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- African grey?
- By Fuchur,
914 topics in this forum
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- 25 replies
- 1.7k views
OK, this is a long shot. Is there a way to automatically apply key frames to a percentage pose slider. For example; If I manually move a bone from point A to point B in an action, that animation would then automatically move a pose slider a certain percentage based on some predetermined association (x translate of bone1 from -5" to 10" moves the pose slider 0 to 100%) This may sound like a strange need, but I have been using A:M to program animatroncs with the majority of the control generated through key framed poses exported through an A:M action file. I am looking to combine the pose sliders with an IK rig, but I want that IK rig to drive the pose sliders in a …
Last reply by itsjustme, -
- 2 replies
- 534 views
I've very lax in loading the latest versions and have been using 19.0e since it came out. I just installed 19.0j and upon starting AM got the error message: "Unable to load plugin" (followed by a sequential list of all the .atx and .trb files I bought from EnhanceAM) "The specified procedure could not be found". I made sure this version was looking in the correct folder. I loaded v19.0i and got the same result. I don't have ver.g or ver.h but ver.f had no problem loading them. Do I need to supply a sample EAM .atx and .trb file to determine what broke?
Last reply by robcat2075, -
- 1 reply
- 532 views
Down at the bottom of the screen forum members should start to see social media icons for various platforms. With those icons, A:M Users should be able to share the posts here in the A:M Forum with all their friends and relatives. Please let us know if you have any issues with that feature and we will investigate.
Last reply by Rodney, -
- 0 replies
- 586 views
Due to recent update of forum permissions some are experiencing lack of access. It is reported that logging into and out of the forum is resolving this issue.
Last reply by Rodney, -
- 5 replies
- 836 views
I heard a rumor Mac Catalina has been released. Hopefully some brave soul is testing Animation:Master on it. Crossing fingers and hoping things might actually be better than worse.
Last reply by robcat2075, -
- 2 replies
- 666 views
Can anyone explain this? This model has drop-on Poses made for common hand poses like fist, rest, hyper-extended... I made the Poses for the right hand then copy-paste mirrored them to another Pose to make the left-hand version. That worked for all of them except "Salute" Why do the bones not mirror correctly for that one? Loyd_031dx hand mirrorTests.prj
Last reply by robcat2075, -
- 3 replies
- 648 views
I've usually used a mouse with Animation:Master just because that is what I learned with and that is what I know best but... I'm leaning into using a pen and need to get it fine tuned and optimized for working in A:M. Any suggestions/recommendations?
Last reply by robcat2075, -
- 10 replies
- 971 views
LC Baby F.mdl TLC S3 Baby 003C.act Trying to finish The Learning Curve but, having a lot of problems. Slowly sorting out most of them but, this one is proving difficult to trace. Because it started with an old model, a the finger poses were done using skeletal mode. I know now, thats not the way to go but, not then. The scene was animated as as an action and i seemed to go ok until I checked the right hand. The fourth finger ( the pinkie ) was completely skew wif with the three bones at complete variance to each other. Went back and corrected the model, and the settings in the pose controls but, when the corrected model is used the variance i…
Last reply by robcat2075, -
- 0 replies
- 620 views
We were talking about overlapping motion in DavidDenzill's recent thread. This PRJ lets you experiment with overlapping motion and quickly see the result. HeadBanger03.prj open the PRJ open Action2 and look at it from a side view. I have keyframed the two extremes of a head-banging motion on Rabbit... up-down-up-down-up-down... play it! It's motion but it's stiff! Next, grab the keyframes for Head and Neck and slide them a couple frames later. (Hold down the SHIFT key and drag a bounding box around the keyframes you want to move.) play it! Suddenly, what was stiff is now flexible! Try three frames... four... five.…
Last reply by robcat2075, -
- 33 replies
- 2.2k views
I bought some extra nodes. Now... where do i find the instructions on making them work with an additional networked computer?
Last reply by Fuchur, -
- 0 replies
- 589 views
Trying to finish off the Learning curve, using V18g in OSX 10.85. Made some modifications to one of the models, saved it as an iteration. Looked ok visually so tried to test it it as a render using the action window previously worked in. When I tried to do a quick render, the process seemed to stall, with the message appearing, "calculating the visible patches". That went on for some minutes and eventually aborted that render. Tried again, the render crashed the program. Opened up again, same project, same settings, same problem with calculating the visible patches. Went out to do some food shopping and leave it to get on with it. Ju…
Last reply by Simon Edmondson, -
- 3 replies
- 1.3k views
I have never seen "Joyride" before! Created c. 1989-1991. Former Hash programmer Ken Baer has written some historical notes below the video. See "Joyride" on FaceBook
Last reply by ClarkTMN, -
- 2 replies
- 667 views
I have no experience of rigging so, when I adapted a model from a DVD some time ago, went with the rig installed I've insterted an extra bone since then ( for the lower torso, but thats not giving problems). Have lined up the feet and the legs in the model window but, when animated in an action window a twist or distortion appears in the ankles areas. Could someone kindly suggest what the problem might be and how to correct it ? Thank you for your time. simon LC Baby C.mdl
Last reply by Simon Edmondson, -
- 5 replies
- 831 views
Try loading this project and do an onscreen render from the camera view. simple cyl01.prj Do you get anything other than blue sky? I just get blue sky. Other projects load and render normally, but in this one the ground and model don't render. What is different?
