Command | Description | Shortcut |
---|
File:New:Choreography | Add a new Choreography to the current Project. |
File:New:Model | Add a new Model to the current Project. |
File:New:Action | Add a new Action to the current Project. |
File:New:Material | Add a new Material to the current Project. |
File:Open | Open an existing document | ⌘O |
Project:New | Create a new project |
Project:Open | Open an existing project |
Project:Close | Close the active project |
Project:Revert | Returns the Project to its previously saved state. |
Project:Save | Save the active project | ⌘S |
Project:Save As | Save the active project with a new name |
Project:Consolidate:Project as text file (*.PRJ) | Consolidate the project as textfile in a different directory |
Project:Consolidate:Project as zipped project (*.ZIP) | Consolidate the project in a different directory and created a zip archive |
Project:Embed All | Embeds all materials, posteffects, models, lights, actions, and choreographies into the project. |
Project:Delete empty folders | Delete empty folders |
Project:Recent Project | Open this project. |
View:Toolbars | |
View:Save Layout | Save a toolbar layout. |
View:Load Layout | Load a toolbar layout. |
View:Delete Layout | Delete a toolbar layout. |
View:Status Bar | Show or hide the Status Bar. |
View:Project Workspace | Show or hide the Project Workspace panel. | ⌘1 |
View:Timeline | Show or hide the Timeline panel. | ⌘2 |
View:Libraries | Show or hide the libraries window. | ⌘5 |
View:Properties | Show or hide the property panel. | ⌘3 |
View:Pose Sliders | Show or hide the pose sliders panel. | ⌘4 |
View:Community | Show or hide the Community window. | ⌘6 |
View:Property Info | Show or hide the Property help window. |
Tools:Options | Change options | Alt + , | ⌘P |
Tools:Customize | Customize the toolbars and keyboard shortcuts. | ⌃, |
Tools:Pixelmator | Activates user-defined tool 1 |
Help:Help Topics | List Help topics | F1 |
Help:Introduction | Displays a Introduction. |
Help:Tip of the Day | Displays a Tip of the Day. |
Help:Reset Settings | Reset all settings to their default values |
Help:Look for updates | Check the hash support page for updates |
Edit:Snap Group To Grid | Snap the selected control points to the grid. | ' |
Perspective | Toggles perspective mode in this view | \ |
Select Deeper | Jump to next object behind currently selected object. | ] |
Select Closer | Jump to object in front of currently selected object. |
Attach Control Point | Attach Control Point | ` |
Previous CP | Select the previous Control Point. | { |
Next CP | Select the next Control Point. | } |
Edit:Group Connected | Select all control points on the selected spline. | / |
Shaded/Wireframe | Set the current drawing mode for this view to shaded with wireframe. | 0 |
Snap Manipulator To Grid | Snap manipulators to nearest grid interval. |
Show Normals | Toggle normals on and off. | ⇧1 |
Show Grid | Toggle the grid on and off. | ⇧3 |
View Settings | Open View Settings Dialog. | ⇧4 |
Onion Skin | Toggels Onion Skin Mode. |
Default Interpolation | Set the Interpolation method for the selected CP's to Default. | 6 |
Toggle Back Face Culling | Toggle back face culling. | ⇧6 |
Default Drawmode | Use model's draw mode. | 7 |
Wireframe | Set the current drawing mode for this view to wireframe. | 8 |
Show Particle/Fur | Toggle particle/fur drawing on and of. | ⇧8 |
Shaded | Set the current drawing mode for this view to shaded. | 9 |
Toogle Snap to surface | Toogle Snap to surface |
Snap to surface | Snap the selected control points to the next surface. |
Snap to cp | Snap the selected control point to the next cp. |
Add Mode | Enter Add mode | A |
Edit:Select All | Select all control points. | ⌘A |
