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- African grey?
- By Fuchur,
916 topics in this forum
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- 5 replies
- 606 views
Having issues in later Versions to render previews. It asks for a null, than just creates an empty AVI in the Temp folder. Rendering a larger region with multipass in the choreography fails. Also the MDD export does not work. The MDD, OBJ and LWO files all have different point counts. Hooks create 2 points instead of merging to one, and with 4-point subdivision export 5 point patches will add 5 extra unmerged points. I tried it on different computers with Windows 7, but always the same issues. If someone had the same problem and a solution, I would love to hear about it. Thanks, Rolf
Last reply by Bobby, -
- 10 replies
- 476 views
I have a model of double swinging doors with bones and poses that I want to import multiple times into a new model. After the import, I can select all the CP's and translate and rotate them into my desired positions but the bones stay anchored at their imported positions. Is there a way to move the entire model, bones and all, within a model? I'm fairly certain the answer is "No" but I thought I'd ask before doing the grunt work or installing them in the chor.
Last reply by R Reynolds, -
- 2 replies
- 310 views
Here is a screen capture of the status bars of two instances of A:M They are both running the same cloth simulation with the same settings. The lower left one highlighted in green was started first. The upper right, in yellow, was started second and quite a bit later. The first instance (green) is bogged down in absurdly high numbers of substeps for each frame. The second instance (yellow) is sailing through with far smaller substeps needed for each frame and getting done faster. Same computer, same project, same settings.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 690 views
Hello, I had an idea about an animation I'd like to do which I'm trying (probably unsuccessfully, knowing me) to keep fairly simple. It involves basically one thing that I want to make sure is feasible before moving forward. If not, then I need a Plan B. I have a round hole in a flat surface. For part of the animation, I want the round hole to morph into a square hole, and then back to a round hole. Is that something that can be animated? Thanks
Last reply by WolfsongCG, -
- 3 replies
- 330 views
I've been itching to start up creation of a game and thought AM could be a great tool to create the art for it, particularly characters, objects, maybe even tiles and environment stuff. I did a search and found info about 3D models (for Quake, etc), but I didn't find anything specific to creating 2D art. It would be from a side view, so a flat, orthographic camera would be necessary for sure. Are there any resources I've just not found yet on how to set up a scene for something like that? Thanks
Last reply by robcat2075, -
V12.0n
by Guest totallyprofessional- 1 follower
- 8 replies
- 983 views
I purchased the V12.0n disk back in '06 and used it frequently. when trying to install the program on my laptop the program does not launch from the disk. troubleshooting says its not compatible. I have run the setup and installer run multiple compatibility modes and run as admin per the recommendations of the troubleshooter but no luck. any steps forward or am i locked out here?
Last reply by AniMattor, -
- 1 follower
- 3 replies
- 451 views
Hi all, I have Animation Master Millennium, v8.0 (I'd have v8.5 if my housemate hadn't shattered the CD). I still have my serial number, and I think I may even have the manual still somewhere. Is there a way to order a replacement CD of 8.5, or download any updates to 8.0? I still have v8.0 as it came on CD in February 2000. Thanks!