Last reply by itsjustme, -
- 2 replies
- 820 views
Keep your eyes peeled for the Summer 2019 Image Contest topic announcement! It's coming...
Last reply by Wildsided, -
- 3 replies
- 628 views
What is the procedure for updating the "Display Help for current property" feature in A:M? Many basic items are still "Not documented yet" There is an "edit" button, but how does an edit I make get incorporated into the regular distribution and how do we know that it even should be?
Last reply by Fuchur, -
- 5 replies
- 927 views
on the Choreography and choose plugins>SimulateSimcloth. Why does the orange cloth fall through the green deflector object? BrontoNeckTest05.prj
Last reply by serg2, -
- 9 replies
- 832 views
As mentioned elsewhere, have been having a lot of tech troubles recently, had thought they were behind me now and to get on with something new(ish) but have hit a problem with alpha channels in TGA files. First a bit of background. I'm working in V18 within OSX 10:8.5. on a Mac mini, I7, 2.3ghz with 4Gb of Ram. Just rendered two scenes to TGA with the figure set against an empty background ( ready for compositing later ). All was well until I opened them in Photoshop, to find that the background had rendered as black rather than transparent. When selecting the background and deleting it, the Alpha transparency is there but, ideally, don't wish to do tha…
Last reply by Simon Edmondson, -
- 0 replies
- 711 views
I just updated to the latest Mac OS and wanted to let the Mac A:M users know what to expect. As expected, A:M is NOT really usable in Mojave. Many things still seem to work, but the primary problem is that the Project Workspace is unclickable. It's responsive in that selecting something in a model window or choreography will highlight the specific element in the PWS, but no amount of clicking on it will allow you to select it or interact with it via the PWS. Fortunately, the menus and item specific pop-up menus are still functional. Most of the other windows do seem to function: Timeline, Properties, Poses, etc. Some of the tool panels are also unclickable. …
Last reply by largento, -
- 2 replies
- 663 views
If you are not using A:M's automatic back up feature you are missing out on a huge convenience. There have been many times when I've made a mistake that was too many steps and too many window changes to back out of with Undo. Having the last hour of of my work archived in five minute increments and being able to go back and find the last version before I made the mistake has saved a lot of rework.
Last reply by robcat2075, -
- 14 replies
- 1.3k views
After several months of frustrations with El Capitan, 10.11.6, I was obliged to upgrade to Mojave, 10.14.4, today. One of the reasons I had been reluctant to do so had been the question of compatibility with AM. Haven't tried it fully yet but, on opening it for the first time, a message from Apple flagged up saying it was not entirely compatible with Mojave and to contact the developer. The first thing noticed was that the drop down buttons in the PWS didn't seem to work. Could move the bones in an action but, not close down the drop down lists. Is there a patch available for V18 or a workaround? Thank you for any help. simon
Last reply by robcat2075, -
- 4 replies
- 677 views
Last reply by robcat2075, -
- 3 replies
- 655 views
For whatever reason, the program had the cobblestone pattern going one way to the left of the canal that the Bridge of Sighs spans and another way on the right side. I could not rotate the pattern to the right until I split it off from the one on the left and rotated it. I gave both the same properties, but for whatever reason the texture on the left ends up much darker than the pattern on the right. I am using Version 18 of A:M. I am also interested in knowing if there is a control for darkness of a texture and where that control is. Here is the example I am describing:
Last reply by Pitcher, -
- 1 follower
- 12 replies
- 1.9k views
Hey- anyone noticed the 'depth images' that are all the rage on Facebook right now? Here is a instructional sheet (not mine) I found regarding how to do it, and of course my first thought is... we can do this in A:M really easily with the depth map render! I am out the door for the weekend or I would whip one up... anyone else that wants to be the 1st- HAVE AT!!! The Facebook depth effect is an image that as you scroll over it... on your phone or desktop, appears to have a multi-plane that is driven by your scroll. The image is built by Facebook as you load-up 2 images... your RGB color image and a depth greyscale image.
