Animation:Master Keyboard Shortcuts

v18.0
CommandDescriptionShortcut
File:New:ChoreographyAdd a new Choreography to the current Project.
File:New:ModelAdd a new Model to the current Project.
File:New:ActionAdd a new Action to the current Project.
File:New:MaterialAdd a new Material to the current Project.
File:OpenOpen an existing document⌘O
Project:NewCreate a new project
Project:OpenOpen an existing project
Project:CloseClose the active project
Project:RevertReturns the Project to its previously saved state.
Project:SaveSave the active project⌘S
Project:Save AsSave the active project with a new name
Project:Consolidate:Project as text file (*.PRJ)Consolidate the project as textfile in a different directory
Project:Consolidate:Project as zipped project (*.ZIP)Consolidate the project in a different directory and created a zip archive
Project:Embed AllEmbeds all materials, posteffects, models, lights, actions, and choreographies into the project.
Project:Delete empty foldersDelete empty folders
Project:Recent ProjectOpen this project.
View:Toolbars
View:Save LayoutSave a toolbar layout.
View:Load LayoutLoad a toolbar layout.
View:Delete LayoutDelete a toolbar layout.
View:Status BarShow or hide the Status Bar.
View:Project WorkspaceShow or hide the Project Workspace panel.⌘1
View:TimelineShow or hide the Timeline panel.⌘2
View:LibrariesShow or hide the libraries window.⌘5
View:PropertiesShow or hide the property panel.⌘3
View:Pose SlidersShow or hide the pose sliders panel.⌘4
View:CommunityShow or hide the Community window.⌘6
View:Property InfoShow or hide the Property help window.
Tools:OptionsChange optionsAlt + ,⌘P
Tools:CustomizeCustomize the toolbars and keyboard shortcuts.⌃,
Tools:PixelmatorActivates user-defined tool 1
Help:Help TopicsList Help topicsF1
Help:IntroductionDisplays a Introduction.
Help:Tip of the DayDisplays a Tip of the Day.
Help:Reset SettingsReset all settings to their default values
Help:Look for updatesCheck the hash support page for updates
Edit:Snap Group To GridSnap the selected control points to the grid.'
PerspectiveToggles perspective mode in this view\
Select DeeperJump to next object behind currently selected object.]
Select CloserJump to object in front of currently selected object.
Attach Control PointAttach Control Point`
Previous CPSelect the previous Control Point.{
Next CPSelect the next Control Point.}
Edit:Group ConnectedSelect all control points on the selected spline./
Shaded/WireframeSet the current drawing mode for this view to shaded with wireframe.0
Snap Manipulator To GridSnap manipulators to nearest grid interval.
Show NormalsToggle normals on and off.⇧1
Show GridToggle the grid on and off.⇧3
View SettingsOpen View Settings Dialog.⇧4
Onion SkinToggels Onion Skin Mode.
Default InterpolationSet the Interpolation method for the selected CP's to Default.6
Toggle Back Face CullingToggle back face culling.⇧6
Default DrawmodeUse model's draw mode.7
WireframeSet the current drawing mode for this view to wireframe.8
Show Particle/FurToggle particle/fur drawing on and of.⇧8
ShadedSet the current drawing mode for this view to shaded.9
Toogle Snap to surfaceToogle Snap to surface
Snap to surfaceSnap the selected control points to the next surface.
Snap to cpSnap the selected control point to the next cp.