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 429 views
Hello, I reinstalled Windows over the weekend, and just got AM reinstalled today. I'm having a really strange glitch with it that didn't happen before. When I try to move around UI elements, toolbars, dialogue windows, and such, the outline of the element I'm moving is offset by quite a bit, and it's impossible for me to place it where I want. I have no idea what is causing this. I tried restarting Windows, and uninstalling and reinstalling AM. Neither thing fixed it. Luckily, I was able to capture the outline bit in a screengrab. I added a red oval where my mouse cursor was. So, you can see what I'm talking about. Adding and editing splines works …
Last reply by WolfsongCG, -
- 5 replies
- 479 views
Rob- I came across a puzzle that you might help with. I am trying to "grow" a molecule, segment by segment, almost like a time lapse thing, but I can't figure out how to control the slow growth of each segment using pose sliders. Maybe there is a smarter way...see you at noon. Tom Molecule.mdl
Last reply by KingVidiot, -
- 1 reply
- 1.1k views
The voting is closed. Now we await the results video! While you are waiting, consider... A compelling collection of creative computer compositions commendably completed for... Finish the Unfinished! You may still peruse the contest entries below You may still click on any image to see it full screen. You may still see the entire collection as a slide show by clicking on the first image and using the arrow tool at the right side of the screen to advance through the images. (I'm not sure if this works on a phone but, of course, you're not looking at these wonderful images on a tiny phone anyway!) Wireframes are still included…
Last reply by robcat2075, -
RLM error -3
by Guest Frederick- 5 replies
- 542 views
Hi. When I try to open A:M it comes up with a contact support message. No way to enter my new subscription license number. What can I do to get it running again?
Last reply by Jason Simonds, -
- 0 replies
- 448 views
I have a suggestion for making the grid line display more useful (IMHO) if Steffen can manage it. Here is a typical grid setup for me; grid lines every 1/16" with a highlight line at each inch. Another typical grid for me is lines every inch with a highlight every foot. If I zoom out from this screen mag, at some point AM decides that the smaller grid squares can't be resolved on my monitor and whole grid is turned off. It would be useful if only the small grid was turned off while the highlighted lines remained. If you continue to zoom out, eventually the large grid also turns off.
Last reply by R Reynolds, -
- 3 replies
- 594 views
Hey everyone. I'm having to copy/Flip/attach a character model. The center line cps are not on 000. Is there a quick way to move the center line of cps to CENTER 000????
Last reply by robcat2075, -
- 4 replies
- 556 views
I recently started doing lots of large (for me anyway) rendering jobs on my Dell Windows computer I purchased the end of last year, which has an Intel i9 processor. The i9 processor has 8 cores (most desktop i7s have 4). Each core can run two threads of normal programs, but each has only one math processor. As a result, you can run 8 NetRender Messengers (slaves) at a time, as rendering is all math. I'm getting 45 seconds of animation (1,350 frames) at 720p rendered in a little over two hours! The last time I was rendering large numbers of frames (on a dual-core machine a few years back), it would take around 18 hours to do a similarly sized batch. I've found t…
Last reply by Vance G, -
- 3 replies
- 520 views
I'm having issues in v19o with rendering normal maps on non-rectilinear patches using anything thing other than a final camera render in a chor. At the top of the attached image are shown five flat surfaces. The left-most four patcher is similar to the surface that I was modelling when I discovered this. The next three surfaces have the same outline but each is built with a different patch layout to see its effect. The right-most surface is a reference square 4x4 patch plane. All patch normals are aligned. The same normal map image is decaled to each plane. Isometric views of these five surfaces are rendered as 5 pass progressive or 16 pass final in a modelling …
Last reply by robcat2075, -
- 1 reply
- 380 views
The Master_64.MAC file seems to store keyboard shortcut customizations. Does it store anything else? And where are custom screen Layouts stored? @yoda64
Last reply by yoda64, -
- 3 replies
- 551 views
While working away, my new spline creation suddenly started snapping to the grid. I can’t get rid of this behaviour. Editing is fine, it’s just upon creating new control points. it’s making things difficult. Do I have to reinstall AM?
