v18.0
Command |
Description |
Shortcut
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File:New:Choreography |
Add a new Choreography to the
current Project. |
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File:New:Model |
Add a new Model to the current
Project. |
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File:New:Action |
Add a new Action to the current
Project. |
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File:New:Material |
Add a new Material to the current
Project. |
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File:Open |
Open an existing document |
CTRL+O |
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File:Exit |
Quit the application; prompts to
save documents |
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Project:New |
Create a new project |
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Project:Open |
Open an existing project |
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Project:Close |
Close the active project |
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Project:Revert |
Returns the Project to its
previously saved state. |
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Project:Save |
Save the active project |
CTRL+S |
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Project:Save As |
Save the active project with a new
name |
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Project:Consolidate:Project as text file (*.PRJ) |
Consolidate the project as textfile in a different directory |
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Project:Consolidate:Project as zipped project (*.ZIP) |
Consolidate the project in a
different directory and created a zip archive |
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Project:Embed All |
Embeds all materials, posteffects, models, lights, actions, and choreographies
into the project. |
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Project:Delete empty folders |
Delete empty folders |
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Project:Recent Project |
Open this project. |
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View:Toolbars |
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View:Status Bar |
Show or hide the Status Bar. |
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View:Project Workspace |
Show or hide the Project Workspace
panel. |
ALT+1 |
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View:Timeline |
Show or hide the Timeline panel. |
ALT+2 |
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View:Libraries |
Show or hide the libraries window. |
ALT+5 |
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View:Properties |
Show or hide the property panel. |
ALT+3 |
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View:Pose Sliders |
Show or hide the pose sliders
panel. |
ALT+4 |
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View:Community |
Show or hide the Community window. |
ALT+6 |
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View:Property Info |
Show or hide the Property help
window. |
ALT+7 |
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View:Workbook |
Show documents as worksheets in a
workbook. |
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Tools:Options |
Change options |
CTRL+P |
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Tools:Customize |
Customize the toolbars and
keyboard shortcuts. |
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Help:Help Topics |
List Help topics |
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Help:Introduction |
Displays a Introduction. |
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Help:Tip of the Day |
Displays a Tip of the Day. |
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Help:Reset Settings |
Reset all settings to their
default values |
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Help:Look for updates |
Check the hash support page for
updates |
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Help:About Animation Master |
Display program information,
version number and copyright |
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Edit:Snap Group To Grid |
Snap the selected control points
to the grid. |
' |
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Previous CP |
Select the previous Control Point. |
{ |
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Next CP |
Select the next Control Point. |
} |
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Perspective |
Toggles perspective mode in this
view |
\ |
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Select Deeper |
Jump to next object behind
currently selected object. |
] |
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Select Closer |
Jump to object in front of
currently selected object. |
[ |
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Attach Control Point |
Attach Control Point |
` |
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Edit:Group Connected |
Select all control points on the
selected spline. |
/ |
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Shaded/Wireframe |
Set the current drawing mode for
this view to shaded with wireframe. |
0 |
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Snap Manipulator To Grid |
Snap manipulators to nearest grid
interval. |
SHIFT+0 |
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Show Normals |
Toggle normals
on and off. |
SHIFT+1 |
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Show Grid |
Toggle the grid on and off. |
SHIFT+3 |
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View Settings |
Open View Settings Dialog. |
SHIFT+4 |
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Onion Skin |
Toggels Onion Skin Mode. |
SHIFT+5 |
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Default Interpolation |
Set the Interpolation method for
the selected CP's to Default. |
6 |
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Toggle Back Face Culling |
Toggle back face culling. |
SHIFT+6 |
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Default Drawmode |
Use model's draw mode. |
7 |
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Wireframe |
Set the current drawing mode for
this view to wireframe. |
8 |
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Show Particle/Fur |
Toggle particle/fur drawing on and
of. |
SHIFT+8 |
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Shaded |
Set the current drawing mode for
this view to shaded. |
9 |
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Snap to Surface |
Snap the added cp
to the nearest surface |
SHIFT+9 |
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Snap Group To Surface |
Snap the selected control points
to the next surface. |
