TaoA:M and the A:M Technical Reference
The Art of Animation:Master Exercises Start Here!
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Video Exercises (11,685 visits to this link)
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Beginner, Intermediate and Advanced Tutorials (11,356 visits to this link)
146 topics in this forum
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- 12 replies
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Working on walk cycles and secondary motion. 1st try Take a Walk
Last reply by robcat2075, -
- 1 follower
- 11 replies
- 1k views
John Bailey Exercise 3 April 12, 2006 [attachmentid=15931]
Last reply by the_black_mage, -
- 11 replies
- 971 views
I see a lot of people talking about a certificate on the forums and something about completing all the lessons...what are they talking about?
Last reply by FlyingMonkieBoy, -
- 11 replies
- 571 views
Need help please How do make the bones stay on the flower when I turn the flower model they dont stay with the model here a pic of what I'm talking about.
Last reply by arkaos, -
- 1 follower
- 11 replies
- 574 views
I've been working on the project 11 giraffe on an off this past weekend an im stuck. The last two parts of the projects are confusing me. Im not very sure where exactly my last few slines are suppose to go to finish the back part an front part of the hind leg. Ive tried multiple angles an attaches but im apparently missing something.
Last reply by Logrus, -
- 10 replies
- 817 views
Lo guys before i start the art of animation master there is a problem. I have no actions ie: poses and that and i havent got keekat and all of them what you need for the art of animation master is there a way i can find them or get them?? Thanks as i need them to finish or even start TaO:AM Cya soon Nathe
Last reply by Nathe, -
- 10 replies
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I know Exercise 6 is suposed to be an exam but I realy need help. First off I some how accidentaly erased it off of the AM disk. Is there any way I can get it from some where? The problem I was having is that I cant seem to keep one foot on the ground while he puts one foot on the door. If I animate his right foot to go up lets say between frames oo.oo.oo - oo.oo.15 and I then do his left from 00.00.15 - 00.01.00 they both go up around the same time. Could some one explain this to me step by step? Something about constraints or key frames. I need detail on this one friends. This one has got me stumped. thanx
Last reply by mouseman, -
- 9 replies
- 4.2k views
Did you know you can get credit for completing the exercises in The Art of Animation:Master? There are many benefits of certification. They include: - Your very own personalized certificate - Eligibility to work on Hash Inc's movie projects - Qualification for the A:M Community's mentorship program - Cool prizes! (For instance, you are automatically enrolled for a chance at a free upgrade *every* year) - You learn with others while comparing notes along the way - You'll have the benefit of knowing other TAoA:M Alumni that you can collaborate with in future projects ...all this and more! So, what are you waiting for? ---------------------…
Last reply by shamyl, -
- 1 follower
- 9 replies
- 593 views
I thought that cosmic bowling would be a good one to try Newton on. And after the learning curve, wow, it even spins the ball for me. But, for some reason some of the pins behave perfectly, a foot in the air. NewtonBowling2.mov These are the only settings I've changed in the tutorial project (changes made to the object, not the choreography): ground - static ball - dynamic, density 15, kinetic friction 0.1 pin - dynamic, density 10 To get this result with only those settings input is amazing - much easier than constraints. I've tried changing gravity, to no avail. Any ideas, please?
Last reply by Caroline, -
- 9 replies
- 1k views
I need to have 30 flocking bats in my choreography. I used the flock/birds and drop the bat on the flock manipulator and it worked. I had 30 flocking bats and everything was working well. Then a few days later, my bats were nolonger in the flock manipulator. I tried to delete the flocking and bats and start completely over, but my flocking will not work at all in my project now. If I open a competely new project, the flocking will work. problem. I can't drop the bats in the flocking manipulator influence now, it will not populate at all in my needed project. I'm not sure how to get around this or correct this. Any ideas of why i can't get my flocking to work in my …
Last reply by Rodney, -
- 1 follower
- 9 replies
- 682 views
Does anyone know why sometimes the spline curves are smooth but sometime are not?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 735 views
Okay... extra cool points go to anyone that can remind me how to link to the Tech Ref and Manual found in ftp://ftp.hash.com/pub/docs The URL is: http://www.hash.com//TECHREF.pdf and http://www.hash.com//TAOAM.pdf I've linked to it before but have gone senile. I need the link for a quick test. The size of the files opening online is probably the major obstacle to success.