Last reply by robcat2075, -
- 2 replies
- 823 views
Me again Guys, had some problems and now needing to reinstall. Where can I find version 18 for a Mac?
Last reply by Walter Baker, -
- 0 replies
- 649 views
For a while, it was going to be Planes, Trains, Automobiles... and Flying Saucers! FlyingSaucers1000.mp4 Someone asked me if the Image Contest winners had been announced yet. No! I am tediously slow at getting the announcement video done. Hopefully real soon now...
Last reply by robcat2075, -
- 15 replies
- 1.4k views
Presently trying to edit the F curves on an animation sequence and having all sorts of "fun" doing so. Can anyone kindly suggest a broad strategy for going about the process?. Mainly trying to stop feet going through the floor plane and smooth out positional changes as it approaches or moves away from the keyframe. If I adjust one bone until it works, it inevitably affects the position of another. Its probably age catching up with me but, it can get very involved and confusing very quickly. I wondered if there was a fairly standard way of approaching the problem, such as starting where in the bone heirachy, what type of interpolation to use. I appre…
Last reply by Simon Edmondson, -
- 6 replies
- 821 views
Looking at getting a workstation and if I do I want to transfer my sub over to that from my laptop. Is that possible, huge pain? Thanks, Ken
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 1.2k views
Hey there, been using AM since the early 90s and recently upgraded to Windows 10 on my main PC and the security features on my old CDs no longer work. I will be keeping this PC for at least another few years and wanted the never expires option tied to a single PC. But I don't see it on the store and when I finally do upgrade to a new PC what is the process to transfer the license to the new PC? Thanks!
Last reply by MAYAman, -
- 2 replies
- 622 views
This has happened before but I worked around it. If possible, I'd like to avoid it happening again. I animated my flour dancing. When it came to editing it to avoid mesh penetration, found that, in the choreography, there were two sets of keyframes to adjust. Can someone kindly point out the problem and how to avoid it in future? Thank you. simon
Last reply by Simon Edmondson, -
- 2 replies
- 789 views
Goodday all. I have downloaded 19g and netrender is giving error message. I have loaded the correct project, chor, camera, output location, etc into netrender. As soon as the render process starts a error appears. The error message says files (.act .mdl) are missing for my project. Netrender is searching in the c:\Program File\Hash inc\v19\Data\Material\..... for action and model files for my project. I have not saved my act and mdl file in that location. Why is netrender searching for it in that location. The act and mdl files for my project is saved in my 'document' folder. How do I tell netrender to look in my document folder? When…
Last reply by DavidDenzill, -
- 9 replies
- 1.1k views
I'm wondering if there will be a new one. I'm constantly finding myself making or looking for new scenery, especially buildings. I for one, would be happy to contribute some models. Is there enough interest in the community?
Last reply by Rodney, -
I have v19 og but cant find the bullit plug in plug ins I go to plug in wizard but its not there ,can I dl it somewhere
Last reply by steve392, -
- 4 replies
- 830 views
A fine New Year to you all...
Last reply by robcat2075, -
- 3 replies
- 671 views
I needed to make a reference image for some characters and when I imported some older models that use the old rigs I see the bones are assigned and weighted but I can't pose the characters. Just the bones move in the chor. Did something change that I missed? Thanks
Last reply by robcat2075, -
- 5 replies
- 1k views
Hey everybody, I just wanted to wish you all a very Merry Christmas with a small little card created in A:M :). Best regards, have a nice celebration and keep on splining *Fuchur*
Last reply by John Bigboote, -
- 9 replies
- 895 views
The subject of Desired Gamma came up and I was unable to get my software to cooperate at the time, so, I made an attempt at a video explanation of the little I know that I am posting here along with the Projects used and renders. One thing I still don't think I got across in the video is that if you are working with 2.2 gamma images, the gamma correction can get re-applied automatically with each iteration causing the image or portion of image (and colors) to lighten. Anyway, here is the video and Project files. Hopefully, it is helpful. Desired_gamma_testing.mp4 Desired_Gamma_testing.zip
Last reply by robcat2075, -
- 0 replies
- 707 views
You probably have noticed that Z-buffered Kleig light soft shadows (most of what we use) are not rendering soft. Shadow cast on Ground Plane... However, it turns out that models can shadow themselves correctly. So... Use the Grid wizard to add a flat plane to your model and give it a bone that is independent from everything else in your model. In the Chor, constrain that bone to the Ground, then set the Ground to OFF. You can scale that bone to scale the plane to be as large as you need. Shadow cast on plane that is part of model... Of course this won't work when you have more than one model in a chor. For t…
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 857 views
Today, December 16, is the day to be getting in your "Planes Trains Automobiles" image contest entry but if you're running late on your entry due to computer problems, holiday stress, carburetor trouble, termite attack, egg nog or any other mysterious phenomenon... send me a PM and I will gladly hold the entry bag open for you!