Add Lock Mode | Enter Add Lock mode | ⇧A |
Bound | Bound | B |
Bound Branch | Set the draw mode for the selected branch to Bound. | ⇧B |
Curved | Curved | C |
Edit:Copy Keyframe | Copy the selection and put it on the Clipboard | ⌘C |
Curved Branch | Set the draw mode for the selected branch to Curved. | ⇧C |
Show Decals | Turn Decal drawing On/Off | ⌘D |
Extrude Mode | Enter Extrude mode | E |
Flip Normals | Flip the normals of all connected control points. | F |
Jump To Frame | Enter the frame number to jump to. | ⌘F |
Edit:Find longest Actions | Find and expand the longest actions in the choreographys | ⌃⇧F |
Group Mode | Enter Group mode | G |
Lasso Draw Mode | Enter Lasso Draw mode | ⇧G |
Hide CPs | Hide all unselected Control Points.Holding the Ctrl (Command on Mac) key down inverts the command. | H |
| Hide all unselected Control Points.Holding the Ctrl (Command on Mac) key down inverts the command.\nHide More | ⇧H |
Invisible Mode | Set the draw mode for the selected object to Invisible. | I |
Invisible Branch | Set the draw mode for the selected branch to Invisible. | ⇧I |
Bone Visible | Make the selected bone visible. | J |
Bones Visible Branch | Make the bones visible for the selected branch. | ⇧J |
Break | Break the selected spline | K |
Detach Point | Detach the selected control point. | ⇧K |
Lathe | Lathe the selected spline. ALT+L prevent deleting the original spline | L |
Move | Enter Move mode | M |
Translate Mode | Set manipulator to translate mode. | N |
New | Create a new document | ⌘N |
Smooth | Smooth the selected Control Points | O |
Peak | Peak the selected Control Points | P |
Patch Group Mode | Enter Patch Group mode | ⇧P |
Render Mode | Enter Render mode. | Q |
File:Exit | Quit the application; prompts to save documents | ⌘Q |
Render Lock Mode | Enter Render Lock mode. | ⇧Q |
Rotate Mode | Set manipulator to rotate mode. | R | ⌘R |
Rotate Group Images | Rotate Group Images | ⌃R |
Scale Mode | Set manipulator to scale mode. | S |
Edit:Search Object | Display the Search dialog. | ⌃⇧S |
Turn | Enter Turn mode | T |
Edit CP Weights | Edit CP Weights | ⇧E |
Vector | Vector | V |
Edit:Paste Keyframe | Insert Clipboard contents | ⌘V |
Vector Branch | Set the draw mode for the selected branch to Vector. | ⇧V |
Edit:Paste Mirrored | Paste the copied keyframe while mirroring "Left" to "Right". | ⌃⇧V |
Toggle Wireframe | Toggle the wireframe on and off for the selected object. | W |
File:Close | Close the active document | ⌘W |
Wireframe Branch | Toggle Wireframes on and off for the selected branch. | ⇧W |
Toggle Shading | Toggle shading on and off for the selected object. | X |
Edit:Cut Keyframe | Cut the selection and put it on the Clipboard | ⌘X |
Shaded Branch | Toggle Shaded on and off for the selected branch. | ⇧X |
Insert | Insert a Control Point along the selected spline | Y |
Insert Mass | Insert Mass. |
Edit:Redo | Redo the previously undone action | ⌘Y |
Zoom | Enter Zoom mode | Z | ⌃⇧Z |
Edit:Undo | Undo the last action | U | ⌘Z |
Zoom Fit | Zoom to fit in window. | ⇧Z |
Edit:Select Spline | Toggle the state of all control points on the selected spline. | , |
Edit:Invert Selection | Toggle the state of all control points. | . |
Next Frame | Advance to the next frame. | = | + |
Next Keyframe | Advance to the next keyframe. | + | ⇧+ |
Delete | Deletes the current selection | Delete | Del |
Move Down | Move the selected object down one pixel. | Down | ⇧Down |
Play Range | Play the selected range of frames. | End | \ |
Last Frame | Advance to the last frame. | ⌃End |
Edit Mode | Enter Edit mode | Escape |
Modeling Mode | Enter Modeling mode | F5 |
Bones Mode | Enter Bones Editing mode | F6 |
Muscle Mode | Enter Muscle Motion mode | F7 |
Skeletal Mode | Enter Skeletal Motion mode | F8 |