Last reply by Caroline, -
- 1 follower
- 9 replies
- 907 views
I was wondering is there a seperate rendering program out there so I could use a second PC just purely for rendering while I am animating on my main PC? I know I can't install a second copy of A:M because I am using the subscription package. any ideas anyone? C
Last reply by jakerupert, -
- 9 replies
- 1k views
I have tried to run the "Flag" tut for cloth and get blown out of AM. Everything works great until I select the "ChorName>Plug-ins>SimCloth Simulate". As soon as I do I get an error. "Unhandled Exception #001" and AM shuts down. I tried to run it on a different model with the cloth and deflector added. Same result. Any Ideas! I'm running version 14.0c.
Last reply by TNT, -
- 9 replies
- 1.8k views
So, I decided to do another animation exercise, this time featuring particles. Easy enough and really quick exercise. Here's the results! EatMyDust.mov
Last reply by MikeV, -
- 8 replies
- 521 views
why is it that if I start moving the charactors feet into the air and towards the door on frame 30, on playback the foot starts moveing at frame 1. I know it has something to do with placing keyframes. But that in it's self seems complicated. Could someone out there please take me through the prosses step by step, so his feet actualy start moveing at frame 30 instead of frame 1. Thanks.
Last reply by derwok, -
- 1 follower
- 8 replies
- 1.5k views
SHaggies footing pops when I fallow your tutorial Help_with_action.mov
Last reply by robcat2075, -
- 7 replies
- 1k views
Hi Rodney and all, I sat down this morning ready to work on Exercise 8. When I tried to d/l the video I got a page-not-found error. So I said ok maybe its just that one tute......tried to randomly d/l other tutes........apparently the links are all broken, or the server hosting them is down. I'm kinda bummed ;(. Hopefully they will be back up the next time I can make time to use A:M ~Zzzippo~
Last reply by Jeetman, -
- 1 follower
- 7 replies
- 657 views
Hello, I'm new to this and I'm forcing myself to go through the tutorials to learn what I need to.. I have bought Animation master to create a specific animation so I'm always itching to go ahead of myself, but that is NOT a good idea since I'm no artist and have only animated using 2D and flash before. So I thought I'd post my very first attempt at the walking through the door excersise. There are a few things wrong with it, firstly I'd like to say I would like this to last longer than 5 seconds, thats just not enough time to convey what we're doing on this excersize. After making it I really see the advantages of storyboarding the animation properly bef…
Last reply by Cloister, -
- 1 follower
- 7 replies
- 1.6k views
Well, at long last here is walking rabbit. Exercise_5_TAKE_A_WALK.mov
Last reply by ref, -
- 7 replies
- 1.8k views
Re-doing this animation from way back. It's a Pitch
Last reply by Rodney, -
- 6 replies
- 774 views
Name: Mike Vogel Exercise Completed: Exercise 1: You're The Director Date Completed: 8/12/06 Instructor: (Optional) TAoAM Book Remarks/Suggestions for Improvement: (Optional but certainly appreciated) No suggestions for improvement, just a Thank You for making the adjusted KeeKat model available. Will post with the next one asap
Last reply by Raffi, -
- 1 follower
- 6 replies
- 622 views
Hello I'm working on exe 7 can you say that was wondering what is a MCI device error 289 ?
Last reply by tbenefi33, -
- 6 replies
- 1.4k views
Once you have completed TAOA:M, drop me an e-mail (steve@hash.com) with your name and I"ll send you one! also, if you completed TAOA:M in the past, and didn't get your certificate, I'd be happy to send you one as well!
Last reply by stinkyu111, -
- 1 follower
- 6 replies
- 608 views
I'm on exercise six and I've spent weeks on it, because I keep encountering something. All goes well with having the guy turn the doorknob this way and that. He pulls on the door. Then he lifts his foot to put it up on the door frame. And it all goes bad from there. Suddenly his foot is curling up and lifting up from the very first frame rather than from the frame I wanted it to - frame 00;00;03;20 in my case. All movement is now going back to that first frame instead of where I wanted it. I don't like that and it's discouraging me. Why is it happening? What am I doing wrong - every time?