Last reply by Fuchur, -
- 2 replies
- 1.1k views
Helmet hair, with displacement map
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 994 views
I'm attempting to add parts to a model in a choreography using multiple actions, each action containing many action objects. When I add the first action, all the objects within it appear in the chor. But if I add another action, the previous one disappears. I read the manual about action objects and assumed the problem was related to "Hold last frame", "Transition to next action" and "Blend method". I thought the best combination was ON, ON & ADD. However I can only see one of the actions if the "Hold last frame" of the other is turned OFF. What am I missing?
Last reply by R Reynolds, -
- 3 replies
- 877 views
I have no idea why this doesn't work. 🤔 Anyone know what has gone wrong? I can make the copy I need by making a whole new selection on screen, but why doesn't selecting it with the Groups work? PRJ: Gremlin67HatchOnly.prj clip4391CopyPasteTrouble.mp4
Last reply by Malo, -
- 12 replies
- 1.3k views
This test model has several groups, each with a different color, and one "all" group, containing a gradient material, that overrides the color groups to make a gradient from black to white. GradTest01.prj Is there a way to key off the influence of the "all" group on a certain frame to let the native colors of the other groups show through?
Last reply by robcat2075, -
- 4 replies
- 809 views
Just refreshed my copy of Animation:Master and find myself feeling that old desire to do some splining... just in time for the current contest? Hmmm.... perhaps! A:M subscription updated... check. Brand new shiny forum... check. Gallery to fill... check. Stories to tell... check. Here's hoping I can dive a lot more deeply into A:M in 2019 than I did in 2018... yikes... I didn't do much. And the scary thing was that I had a whole lot of 'free time' to devote than previously. It wasn't wasted time but it also wasn't very focused. I don't imagine I'll be a lot more focused in 2019 but I do hope to be a whole lot more productive.
Last reply by Rodney, -
- 7 replies
- 889 views
I'm trying a test on the mix files while waiting on something else. Working in V18 under OSX 10.11.6 Have set up the models to use 50% of underlying colour, they render as a quick render in a model window but, when I try to render them out in a chor, just the alpha channel is there, no lines. Is there a setting I might be missing? Thank you simon
Last reply by robcat2075, -
- 4 replies
- 985 views
I have heard alot about it,but never really knew what it was for ,surfing on youtube ive seen alot of programs exporting from one program to another and back,and I saw John Bigboote had just posted something about it for v17 ,and is it new in v17? ( Most videos were just timelapsed and did'nt explain anything)
Last reply by Fuchur, -
- 7 replies
- 953 views
I had created an action and placed a rotoscope to use as some movement reference. Saved my project, and when I came back and opened it a day later I found that the Rotoscope was not retained in my action file. This meant that my scale and translate settings (that I had not written down) were gone. This may have always been the case since I can't remember ever opening a rotoscope in an action window, but I was hoping that someone knew if this is an error or just the way it is. I did find that I could use Rodney's suggestion here to solve the issue, but it seems like a silly thing to not be able to hold the rotoscope settings. Thanks,
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 2.3k views
I'm working on rigging a character right now that has black bead eyes (like the Peanuts characters) that can track slightly around his face to give him the illusion of looking around. I'd like to add a bit of expressiveness to his eyes by adding equally simplified eyelids that would render as a flat line or an arc. To do this, I created flattened spheres and pose sliders to control their up/down and arc properties. I was just about to start with poses that would conceal the eyes as the lids close but stopped when I realized I was about to have a huge problem with this approach: if the eyes are looking anywhere but straight ahead, I had no strategy for making sure they sta…
Last reply by SplineSoup, -
- 6 replies
- 922 views
Hi there, the new forum design looks great! I didnT find a section for techincal questions though, so i put it here. and wheres the whats new button now? I am still on AM 15h and discovered surfacebaking bbut: sometimes it works sometimes it doesnt. Any ideas what factors might influence that. Ram and grapics and render power shouldnt be the problem. Maybe some oldtimeuser has made similar expiriences and found the solution? Thanks for any help
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.3k views
Hey, can someone check to see if creating a pose and editing it works correctly in version 19F? I'm in the middle of something and had to go back a version to get it to work, so can't make a choreography to report it. On the Mac side, it makes the indicator on the pose slider bar disappear. You can click on it and move around and things will happen, but the bar remains blank. On the Windows side, it seemed to appear while you were actually clicking on it, but then disappeared once you unclicked. It might just be something on my side, but wanted to make sure.
Last reply by SplineSoup,