Choreography Mode | Enter Choreography mode | F9 |
Loop | Toggles looping mode on and off. | Home |
First Frame | Jump to the frame 0. | ⌃Home |
Edit:Make Keyframe | Force all filtered values on the current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog. | Insert |
Move Left | Move the selected object left one pixel. | Left | ⇧Left |
Decrease Subdivisions | Decrease the number of subdivisions in shaded mode. | Page Down |
Bottom View | Set the selected window to Bottom View. | Numpad 0 | ⌃Down | ⌃⌘Down |
Camera View | Set the selected window to Camera View. | Numpad 1 | ⌘⇧1 | ⌘⇧Down |
Front View | Set the selected window to Front View. | Numpad 2 | ⌘Down |
Light View | Set the selected window to Light View. | Numpad 3 | ⌃⌘Right |
Left View | Set the selected window to Left View. | Numpad 4 | ⌘Left |
Top View | Set the selected window to Top View. | Numpad 5 | ⌘Up |
Right View | Set the selected window to Right View. | Numpad 6 | ⌘Right |
Bird's Eye View | Set the selected window to Bird's Eye View. | Numpad 7 | ⌃Up |
Back View | Set the selected window to Back View. | Numpad 8 | ⌃⌘Up |
Increase Subdivisions | Increase the number of subdivisions in shaded mode. | Page Up |
Edit:Deselect All | Deselect all selected control points. | Return |
Move Right | Move the selected object right one pixel. | Right | ⇧Right |
View:Refresh | Redraw the current view. | Space | ⌃Space | ⇧Space |
Previous Frame | Jump to the previous frame. | - | - |
Previous Keyframe | Jump to previous keyframe. | _ | ⇧- |
Next Object | Select the next object. | Tab |
Previous Object | Select the previous object. | ⇧Tab |
Move Up | Move the selected object up one pixel. | Up | ⇧Up |
File:Import:Model (*.MDL) | Import a Model file into the current Choreography. |
File:Import:Prop | Import a Prop into the current Choreography. |
File:Import:Light (*.LIT) | Import a Light file into the current Choreography. |
File:Import:Camera (*.CAM) | |
File:Import:Choreography (*.CHO) | Import a Choreograhpy into the current Choreography. |
File:Export:Model (*.MDL) | Export a Model file from the current Choreography. |
File:Export:Light Maps | Export Light Maps from the current Choreography. |
File:Plugins Here | |
Edit:Delete Keyframe | Delete the keys in the current frame a keyframe using the designated keyframe modes. |
Edit:Move Frames | Display the Move Frames dialog. |
Edit:Delete Frames | Display the Delete Frames dialog. |
Edit:Reduce Channels | Reduce channels |
Window:New Window | Open another window for the active document |
Window:Cascade | Arrange windows so they overlap |
Window:Tile Horizontally | Arrange windows as non-overlapping tiles |
Window:Tile Vertically | Arrange windows as non-overlapping tiles |
Window:Close All | Close all open windows |
File:Import:Model (*.MDL) | Import a Model file into the current Model. |
File:Import:Light Files (*.LIT) | Import a Light file into the current Model. |
File:Import:Camera Files (*.CAM) | |
File:Import:V4.x Segment (*.SEG) | Import a Version 4.x Segment file into the current model. |
Edit:Paste with Bones | |
File:Import:Model (*.MDL) | Import a Model file into the current Action. |
File:Import:Light (*.LIT) | Import a Light file into the current Action. |
File:Import:Camera (*.CAM) | |
File:Export:Model (*.MDL) | Export a Model file from the current Action. |
Action:Clear | Clear the selected action. |
Action:Create Pose | Create a pose |
Action:Bake (Remove Constraints) | Create a new action from this action that does not have any constraints, but has same motion. |
File:Save Light | Save the active document |
File:Save Light As | Save the active document with a new name |
Edit:Delete | Delete the selection |
Edit:Select All | Select all text |