Last reply by robcat2075, -
- 3 replies
- 541 views
Hi everybody, I think everybody knows that and it just recently drove me nuts again... this small little stand for keyboards which break and a totally fine keyboard is just no longer pleasant to be used and you would need to throw it away which is totally wasteful if you ask me... So I bought a thousands of dollar 3d printer and printed something out to get over tha... Not really... it has been used in many, many instances like that over the last 7 years or so and I think it should be fine today especially if you count in the fun I had with it . Here is the result and the broke part in an very macro version which does exactly what it should :). I am cu…
Last reply by Fuchur, -
- 16 replies
- 1.5k views
I purchaced AM two days ago but can.t find a download anywhere .allways used to be in latest updates forum
Last reply by steve392, -
"Wrong Host for License"
by Guest KillerBeanFan112- 9 replies
- 801 views
IT ALWAYS KEEPS ON SAYING THIS!!!!!!!!!!!!!!!!!!!!! WHAT SHOULD I DO??????????????????????????????????????????????????? PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT SAYS wrong host for license wHaT dO i HaVe To Do??????????????
Last reply by Jason Simonds, -
- 10 replies
- 862 views
The function of "Clone CP Weights" is to copy the CP weights from one model to the exactly matching CPs in a target model. Question: What is the purpose of the checkbox for "Reassign target model CPs"? If I uncheck it, no CP weights get changed, which is the same as not using the plugin at all. @yoda64 I did watch the tut by @itsjustme but I didn't see it address that questions.
Last reply by robcat2075, -
- 5 replies
- 668 views
I am not sure if people are aware of this, but I just did a small test and it works... You can even use one decal (UV set) to layer color maps with transparency over each other. Not sure if it helps a lot (maybe with 3d painting it could be nice for instance to animate wounds or skin changes or something like that?) but it was an interesting thing for me... Best regards *Fuchur* video_stacking_color_maps_on_each_other.mp4 decal_texture_layering.zip
Last reply by Fuchur, -
- 4 replies
- 749 views
I've just noticed that most of the time A:M tells me how many Frames Per Second I currently have. But sometimes it tells me how effective it would be as a sun block...
Last reply by Fuchur, -
- 3 replies
- 515 views
Hello, When I move an object : 1 - can I move from an object marker to a world marker? 2 - Can we constrain the movement of an object on a specific axis ( x,y,z ) ? thanks
Last reply by Fuchur, -
- 1 reply
- 589 views
How many times has this happened to you? You line up the perfect Birds Eye View to move that spline or rotate that bone and then you realize you need to go to a different Birds Eye View to hide some mesh first... and then you'll need to refind your current view! D'oh! Or maybe you sneeze while you're Turning the view and everything spins away to who-knows-where! Gah! If only you could get your view back! When you are in a standard Orthogonal view the Numberpad 7 key will take you back to the last-used Birds Eye View... but that doesn't work when you're already in a Birds Eye View! You need the amazing Birds Eye View Queue! …
Last reply by Rodney, -
- 1 follower
- 10 replies
- 879 views
Hello, I am in the process of testing bone stresses with AM. I do fairly empirical tests and it lacks efficiency in some cases because I do not really understand what the constraints correspond to in terms of parent / child links. Is there a list, or a table summarizing the context of action of each constraint? It would be much more efficient for me! thank you in advance
Last reply by robcat2075, -
- 1 follower
- 39 replies
- 2.5k views
Hello, Do you have on youtube (or other), a simple example of UV unfolding with a cube? I understood a procedure but I am not sure: 1 - Create groups 2 - create poses where we unfold these groups 3 - Grabbing the unfolding screen 4 - create your UV from the grab 5 - place the image as a decal on the "open" pose. 6 - remove the pose so that the character returns to its initial shape. It would seem logical but relatively ... artisanal greats
Last reply by robcat2075, -
- 2 replies
- 536 views
Hello Hashers- Was interested in playing around with the Treez plugin using V15 but can't locate the plugin. Does anyone have a link? Thank you, Tom
Last reply by Tom, -
- 8 replies
- 983 views
This is the first time I've ever seen this (v19.0o). Attached is a model of what will ultimately be the hinge on the back door of a 1950's vintage truck trailer. The attached image shows that it has one strange patch that doesn't respond well to "refind normals" which has the effect of pointing its normal opposite to all its neighbours and messing up the smoothness of the surface. The only way to correct it is to select just the patch and flip it's normal. It's not much of a bug but can Steffen fix it? Fruehauf_hinge.mdl
Last reply by yoda64, -
Help me, please! Key Activation.
by Guest Ricardo- 1 reply
- 555 views
Dear friend! What is my key activation? I did make download your software, now! Sorry, and do not English - I speak portuguese! thank you!