Add ModeEnter Add modeA
Edit:Select AllSelect all control points.⌘A
Add Lock ModeEnter Add Lock mode⇧A
BoundBoundB
Bound BranchSet the draw mode for the selected branch to Bound.⇧B
CurvedCurvedC
Edit:Copy KeyframeCopy the selection and put it on the Clipboard⌘C
Curved BranchSet the draw mode for the selected branch to Curved.⇧C
Show DecalsTurn Decal drawing On/Off⌘D
Extrude ModeEnter Extrude modeE
Flip NormalsFlip the normals of all connected control points.F
Jump To FrameEnter the frame number to jump to.⌘F
Edit:Find longest ActionsFind and expand the longest actions in the choreographys⌃⇧F
Group ModeEnter Group modeG
Lasso Draw ModeEnter Lasso Draw mode⇧G
Hide CPsHide all unselected Control Points.Holding the Ctrl (Command on Mac) key down inverts the command.H
Hide all unselected Control Points.Holding the Ctrl (Command on Mac) key down inverts the command.\nHide More⇧H
Invisible ModeSet the draw mode for the selected object to Invisible.I
Invisible BranchSet the draw mode for the selected branch to Invisible.⇧I
Bone VisibleMake the selected bone visible.J
Bones Visible BranchMake the bones visible for the selected branch.⇧J
BreakBreak the selected splineK
Detach PointDetach the selected control point.⇧K
LatheLathe the selected spline. ALT+L prevent deleting the original splineL
MoveEnter Move modeM
Translate ModeSet manipulator to translate mode.N
NewCreate a new document⌘N
SmoothSmooth the selected Control PointsO
PeakPeak the selected Control PointsP
Patch Group ModeEnter Patch Group mode⇧P
Render ModeEnter Render mode.Q
File:ExitQuit the application; prompts to save documents⌘Q
Render Lock ModeEnter Render Lock mode.⇧Q
Rotate ModeSet manipulator to rotate mode.R⌘R
Rotate Group ImagesRotate Group Images⌃R
Scale ModeSet manipulator to scale mode.S
Edit:Search ObjectDisplay the Search dialog.⌃⇧S
TurnEnter Turn modeT
Edit CP WeightsEdit CP Weights⇧E
VectorVectorV
Edit:Paste KeyframeInsert Clipboard contents⌘V
Vector BranchSet the draw mode for the selected branch to Vector.⇧V
Edit:Paste MirroredPaste the copied keyframe while mirroring "Left" to "Right".⌃⇧V
Toggle WireframeToggle the wireframe on and off for the selected object.W
File:CloseClose the active document⌘W
Wireframe BranchToggle Wireframes on and off for the selected branch.⇧W
Toggle ShadingToggle shading on and off for the selected object.X
Edit:Cut KeyframeCut the selection and put it on the Clipboard⌘X
Shaded BranchToggle Shaded on and off for the selected branch.⇧X
InsertInsert a Control Point along the selected splineY
Insert MassInsert Mass.
Edit:RedoRedo the previously undone action⌘Y
ZoomEnter Zoom modeZ⌃⇧Z
Edit:UndoUndo the last actionU⌘Z
Zoom FitZoom to fit in window.⇧Z
Edit:Select SplineToggle the state of all control points on the selected spline.,
Edit:Invert SelectionToggle the state of all control points..
Next FrameAdvance to the next frame.=+
Next KeyframeAdvance to the next keyframe.+⇧+
DeleteDeletes the current selectionDeleteDel
Move DownMove the selected object down one pixel.Down⇧Down
Play RangePlay the selected range of frames.End\
Last FrameAdvance to the last frame.⌃End
Edit ModeEnter Edit modeEscape
Modeling ModeEnter Modeling modeF5
Bones ModeEnter Bones Editing modeF6
Muscle ModeEnter Muscle Motion modeF7
Skeletal ModeEnter Skeletal Motion modeF8
Choreography ModeEnter Choreography modeF9
LoopToggles looping mode on and off.Home
First FrameJump to the frame 0.⌃Home
Edit:Make KeyframeForce all filtered values on the current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog.Insert
Move LeftMove the selected object left one pixel.Left⇧Left
Decrease SubdivisionsDecrease the number of subdivisions in shaded mode.Page Down
Bottom ViewSet the selected window to Bottom View.Numpad 0⌃Down⌃⌘Down
Camera ViewSet the selected window to Camera View.Numpad 1⌘⇧1⌘⇧Down
Front ViewSet the selected window to Front View.Numpad 2⌘Down
Light ViewSet the selected window to Light View.Numpad 3⌃⌘Right
Left ViewSet the selected window to Left View.Numpad 4⌘Left
Top ViewSet the selected window to Top View.Numpad 5⌘Up
Right ViewSet the selected window to Right View.Numpad 6⌘Right
Bird's Eye ViewSet the selected window to Bird's Eye View.Numpad 7⌃Up
Back ViewSet the selected window to Back View.Numpad 8⌃⌘Up
Increase SubdivisionsIncrease the number of subdivisions in shaded mode.Page Up
Edit:Deselect AllDeselect all selected control points.Return
Move RightMove the selected object right one pixel.Right⇧Right
View:RefreshRedraw the current view.Space⌃Space⇧Space
Previous FrameJump to the previous frame.--
Previous KeyframeJump to previous keyframe._⇧-
Next ObjectSelect the next object.Tab
Previous ObjectSelect the previous object.⇧Tab
Move UpMove the selected object up one pixel.Up⇧Up
File:Import:Model (*.MDL)Import a Model file into the current Choreography.
File:Import:PropImport a Prop into the current Choreography.
File:Import:Light (*.LIT)Import a Light file into the current Choreography.
File:Import:Camera (*.CAM)
File:Import:Choreography (*.CHO)Import a Choreograhpy into the current Choreography.
File:Export:Model (*.MDL)Export a Model file from the current Choreography.
File:Export:Light MapsExport Light Maps from the current Choreography.
File:Plugins Here
Edit:Delete KeyframeDelete the keys in the current frame a keyframe using the designated keyframe modes.
Edit:Move FramesDisplay the Move Frames dialog.