Last reply by loggydoggy, -
- 1 follower
- 6 replies
- 1.5k views
Exercise 6 the door's stuck After constraining hand to knob shaggy's hand became 2 hands I checked the constraint by turning the knob to test the constraint and his right hand remained on the knob and his 2nd right hand left the knob. This is the second time for this to occur. After the first time I reloaded the program by down loading v15e. I downloaded this upgrade a week or so ago. ref
Last reply by ref, -
- 1 follower
- 6 replies
- 1.4k views
So I'm fiddling with Lesson 3 in A:MTao and having finished the basic position assignment I started with the secondary ones. I managed to get him to squat down but I want him to look sad and depressed, with one arm across his knee and his head in his other hand. But I want his eyes not merely half closed but for him to be staring down at the floor in front of him - how do I get his eyes to track in some direction other than up, apparently at the camera? I'd also like to open the spread of his fingers more, he's holding his chin, I'd like to manipulate the fingers, spread them a bit, maybe curl differently. How do I unhide and use these finger bones? Thanks fo…
Last reply by Rodney, -
- 6 replies
- 1.2k views
Hi everyone, Okay, here's my first pass at exercise 4, It's a Pitch. The timing suggested by the book seems too quick to me, so I may adjust the key frames a little bit. I also had to flatten the tangents a couple of times on the feet targets because they sank below the ground a few times. Otherwise, it was a fun exercise! KnightPitch.mov
Last reply by seancwall, -
Exercise 10
by MikeV- 6 replies
- 1.6k views
So this isn't done, yet. It's still a work-in-progress. I'm about to go for a walk, to stretch the legs a bit and get some exercise, but wanted to at least show what I'm up to so far.. Next up is the rear wings. Good times!
Last reply by MikeV, -
- 1 follower
- 5 replies
- 751 views
ok i tried to do my sound for my final animation; i had to make two files and convert the audio with a audio convertor. when i finished with this animation the sound started to get sqeaky at the end anone who can please help me so i wont screw up like this in my next project. p.s. how long can my audio file be
Last reply by Jeffnewc, -
- 1 follower
- 5 replies
- 530 views
there doesnt seem to be a fs+w video tutorial. anyone know if there is one
Last reply by kylemb, -
- 5 replies
- 772 views
I'm working on the It's a Pitch lesson and I'm having that age old issue of stuff moving when I don't want it to. I have made the 1st pose and the 2nd pose at 10 frames. Having not moved that foot yet, I forced a keyframe there so I could start it rotating for the frame 13 pose. The issue is that the foot is now moving from frame 0 to frame 10. I'm guessing this has some thing to do with interpolation method, be it Hold, linear, Spline or what ever. I'm guessing also that I need to use Hold but I'm not sure where to use it. The right foot target? There seems to be so many levels of stuff in the foot and all I want it to do is sit still until I say move. Thanx fo…
Last reply by robcat2075, -
Exercise 4
by ref- 1 follower
- 5 replies
- 1.3k views
It is easy to get side-tracked in this forum. A lot of information. That's a good thing. ref Exercise_4.mov
Last reply by ref, -
- 5 replies
- 1.5k views
Hi everyone, I'm getting back into computer animation, particularly A:M, and since it's been a while (over a year), I decided to just start the TaoA:M exercises over again. I figured it's a good review of everything. I'm determined to get earn my TaoA:M certificate this time! Anyway, here's KeeKat striking his pose. I discovered that if you hold down the SHIFT key while in camera mode, the Turn and Zoom commands turn and zoom the camera view, as if you were sitting behind the actual camera. Neat! -Sean
Last reply by John Bigboote, -
- 4 replies
- 553 views
Hello I'm working on Exercise 11 Giraffe could yall please help me with the eyes there no top view or front view. Will appreciate the help. Here a line drawing what I got so far.
Last reply by playerktw, -
- 4 replies
- 639 views
OK heres the problem. I made a model, and it has fire. It looks great I might add. Then I import it into the choreography and the trouble starts. First it is no longer heading up like i made it. But down and foward. It actualy travels 6ft down to the ground plane. First thought forces were the problem. To no avail. I get sort of closer results but far from what I am looking for. Any thoughts on what could be causing this?
