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- African grey?
- By Fuchur,
913 topics in this forum
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- 8 replies
- 742 views
I have this model and when I render with SSS on, the rubber grip loses the bump map and the pen in front turns black. With SSS off is how it should look. Not sure what I am doing wrong. Anyone? Message_Pens.zip
Last reply by pixelplucker, -
- 6 replies
- 699 views
I was testing ao using a prop next to an AM model to see if the prop gets included in the ao render or if it is ignored and just rendered normally. When I deleted all the lights and kicked up the ambient light to 80 being the only light in the scene AM crashes. Not sure if it's a bug or just me. Would be nice to be able to render imported objects with a little ao. ao_prop_test.zip
Last reply by pixelplucker, -
- 5 replies
- 651 views
Hi! So here are the Bugs I was talking about. Sorry for blackening certain parts out in the screenshots for copyright reasons. Bug A: A model imported from V.16c: Renders well, but after changing reflectivity value on a certain group, it suddenly renders oddly (looks like accidental double extrusion, but isn't). Bug B: Figured out that it's an refresh/update issue - while rendering well locally, things mess up rendering via netrender (cps/splines magnitudes are messed up). Bug C: When trying to do Step-renders locally (due to the above mentioned netrender-issues) on multiple threads, renders randomly freeze (they render until infinity, no progres…
Last reply by Rodney, -
- 0 replies
- 395 views
Have we figured out a way to submit and approve additions to the AMA entries?
Last reply by robcat2075, -
- 18 replies
- 1.2k views
If we have a:m subscription v16b can we update to v17 subscription ?
Last reply by Fuchur, -
- 1 follower
- 42 replies
- 1.8k views
is it possible to say wat are the improvement of the uv editor? And how to use it?
Last reply by Fuchur, -
- 5 replies
- 794 views
I've tentatively revised some stock A:M characters that are used in early tuts for these reasons If you have some time could you download and install the "updated.zip" data set (found at AMReport 6203)and give those characters a test on basic things like posing the bones, using the sliders, doing a Paste-Mirror, and see if they perform as expected? Also see if they are showing up in the Library as expected. I know next to nothing about the workings of the Library. If they are good to go they'll replace the flawed ones that are in the basic A:M installer now.
Last reply by robcat2075, -
- 5 replies
- 862 views
Hi, can models be saved in .fbx format?
Last reply by Fuchur, -
- 0 replies
- 484 views
Here's a mostly undocumented feature in v17 that will be primarily of use to folks that login to the A:M Community. It can be useful for schools and small studios who want to deliver custom content and information into the A:M Community tabs. The Support tab in the A:M Community can be replaced simply by dropping an html file named 'Support.html' into the root folder where A:M was installed. For instance, if A:M installed to C:\Program Files\Hash Inc\v17 any html file named 'Support.html' found there will show up in the Support tab instead of the default support page. Fuchur designed a beautiful page to illustrate the possibilities with customizating the supp…
Last reply by Rodney, -
- 5 replies
- 611 views
What key re-attaches cp's in the uv editor?
Last reply by Rodney, -
- 1 follower
- 17 replies
- 1.2k views
Hats off to Steffen and Gerald (and to all that helped) for this feature! I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.
Last reply by steve392, -
- 47 replies
- 2.7k views
Not sure if others have this but when I make a material transparent, it doesn't display transparent. Might be my quadro card, not sure. Basically I have to keep hiding the underlying mesh that I am doing a retopo to see where my patches are. Any tips?
Last reply by pixelplucker, -
- 1 reply
- 402 views
I was taking a project back and forth between v16 and v17 and noticed that I couldn't see sprites in an on-screen progressive in v16 but I can see them in v17. They show up in shaded mode in both but v16 didn't show them in progressive render. Did that really not work in v16?