Edit:Delete FramesDisplay the Delete Frames dialog.
Edit:Reduce ChannelsReduce channels
Window:New WindowOpen another window for the active document
Window:CascadeArrange windows so they overlap
Window:Tile HorizontallyArrange windows as non-overlapping tiles
Window:Tile VerticallyArrange windows as non-overlapping tiles
Window:Close AllClose all open windows
File:Import:Model (*.MDL)Import a Model file into the current Model.
File:Import:Light Files (*.LIT)Import a Light file into the current Model.
File:Import:Camera Files (*.CAM)
File:Import:V4.x Segment (*.SEG)Import a Version 4.x Segment file into the current model.
Edit:Paste with Bones
File:Import:Model (*.MDL)Import a Model file into the current Action.
File:Import:Light (*.LIT)Import a Light file into the current Action.
File:Import:Camera (*.CAM)
File:Export:Model (*.MDL)Export a Model file from the current Action.
Action:ClearClear the selected action.
Action:Create PoseCreate a pose
Action:Bake (Remove Constraints)Create a new action from this action that does not have any constraints, but has same motion.
File:Save LightSave the active document
File:Save Light AsSave the active document with a new name
Edit:DeleteDelete the selection
Edit:Select AllSelect all text
View:ToolbarsCustomize toolbars
View:WorkbookShow documents as worksheets in a workbook.
Window:Arrange IconsArrange icons at the bottom of the window
File:Add to projectAdd Animation to Project
File:Create PreviewCreate a still image preview representation of the current view.
Onion Toogle ModeToggle Onion Skin Mode between Frames and Keyframes.
Frames BeforeDecrease Onion Skin Frames Before.
Frames BeforeDefine Onion Skin Frames Before.
Frames BeforeIncrease Onion Skin Frames Before.
Frames AfterDecrease Onion Skin Frames After.
Frames AfterDefine Onion Skin Frames After.
Frames AfterIncrease Onion Skin Frames After.
Step FramesDecrease Onion Skin Frames Step.
Step FramesDefine Onion Skin Frames Step.
Step FramesIncrease Onion Skin Frames Step.
Show RulersShow Rulers.
Show PolygonsToggle polygon mode for realtime display on and off.
Key Skeletal TranslationsInclude skeletal translations when doing keyframe operations.
Key Skeletal ScalingInclude skeletal scaling when doing keyframe operations.
Key Skeletal RotationsInclude skeletal rotations when doing keyframe operations.
Key ConstraintsInclude constraints when doing keyframe operations.
Key MuscleInclude muscle when doing keyframe operations.
Key BiasInclude muscle bias when doing keyframe operations.
Key PoseInclude pose motion when doing keyframe operations.
Key OtherInclude all other channel items when doing keyframe operations.
Key BoneUse only the currently selected bone when doing keyframe operations.
Key BranchUse the selected object and descendants when doing keyframe operations.
Key ModelUse the current model when doing keyframe operations.
Frame ScrubberSlide to set the current frame.
Standard ModeSet manipulator to standard mode.
World SpaceShow manipulators in world space.
Show CPWeightsShow CPWeights for the selected Control Point.
Show Bias HandlesShow bias handles for the selected Control Point.
Show Manipulator PropertiesShow manipulator properties
Compensate ModeCompensate for any change made, so that dependents do not move.
Magnet ModeMove surrounding CP's proportionally from the selected CP⌘M
Mirror ModeMirror work across y axis
Define RelationshipEnter define relationship mode
Animate ModeMoves the object only at this frame versus at all frames.
Distortion ModeEnter Distortion mode
Grooming ModeEnter Hair Grooming mode
Dynamics ModeEnter Dynamics Motion mode
Render Animation PreviewRender Animation Preview
Render to FileRender to File
Save a SnapshotSave a Snapshot
Play Animation FileLoad and play an animation file.
Lasso Line ModeEnter Lasso Line grouping mode
Lock CPsLock all unselected control points. Holding the Ctrl (Command on Mac) key down inverts the command.⌘L
Make Five Point PatchMake the selected points a five point patch⌃5
Biased NormalsSet group to Biased style normals.
Perpendicular NormalsSet group to Perpendicular style normals.
Attach BoneAttach the selected bone to its parent's bone
Detach BoneDetach the selected bone from its parent's bone
Lock BoneLock the selected bone.
FK ModeEnter FK Edit Mode
Brush ModeEnter Brushing Mode
Lengthen ModeEnter Lengthening Mode
Density ModeEnter Density Mode
View Project LibraryView Project Library
View Choreography LibraryView Choreography Library
View Model LibraryView Model Library
View Action LibraryView Action Library
View Material LibraryView Material Library
View Image LibraryView Image Library
View Sound LibraryView Sound Library