CTRL+9 |
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Add Mode |
Enter Add mode |
A |
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Edit:Select All |
Select all control points. |
CTRL+A |
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Add Lock Mode |
Enter Add Lock mode |
SHIFT+A |
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Bound |
Bound |
B |
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Bound Branch |
Set the draw mode for the selected
branch to Bound. |
SHIFT+B |
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Curved |
Curved |
C |
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Edit:Copy Keyframe |
Copy the selection and put it on
the Clipboard |
CTRL+C |
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Curved Branch |
Set the draw mode for the selected
branch to Curved. |
SHIFT+C |
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Show Decals |
Turn Decal drawing On/Off |
CTRL+D |
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Extrude Mode |
Enter Extrude mode |
E |
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Flip Normals |
Flip the normals
of all connected control points. |
F |
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Jump To Frame |
Enter the frame number to jump to. |
CTRL+F |
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Edit:Find longest Actions |
Find and expand the longest
actions in the choreographys |
CTRL+SHIFT+F |
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Group Mode |
Enter Group mode |
G |
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Lasso Draw Mode |
Enter Lasso Draw mode |
SHIFT+G |
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Hide CPs |
Hide all unselected Control Points |
H |
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Window:Tile Horizontally |
Arrange windows as non-overlapping
tiles |
ALT+H |
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Hide More |
Hide all unselected Control Points |
SHIFT+H |
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Invisible Mode |
Set the draw mode for the selected
object to Invisible. |
I |
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Invisible Branch |
Set the draw mode for the selected
branch to Invisible. |
SHIFT+I |
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Bone Visible |
Make the selected bone visible. |
J |
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Bones Visible Branch |
Make the bones visible for the
selected branch. |
SHIFT+J |
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Break |
Break the selected spline |
K |
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Detach Point |
Detach the selected control point. |
SHIFT+K |
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Lathe |
Lathe the selected spline. ALT+L
prevent deleting the original spline |
L |
ALT+L |
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Move |
Enter Move mode |
M |
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Translate Mode |
Set manipulator to translate mode. |
N |
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New |
Create a new document |
CTRL+N |
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Smooth |
Smooth the selected Control Points |
O |
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Peak |
Peak the selected Control Points |
P |
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Patch Group Mode |
Enter Patch Group mode |
SHIFT+P |
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Render Mode |
Enter Render mode. |
Q |
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Render Lock Mode |
Enter Render Lock mode. |
SHIFT+Q |
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Rotate Mode |
Set manipulator to rotate mode. |
R |
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Rotate Group Images |
Rotate Group Images |
CTRL+R |
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Scale Mode |
Set manipulator to scale mode. |
S |
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Edit:Search Object |
Display the Search dialog. |
CTRL+SHIFT+S |
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Turn |
Enter Turn mode |
T |
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Edit CP Weights |
Edit CP Weights |
U |
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Vector |
Vector |
V |
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Edit:Paste Keyframe |
Insert Clipboard contents |
CTRL+V |
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Window:Tile Vertically |
Arrange windows as non-overlapping
tiles |
ALT+V |
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Vector Branch |
Set the draw mode for the selected
branch to Vector. |
SHIFT+V |
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Edit:Paste Mirrored |
Paste the copied keyframe while mirroring "Left" to
"Right". |
CTRL+SHIFT+V |
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Wireframe |
Wireframe |
W |
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Window:New Window |
Open another window for the active
document |
ALT+W |
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Wireframe Branch |
Toggle Wireframes on and off for
the selected branch. |
SHIFT+W |
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Shaded |
Shaded Mode for the Selected Model |
X |
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Edit:Cut Keyframe |
Cut the selection and put it on
the Clipboard |
CTRL+X |
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Shaded Branch |
Toggle Shaded on and off for the
selected branch. |
SHIFT+X |
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Insert |
Insert a Control Point along the
selected spline |
Y |
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Edit:Redo |
Redo the previously undone action |
CTRL+Y |
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Zoom |
Enter Zoom mode |
Z |
CTRL+SHIFT+Z |
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Edit:Undo |
Undo the last action |
CTRL+Z |
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Zoom Fit |
Zoom to fit in window. |
SHIFT+Z |
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Edit:Select Spline |
Toggle the state of all control
points on the selected spline. |
, |
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Edit:Invert Selection |
Toggle the state of all control
points. |
. |
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Next Frame |
Advance to the next frame. |
+ |
+ (KEYPAD) |
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Next Keyframe |
Advance to the next keyframe. |
SHIFT++ |
SHIFT++ (KEYPAD) |
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Delete |
Deletes the current selection |
DELETE |