Last reply by Fuchur, -
- 16 replies
- 915 views
I get a crash everytime - with fakeaoCPU with ver17 32bit (most recent release), even with a simple chor (1 sphere) Anyone else getting it to work? Is it just me? EDIT: I've added a test project (created in 16b) that crashes in 17. I tried creating project from scratch in 17 - still crashes. fakeao16b.prj
Last reply by robcat2075, -
- 4 replies
- 1.1k views
Hi Elm, As far as I understand it (please correct my if I am wrong Jason) there are two version available: - A:M Subscription for 1 year ($79.99) - Never expiring version ($299.00) Both are download-products today. (only manual + ExtraDVD can be selected to be shipped with the never expiring version). Both are software-dongled to one computer per license. > Infos on hash.com: A:M Versions See you *Fuchur* It isn't a dongle. Don't misled. The hash.com software details page should also be corrected. "A software protection dongle is a small piece of hardware that plugs into an electrical connector on a computer and serves as an …
Last reply by Fuchur, -
- 4 replies
- 812 views
Trying to remember how we used to take a specific frame of animation on a character and export it as a model... completely posed as it was on that frame. Anyone remember?
Last reply by robcat2075, -
- 5 replies
- 24.4k views
...Still don't know if there's ONLY the subscription version out there, or if there's also non expiring version by now...
Last reply by Fuchur, -
- 2 replies
- 630 views
Trying to get film grain to render and I don't see any difference, I can't see any difference with any of the post effects under 17 64bit.
Last reply by pixelplucker, -
- 1 follower
- 17 replies
- 1.7k views
Trying to help a coworker struggling with getting transparency in 3DS. He saved out a model as an .obj, I brought it into v.16 and when I dropped it into a chor, I had live surface settings to mess with. this is pretty huge, don't know if this has been in there for awhile but it's great. Oddly, they're available only on the chor shortcut, not on the model itself.
Last reply by robcat2075, -
- 1 reply
- 18.2k views
I don't know if I'm the only one to experience this but, I got a new Macbook Pro. After following the instructions to get the information off the computer so I could get a new .lic file for my new computer I sent it to support. When I got the subsequent file back (BTW: hope things went well at Comic Con) I downloaded it through G-Mail and dropped it into my AM folder. Having done this before I new it should have worked. So here is what I found out - Safari apparently analyzed the file and added a .txt extension to the file. Once I removed that and made it a .lic again everything worked.
Last reply by robcat2075, -
- 2 replies
- 562 views
Is there a way of skipping decals when importing props? Some models seem to take forever to import and AM seems to lag along. If I am going to retopo the model then I don't think waiting for this feature is worth it.
Last reply by pixelplucker, -
- 2 replies
- 1.6k views
In V17 you may notice some very slight changes in the default Choreography that is created if you do New>Chor - The old "Rim" light is now named "Spot". This light, shining from the front, is in the wrong place to be a true "rim" light in proper photography/lighting terminology. "Spot" will be a correct name for its function and placement in this chor. -"Spot" light's color is now white instead of orange because orange was ugly. -"Ground" is now a 5x5 grid instead of one patch. This puts some visible spline lines in shaded wireframe view, to better show the perspective of the ground plane. This also renders the placement of kleig lighting slightly better…
Last reply by John Bigboote, -
- 9 replies
- 1.1k views
Congratulations on getting V17 out! Any chance of getting a summary of what's new in V17? -Vance
Last reply by Jason Simonds, -
- 1 reply
- 512 views
Someone, maybe John Bigboote? recently posted an animation he had done with a waving flag, and as I recall, posted the .prj that could be reused with a new flag decal. Does that ring a bell? I poked around but couldn't find it.
Last reply by Gerry, -
- 2 replies
- 612 views
Hoe can i duplicate an object as tiles of a roof, I tested swarm, but that does not function well. I would like to make a very detailed roof with tiles but it is necessary to reproduce hundreds from one of them.
Last reply by ludo_si, -
- 6 replies
- 825 views
Following last weeks adventures with water, I'm trying to do a little short using the 2008 rig. There are so many controls in the rig that I'm finding it a bit confusing so, two general questions really. Is there a guide available to what the controls do and how to use them ? and Would it make sense to incorporate those controls into a pose slider . So that, for example, the right index finger curl was done with a pose slider rather than using the two null's ? As a supplementary question to that last one, if the poses were set up on the rig, could they then be exported to another model using the same rig ? Has anyone else addressed this diff…
Last reply by Simon Edmondson, -
- 1 follower
- 23 replies
- 2.7k views
While pursuing an AMReport Steffen found a way to optimize the Sub-Surface Scattering code. My first simple test gives promising results: that's almost 60% more frames per minute. This change is in v17 beta 5 available now!
Last reply by robcat2075, -
- 16 replies
- 1.5k views
Please Vote at http://www.hash.com/vote Thank you for all of the amazing entries! Now back to sun, girls and bbq's!