View:Toolbars | Customize toolbars |
View:Workbook | Show documents as worksheets in a workbook. |
Window:Arrange Icons | Arrange icons at the bottom of the window |
File:Add to project | Add Animation to Project |
File:Create Preview | Create a still image preview representation of the current view. |
Onion Toogle Mode | Toggle Onion Skin Mode between Frames and Keyframes. |
Frames Before | Decrease Onion Skin Frames Before. |
Frames Before | Define Onion Skin Frames Before. |
Frames Before | Increase Onion Skin Frames Before. |
Frames After | Decrease Onion Skin Frames After. |
Frames After | Define Onion Skin Frames After. |
Frames After | Increase Onion Skin Frames After. |
Step Frames | Decrease Onion Skin Frames Step. |
Step Frames | Define Onion Skin Frames Step. |
Step Frames | Increase Onion Skin Frames Step. |
Show Rulers | Show Rulers. |
Show Polygons | Toggle polygon mode for realtime display on and off. |
Key Skeletal Translations | Include skeletal translations when doing keyframe operations. |
Key Skeletal Scaling | Include skeletal scaling when doing keyframe operations. |
Key Skeletal Rotations | Include skeletal rotations when doing keyframe operations. |
Key Constraints | Include constraints when doing keyframe operations. |
Key Muscle | Include muscle when doing keyframe operations. |
Key Bias | Include muscle bias when doing keyframe operations. |
Key Pose | Include pose motion when doing keyframe operations. |
Key Other | Include all other channel items when doing keyframe operations. |
Key Bone | Use only the currently selected bone when doing keyframe operations. |
Key Branch | Use the selected object and descendants when doing keyframe operations. |
Key Model | Use the current model when doing keyframe operations. |
Frame Scrubber | Slide to set the current frame. |
Standard Mode | Set manipulator to standard mode. |
World Space | Show manipulators in world space. |
Show CPWeights | Show CPWeights for the selected Control Point. |
Show Bias Handles | Show bias handles for the selected Control Point. |
Show Manipulator Properties | Show manipulator properties |
Compensate Mode | Compensate for any change made, so that dependents do not move. |
Magnet Mode | Move surrounding CP's proportionally from the selected CP | ⌘M |
Mirror Mode | Mirror work across y axis |
Define Relationship | Enter define relationship mode |
Animate Mode | Moves the object only at this frame versus at all frames. |
Distortion Mode | Enter Distortion mode |
Grooming Mode | Enter Hair Grooming mode |
Dynamics Mode | Enter Dynamics Motion mode |
Render Animation Preview | Render Animation Preview |
Render to File | Render to File |
Save a Snapshot | Save a Snapshot |
Play Animation File | Load and play an animation file. |
Lasso Line Mode | Enter Lasso Line grouping mode |
Lock CPs | Lock all unselected control points. Holding the Ctrl (Command on Mac) key down inverts the command. | ⌘L |
Make Five Point Patch | Make the selected points a five point patch | ⌃5 |
Biased Normals | Set group to Biased style normals. |
Perpendicular Normals | Set group to Perpendicular style normals. |
Attach Bone | Attach the selected bone to its parent's bone |
Detach Bone | Detach the selected bone from its parent's bone |
Lock Bone | Lock the selected bone. |
FK Mode | Enter FK Edit Mode |
Brush Mode | Enter Brushing Mode |
Lengthen Mode | Enter Lengthening Mode |
Density Mode | Enter Density Mode |
View Project Library | View Project Library |
View Choreography Library | View Choreography Library |
View Model Library | View Model Library |
View Action Library | View Action Library |
View Material Library | View Material Library |
View Image Library | View Image Library |
View Sound Library | View Sound Library |