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Move Down |
Move the selected object down one
pixel. |
PAGE DOWN |
SHIFT+PAGE DOWN |
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Play Range |
Play the selected range of frames. |
END |
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Last Frame |
Advance to the last frame. |
CTRL+END |
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Edit Mode |
Enter Edit mode |
ESC |
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Help |
Display help for current task or
command |
F1 |
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Help |
Display help for clicked on
buttons, menus and windows |
SHIFT+F1 |
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Modeling Mode |
Enter Modeling mode |
F5 |
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Bones Mode |
Enter Bones Editing mode |
F6 |
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Muscle Mode |
Enter Muscle Motion mode |
F7 |
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Skeletal Mode |
Enter Skeletal Motion mode |
F8 |
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Choreography Mode |
Enter Choreography mode |
F9 |
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Loop |
Toggles looping mode on and off. |
POS1 |
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First Frame |
Jump to the frame 0. |
CTRL+POS1 |
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Edit:Make Keyframe |
Force all filtered values on the
current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog. |
INSERT |
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Move Left |
Move the selected object left one
pixel. |
LEFT |
SHIFT+LEFT |
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Decrease Subdivisions |
Decrease the number of
subdivisions in shaded mode. |
PAGE DOWN |
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Bottom View |
Set the selected window to Bottom
View. |
0 (KEYPAD) |
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Camera View |
Set the selected window to Camera
View. |
1 (KEYPAD) |
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Front View |
Set the selected window to Front
View. |
2 (KEYPAD) |
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Light View |
Set the selected window to Light
View. |
3 (KEYPAD) |
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Left View |
Set the selected window to Left
View. |
4 (KEYPAD) |
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Top View |
Set the selected window to Top
View. |
5 (KEYPAD) |
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Right View |
Set the selected window to Right
View. |
6 (KEYPAD) |
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Bird's Eye View |
Set the selected window to Bird's
Eye View. |
7 (KEYPAD) |
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Back View |
Set the selected window to Back
View. |
8 (KEYPAD) |
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Increase Subdivisions |
Increase the number of
subdivisions in shaded mode. |
PAGE-UP-KEY |
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Edit:Deselect All |
Deselect all selected control
points. |
ENTER |
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Move Right |
Move the selected object right one
pixel. |
RIGHT-KEY |
SHIFT+RIGHT-KEY |
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View:Refresh |
Redraw the current view. |
LEER |
CTRL-SPACE or SHIFT+LEER |
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Previous Frame |
Jump to the previous frame. |
- |
- (KEYPAD) |
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Previous Keyframe |
Jump to previous keyframe. |
SHIFT+- |
SHIFT+- (KEYPAD) |
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Next Object |
Select the next object. |
TAB |
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Previous Object |
Select the previous object. |
SHIFT+TAB |
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Move Up |
Move the selected object up one
pixel. |
UP-KEY |
SHIFT+UP-KEY |
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File:Close |
Close the active document |
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File:Import:Model (*.MDL) |
Import a Model file into the
current Choreography. |
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File:Import:Prop |
Import a Prop into the current
Choreography. |
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File:Import:Light (*.LIT) |
Import a Light file into the
current Choreography. |
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File:Import:Camera (*.CAM) |
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File:Import:Choreography (*.CHO) |
Import a Choreograhpy
into the current Choreography. |
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File:Export:Model (*.MDL) |
Export a Model file from the
current Choreography. |
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File:Export:Light Maps |
Export Light Maps from the current
Choreography. |
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File:Plugins Here |
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Edit:Delete Keyframe |
Delete the keys in the current
frame a keyframe using the designated keyframe modes. |
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Edit:Move Frames |
Display the Move Frames dialog. |
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Edit:Delete Frames |
Display the Delete Frames dialog. |
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Edit:Reduce Channels |
Reduce channels |
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Window:Cascade |
Arrange windows so they overlap |
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Window:Arrange Icons |
Arrange icons at the bottom of the
window |
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Window:Close All |
Close all open windows |
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File:Create Icon |
Renders the current window as an
Icon for the library bar. |
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File:Import:Model (*.MDL) |
Import a Model file into the
current Model. |
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File:Import:Light Files (*.LIT) |
Import a Light file into the
current Model. |
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File:Import:Camera Files (*.CAM) |
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File:Import:V4.x Segment (*.SEG) |
Import a Version 4.x Segment file
into the current model. |
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Edit:Paste with Bones |
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File:Import:Model (*.MDL) |
Import a Model file into the
current Action. |