Last reply by robcat2075, -
- 11 replies
- 1.2k views
Hi Everyone, I felt that if I was going to continue posting on here that I should set up an account of my own as it didn't feel right using my dads. I will make one more post from my fathers account (Below my comment from this account on the following thread: http://www.hash.com/forums/index.php?showtopic=41737) just to verify that I am who I say I am on this account. Thank you all, Regards Josh
Last reply by robcat2075, -
- 3 replies
- 642 views
It use to be that if you dragged a cp onto a spline in a space with no cp.......and then right clicked.....it would make a hook. However, I'm noticing now that in V 17, it makes a cp point on the spline instead. How or what is the process to force a hook instead? Thanks so much William
Last reply by robcat2075, -
- 15 replies
- 1.7k views
I am not understanding how to use the snap to surface feature? This is my first time trying it. Can someone walk me thru the steps to get started, please. I have made a SIMPLE obj in A:M (model exported as obj) I imported that obj 1) as a prop, and 2) imported that obj into a blank model. I have tried to use the snap to surface feature both in model window, as well as in chor (with prop) If I try to do it in the chor, and use the Add cp's - I get a path object If I try to create CP's in model that has prop imported in it (used plugin - import, obj) - I can't seem to control how the cps snap to surface. No comprendo. Que pasa?
Last reply by Fuchur, -
- 3 replies
- 734 views
Hey everyone. I'm considering trying to transfer a very dense figure model into A:M. I was hoping that the re-topo tool would help out, but I was not able to find much on what others had been able to get out of it. Has anyone been successful in "retopo'ing" a high dense mesh, human figure in A:M?? William
Last reply by Fuchur, -
- 3 replies
- 681 views
Hi I am using a v13 cd with a v15j update. I believe the Cd has the old v11 porcelain mat file. Can anyone upload the v15 please. Thanks.
Last reply by itsjustme, -
- 8 replies
- 967 views
I'm imported a OBJ as prop... the AO seems not work with it .. can anyone confirm it?
Last reply by Jason Simonds, -
- 25 replies
- 2.9k views
If you haven't gone through the online videos that come with The Art of Animation:Master book you should begin your journey into computer animation with Animation:Master there: The Art of Animation:Master Video Tutorials You can work through these exercises alone but it's always better to seek feedback. To help you there is a dedicated TaoA:M forum and also a chat window right inside Animation:Master where you can discuss all the latest and greatest progress you've made and seek assistance in real time. If you ever login to chat and no one is there just drop a note here in the forum to let others know you are looking to chat! And don't forget to download th…
Last reply by KJ'd Beast, -
- 1 reply
- 541 views
I'm just noticing that Quicktime render output isn't in the V16 options. And the AVI output gives an error message when I try to render out to AVI. I normally render out tga's or png's so I haven't paid this any attention until now. William
Last reply by robcat2075, -
- 12 replies
- 1.5k views
Is this posible for anyone to get yet,or is it still not public cheers Steve
Last reply by Fuchur, -
- 4 replies
- 709 views
Wanted Cartoon "Nightwalk"! (a man came out at night to pee) Let's find the cartoon "Nightwalk". And place it in our gallery. I could not find on-demand "Nightwalk" in the http://amfilms.hash.com/ Perhaps it is left on the disk 98 AM??? Another thing I remember was a wonderful animated toilet - would also like to find it.
Last reply by robcat2075, -
- 15 replies
- 1.6k views
1st Place Thank You Xtaz! 2st Place Thank You Charles Gramberg 3st Place Thank You Kathryn Whitaker For the winners please email support@hash.com the email you use for the Hash, Inc. online store and I will will send you the gift cards. I'm going to post the poll for the new contest now.
Last reply by pixelplucker, -
- 1 follower
- 5 replies
- 995 views
I'm wondering if anybody is in support? i guess you can't call them anymore, still waiting to hear from them, going on 3 weeks now, I'm running windows 07 64 color, I have v15 on the cd, i bought the 79.00 upgrade to v16. But the activation key is not working, I'm getting error messages like, server status(-134 no such file or directory (error 2) bad parameter passed to RLMfunction (-123) bad return data from webserver (no status) (-134) no such file or directory appereicate any help
Last reply by Shelton, -
- 2 replies
- 759 views
If you have other Ideas add them below and I will see how they work too. To give everyone the most time to work on entries the voting will close Monday 03/30/12 and The contest post will be that day. The contest will run till Sunday July/1/12 and voting will be the week after.
