl3d.synthasite.com/ might add some more to it
Last reply by pixelplucker, -
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I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
Last reply by johnl3d, -
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- 1.9k views
Watched an old video of 3d animations and some used basic shapes to create characters so decided to try this idea. Now to rig and add pose and animate If you have any suggestions on the model likes or dislikes let me know toon render threw in some bones and animated...not rigged just bones added primtest3.mov
Last reply by johnl3d, -
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- 309 views
did simple model and pose clarity.mov
Last reply by johnl3d, -
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- 565 views
I was trying an idea with render as lines and had 2 groups each rendering as line but was getting strange results So I made the 2 groups as 2 models Depending on which model was in the chor first you get different results Face (eyes and mouth) in first in chor you get delete first model then readd to chor can some one try this using 17g on PC linedragon.zip
Last reply by Mechadelphia, -
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- 279 views
treegroup.mov treegroup.zip
Last reply by johnl3d, -
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treet.mov a little to quick change in force treet.zip includes hair map
Last reply by johnl3d, -
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- 267 views
wheatfields.mov wheatfields.zip half without image and half with
Last reply by johnl3d, -
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- 240 views
pumpkin.mov pumpkin1.zip
Last reply by johnl3d, -
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- 308 views
Last reply by robcat2075, -
decalfun.mov decalfun.zip decal included
Last reply by NancyGormezano, -
- 1 follower
- 1 reply
- 286 views
Watched a tutorial on making pattern in photo shop which led to a decal that let to this psfunship.mov psfunship.zip
Last reply by Shelton, -
- 3 replies
- 360 views
newnet.mov newnet.zip model needs some work just quick attempt to see if idea would work anothernewnet.mov newnet2.zip
Last reply by robcat2075, -
getting close nettest.mov
Last reply by Rodney, -
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- 263 views
testz.mov testz.zip (sprite in data not in zip) testzz.mov testzz.zip
Last reply by johnl3d,