Last reply by Fuchur, -
- 6 replies
- 799 views
Hello Hashers- I have a choreography with multiple windows open and they have thin red borders inside (see pic). When I click inside the window, the red borders disappear and then come back. Simple question....What are the red borders signifying? Thank you in advance. (I'm sure it is simple but could find no info in manuals or online) Tom
Last reply by createo, -
- 1 follower
- 8 replies
- 897 views
not mobius https://youtu.be/VH-Mr7-4jkI MOBIUS3.mp4
Last reply by fraizer, -
- 4 replies
- 834 views
I've found something strange about v19n progressive and final renders. When you model old railroad vehicles you use a lot of rivet heads. The most efficient way to model a rivet head is a four patch circular quadrant bent into the right shape using bias. Sometimes to get the right look for such a simple shape I add a material to the rivet group with just the Normal Weight parameters set to less than 100. v19n doesn't play well with this parameter. The attached image show examples of rivet head renders. The first two image columns show the models rendered three ways in v19m with the default normal weight and normal weight = 1. These are the renders I've been gett…
Last reply by R Reynolds, -
- 3 replies
- 602 views
Hello Everybody :). I would like to wish you all a merry christmas (or whatever you are celebrating these days ). Most in the US are going to celebrate christmas tomorrow, but here in Germany the 24th is most often even more important than the 25th. Best wishes, best luck, stay healthy and have great holidays with your close family everybody :).
Last reply by robcat2075, -
I can't download my HASH software from my email.
by Guest Walter Mercado- 2 replies
- 538 views
Hi, I'm Walter I purchased the HASH software, and I can't download the software from my email account which is suppose to be a digital download.
Last reply by Fuchur, -
- 2 replies
- 527 views
Question for Rob: While improving the lighting today [at Live Answer Time] for Johns picture, we adjusted a bunch of global ambiance parameters. It seems that the Global Ambiance parameters can be adjusted from various places-, Camera or Choreography or Rendering all have inputs. What is the correct sequence of adjusting the Global Ambiance settings? Which Setting is the most important ....and then do you work your way "down the tree" to make further adjustments? Any clarifications are welcome. Thanks, Tom
Last reply by Tom, -
- 1 reply
- 798 views
Hi everybody as in each year there is a new advent calendar for 2020 again which has been created with the help of Animation:Master again. Not everybody might know what a advent calendar is: The calendar runs from the 1st of December to the 24th and each day there is a small little door which can be opened to receive a little gift. Most of them are chocolate in general, but there are many more from toys (not only for children sometimes) to anythin else. As I am working in an advertising agency in this calendar we show you a new funny, thoughtful or just well done commercial each day. (no, those are not all from us or something... those are just great…
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 1k views
Hey, bug hunters! Unzip this zip, try this procedure out, and tell us what happens along with some info about your graphics card. Cottage097b.zip Thanks! A video should appear immediately following this sentence: clip4998DecalJump750.mp
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 655 views
I'm trying to freshen up my older models. Most are importing pretty well. I have one (ver 9.1), so far, that causes A:M to crash before it fully loads. It's not a big or complex model. Is there a way to step through the load to find out where it's hanging up? Is there some sort of conversion tool somewhere? I looked at the text of the .mdl file, which was not corrupted. First glance, all looked normal.
Last reply by A:M Dave, -
- 23 replies
- 1.6k views
I just tried installing v19m. I find moving and joining cp's in a small 600 patch model in wireframe mode to be painfully slower compared to v19e (still my favorite). It reminds me of the performance you get in v19e with a multi-thousand patch model with real time shading turned on. The cp's pausing between moves in large discreet increments as all the patches are constantly refound. Am I missing a new option that needs to be turned off?