Last reply by robcat2075, -
- 1 reply
- 722 views
How do control where Baked Surface Decals get saved to? Right now it is my "Library" folder and not the folder the model was saved to.
Last reply by mtpeak2, -
- 9 replies
- 963 views
Hey guys, I don't know if this is a bug and worth reporting, but just recently I've noticed objects aren't staying where I tell them to be. Let me explain, I've been building a throne room and I want a row of pillars running down the centre of the room. I've positioned a pillar and then to make sure the next one lines up I go into the properties, get the x co-ordinate and enter into the next pillar. I repeat this for say the next 5 pillars with just the z co-ordinate changed. So here's the weird thing. Say I set all the pillars to x=90 all along the row. If I then click on say pillar 2 its x co-ordinate may have shifted to say 89.89 or 90.12, just a random shift to t…
Last reply by Wildsided, -
- 6 replies
- 678 views
Is there a reason why particle sprites don't show up in Render Lock Mode (shiftQ) but their shadows do? And how much memory can A:M use in the Mac version? I have 8GB but A:M never seems to use more than 1 or maybe 2 at most. After what seems like only an hour or two trying to work with the Rear Window set things really start to bog down. Edit: OK ignore that last bit about the set. I'v deactivated and/or hidden as many of the set models as possible and things are running much better now. I just have to remember to turn them all back on again when it comes time to finally render!
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 6.6k views
From the new v17beta 02 .. This should be huge for cloth users. Steffen has added an option that somehow makes work a strategy that I've tried before with only slight success... drastically upping the number of time subdivisions that SimCloth uses. HiRes ON temporarily increases the frame rate x 10 while the simulation is running. If you have Sub Steps set to 3, Sim cloth will now calculate the cloth's motion through 30 steps per frame instead of 3. The Cloth moves less per step, giving A:M more chance deflect CPs before they become unsolvable intersections. In theory just setting Sub Steps to a 10x higher number should have t…
Last reply by robcat2075, -
- 2 replies
- 675 views
Hello, I'm running windows 07 64 color, I have v15 on the cd, this weekend i upgraded to v16. and the activation key is not working, I'm getting error messages like, server status(-134 no such file or directory (error 2) bad parameter passed to RLMfunction (-123) bad return data from webserver (no status) (-134) no such file or directory (error:2) I have sent a email to support, but while i'm waiting, i know they have thier hands ful. So in the mean time i lost the v15.oj+ upgrade. i went to FTP directory /pub/updates//windows/ at ftp.hash.com ftp://ftp.hash.com/pub/updates/windows/v15/ i located the v5cd- but as i'm running in…
Last reply by kwhitaker, -
- 1 reply
- 590 views
Hi, First I'm on AM V14c which probably won't matter in this case as this will probably be a memory exercise anyway. I've rigged characters in AM 14c using TSM2 before just fine but this time I got an error when I did the rigger. I did the builder, the flipper but when I did the rigger it said "No System Found"??!!?? Anyone?? Thanks so much, Rusty Edit: BTW, I can't find a manual so I'm doing this all from memory which might be the problem.
Last reply by robcat2075, -
- 3 replies
- 573 views
Last night I spent two hours pushing CPs around in a new Pose, then i saved my model again. Then I noticed I hadn't been working in a Pose window, I had been moving the CPs in the model window! There's no amount of pressing "undo" that would save that situation. Fortunately I always save in incrementally numbered versions with brief descriptions of what was just done so it was easy to go back to the last version of the model before I made that ghastly error. I rarely need to go back to my old versions but about two or three times a year I'll do something spectacularly bad like that and I'm glad they are there.
Last reply by Gerry, -
- 2 followers
- 25 replies
- 3k views
So I have purchased the subscription and downloaded the software. Did the installation and got through that hurdle. Now I am up to the 'The Door's Stuck' tutorial in TAoAM and have run into a little snag. It tells me to go to the projects tab in the library and get the project for the tutorial. um...the projects tab is empty. Is there a link to download the extras?
Last reply by ReubenM, -
- 1 follower
- 14 replies
- 2k views
When will v17 be available to the rest of the community?
Last reply by John Bigboote,