Last reply by noober, -
- 4 replies
- 774 views
This exercise is a never ending exercise. By that I mean no matter how simple or complex you make the choreography, there is always room to improve the animation (walks, anticipation, follow thrus etc..). Here's what I mean The_Door_is_Stuck_2.mov
Last reply by phatso, -
- 1 follower
- 4 replies
- 479 views
Never completed 'The Art of Animation:Master'? There is no better way to learn A:M than to work your way through the manual. There are considerable benefits too. - You have A:M so lets us it! - The lessons are a whole lot of fun. (Okay... that face one... and that darn giraffe... those two are hard!) - You'll be animating in minutes! (Lets see you do that in Maya!) - You'll exercise your animation muscles. (For hours, days, weeks, months and BAM! Suddenly you are a high fallutin' animator!) - You'll learn a whole lot, make new friends, and mingle with artist and animators with similiar interests. ...and all this you'll accomplish even if you never c…
Last reply by Rodney, -
- 2 followers
- 4 replies
- 601 views
Folks, So far, loving the ease of modeling! Just finding it tricky to attach the leg to the giraffe. Which control point gets connected with which control point? Once I understand this, it'll be a snap. Thanks for your time in replying! Bob
Last reply by Caroline, -
- 4 replies
- 717 views
I am a clinical psychologist and run social skills groups for children and adults with autism, Asperger's, ADHD and other challenges that affect their social behavior. We create our own simple animations, but it has also been very effective to take existing animations and either narrate them or to create movies based on how different members understand the movie (Imagine an audience reacting to a movie trailer). Here is a sample of one animation my group narrated a couple of years ago (adolescent humor) http://www.bgalephd.com/Practice/LUNCH/200...gbird_all4.html In all animations, we credit the site where they were retrieved from and typically credit the au…
Last reply by jon, -
- 1 follower
- 4 replies
- 610 views
Hello, I have a student who drew his giraffe but when he went to apply the decal it came out really weird. Any ideas what we are doing wrong? Thanks, Short Circuit
Last reply by phatso, -
- 4 replies
- 585 views
I have tried to follow the exercise1, but everytime I tried to render by clicking in the choreography I will get an error message when the rendering reach 70%. I am running it on Vista. "not responding" Thank you.
Last reply by StormedFX, -
- 4 replies
- 582 views
Even though I was doing about 75% ok when I first started TaoA:M, I didn't feel that I was making a dent in understanding the software. It was hard for me to concentrate on the actors when I couldn't even build a set. I've been traveling through the forum and a few things are beginning to make sense. Using three grids, one for the sky background, and one each for the terrain and the water. I don't know if I've done it right but at least I've done it. I'm uploading the project file just in case a good Samaritan would like to tell me how to get rid of the green in the water. Anyway, Exercise 1 down. Myron Keekat_Pr1.zip
Last reply by MJL, -
- 4 replies
- 623 views
I thought this wasn't a bad first attempt at this, I have to say I love the technique of using rotoscopes, this is something I will definatly use in some future models - and the plane doesn't look too bad either! plane.wmv
Last reply by robcat2075, -
- 4 replies
- 721 views
I redid the giraffe like you suggested
Last reply by robcat2075, -
- 4 replies
- 1.4k views
Here's my shot at 'Can You Say That' Can You Say That. 4.7mb It's compressed. Not sure how to make it smaller yet...
Last reply by thumperness, -
- 3 replies
- 684 views
Okay foks, Participation in TAoA:M has been increasing for some time and continues to move in that direction. There's no better time to get involved and master the basics than now. We've tried letting everyone post their Exercises separately but up until now it's never really taken off (i.e. It didn't work). Then along came the Animation Bootcamp (ABC) which inspired many to post in one place and that has worked quite well. Maybe its time to try again? Perhaps it will work for TAoA:M? We'll give it a try. Beginning today TAoA:M Exercises are welcome to be posted in the main New Users Forum area. Once they get to the stage of being 'finished' or ac…
Last reply by Leo73, -
- 3 replies
- 564 views
I am working on the third lesson on page 38. I have done all the steps correctly but when I get to "Click Rabbit to select him, and then click the Skeletal button on the Mode toolbar" the button is unavailable. What do I do???? Snowy
Last reply by Rodney, -
- 1 follower
- 3 replies
- 548 views
I'm working on just a simple action, the resolute walking.. and when I add a .wav file, the choregraphy becomes larger, which is expected, but the action slows way down. I can't seem to fix that. What do I do to make it work right?
Last reply by ortanu, -
- 1 follower
- 3 replies
- 514 views
ok i tried to do my sound for my final animation; i had to make two files and convert the audio with a audio convertor. when i finished with this animation the sound started to get sqeaky at the end anone who can please help me so i wont screw up like this in my next project. p.s. how long can my audio file be
Last reply by Dhar,