Last reply by Fuchur, -
- 10 replies
- 1.4k views
Re: our discussion today of buffers in OpenEXR... Here is a tut that shows how to make the detail of an OpenEXR depth buffer visible to the naked eye... A subsequent test of OpenEXR render in v19 and v17 indicates something is wrong in v19. For now, do your OpenEXR Rendering in v17 if you need buffers.
Last reply by robcat2075, -
- 1 reply
- 1.8k views
Sometimes Markers don't show in the Chor I've found that it has something to do with a particular object being selected or not selected. Markers showing while "Shortcut to Lot" is selected... Markers not showing while "Shortcut to Lot" is not selected... I've reported the bug. For now, I was able to make the markers appear without "Shortcut to Lot" being selected by deleting its keyframes and remaking them. Fortunately it didn't have many.
Last reply by Tom, -
- 5 replies
- 2.1k views
Hello- SumiV15Test.prjHere is a suggestion for the question of the day. Trying to use the Sumi PlugIn for V15 and am not sure whether I am doing the procedure incorrectly or whether the plugin Simply doesn't work anymore with this version.
Last reply by robcat2075, -
- 3 replies
- 2.3k views
Does anyone recall a plugin that would distribute instances of a model along a spline? I tried Simple_Scatter but couldn't get it to work.
Last reply by robcat2075, -
- 4 replies
- 3.3k views
I think your idea of having objects appear sequentially is brilliant but I can't seem to get it to work. Here is a embedded project of a top hat with things appearing, but they seem unaffected by the force. Any suggestions? TopHat.prj
Last reply by Tom, -
- 6 replies
- 3.6k views
Here is a sumi tutorial for anyone interested. Sumi Tutorial.doc
Last reply by Tom, -
- 1 follower
- 8 replies
- 4k views
Hi all, I'm trying to add decals with transparent backgrounds, as I've done many times before without problems. I create my decal in Photoshop CC and save as either TGA or PNG. PNGs come out with a black background; TGAs with white. I've tried all options in save options, but no change. I admit to being rusty, but I'm sure I'm doing this the way I always did. Any suggestions gratefully received!
Last reply by robcat2075, -
- 5 replies
- 4.2k views
Hi everybody, since we are more or less all wearing some kind of mask or faceshield nowadays, it sometimes is a little bit harder to see the expressions on peoples faces who are wearing masks. On the other hand faceshields are little bit less effective concerning filtering moisture out of the air. So recently I thought of a little concept to combine those two tools together with the help of Animation:Master and my Makerbot Replicator 2. Hope you like it :). More can be seen on my blog article here: https://www.patchwork3d.de/blog-5-en/mask-with-integrated-face-shield-or-how-to-show-mouth-expression-despite-corona-and-the-obligation-t-1080 Best rega…
Last reply by Fuchur, -
- 10 replies
- 4.3k views
Hello All- Trying and experiment and not sure if it is possible. I have a cube with another smaller cube making a Boolean cut inside the large cube. I also have a blue cylinder sticking out of the cube (like a pipe sticking out of a wall). I would like the blue cylinder to be unaffected by the Boolean cut.... but as you can see by the picture, the Boolean cut effects everything (notice hollow area on blue cylinder). The question is, ....is there a way to make a Boolean cut selective to only one object in a scene, while ignoring other objects inside the "cut area"? (I tried playing around with different bone hierarchies but, no luck yet.) Thanks for a…
Last reply by robcat2075, -
- 5 replies
- 3.9k views
Thanks to Rob for another tutorial! BTW- I decided to compare the older "Rigid Body" and the "Bullet Rigid Body " using identical setups and there is quite a difference. I'm not sure why that is but it is something to play with. Tom Comparisons.mp4
Last reply by robcat2075,