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File:Import:Light (*.LIT) |
Import a Light file into the
current Action. |
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File:Import:Camera (*.CAM) |
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File:Export:Model (*.MDL) |
Export a Model file from the
current Action. |
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Action:Clear |
Clear the selected action. |
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Action:Create Pose |
Create a pose |
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Action:Bake (Remove Constraints) |
Create a new action from this
action that does not have any constraints, but has same motion. |
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File:Save Light |
Save the active document |
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File:Save Light As |
Save the active document with a
new name |
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Edit:Delete |
Delete the selection |
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Edit:Select All |
Select all text |
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File:Add to project |
Add Animation to Project |
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File:Create Preview |
Create a still image preview
representation of the current view. |
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Show Rulers |
Show Rulers. |
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Show Polygons |
Toggle polygon mode for realtime display on and off. |
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Key Skeletal Translations |
Include skeletal translations when
doing keyframe operations. |
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Key Skeletal Scaling |
Include skeletal scaling when
doing keyframe operations. |
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Key Skeletal Rotations |
Include skeletal rotations when
doing keyframe operations. |
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Key Constraints |
Include constraints when doing keyframe operations. |
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Key Muscle |
Include muscle when doing keyframe operations. |
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Key Bias |
Include muscle bias when doing keyframe operations. |
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Key Pose |
Include pose motion when doing keyframe operations. |
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Key Other |
Include all other channel items
when doing keyframe operations. |
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Key Bone |
Use only the currently selected
bone when doing keyframe operations. |
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Key Branch |
Use the selected object and
descendants when doing keyframe operations. |
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Key Model |
Use the current model when doing keyframe operations. |
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Frame Scrubber |
Slide to set the current frame. |
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Standard Mode |
Set manipulator to standard mode. |
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World Space |
Show manipulators in world space. |
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Show CPWeights |
Show CPWeights
for the selected Control Point. |
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Show Bias Handles |
Show bias handles for the selected
Control Point. |
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Show Manipulator Properties |
Show manipulator properties |
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Compensate Mode |
Compensate for any change made, so
that dependents do not move. |
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Magnet Mode |
Move surrounding CP's
proportionally from the selected CP |
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Mirror Mode |
Mirror work across y axis |
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Define Relationship |
Enter define relationship mode |
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Animate Mode |
Moves the object only at this
frame versus at all frames. |
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Distortion Mode |
Enter Distortion mode |
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Grooming Mode |
Enter Hair Grooming mode |
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Dynamics Mode |
Enter Dynamics Motion mode |
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Render Animation Preview |
Render Animation Preview |
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Render to File |
Render to File |
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Play Animation File |
Load and play an animation file. |
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Save a Snapshot |
Save a Snapshot |
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Lasso Line Mode |
Enter Lasso Line grouping mode |
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Lock CPs |
Lock all unselected control
points. |
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Make Five Point Patch |
Make the selected points a five
point patch |
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Biased Normals |
Set group to Biased style normals. |
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Perpendicular Normals |
Set group to Perpendicular style normals. |
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Attach Bone |
Attach the selected bone to its
parent's bone |
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Detach Bone |
Detach the selected bone from its
parent's bone |
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Add Spring |
Add a spring to the current Spring
System. |
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Lock Bone |
Lock the selected bone. |
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FK Mode |
Enter FK Edit Mode |
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Brush Mode |
Enter Brushing Mode |
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Lengthen Mode |
Enter Lengthening Mode |
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Density Mode |
Enter Density Mode |
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View Project Library |
View Project Library |
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View Choreography Library |
View Choreography Library |
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View Model Library |
View Model Library |
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View Action Library |
View Action Library |
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View Material Library |
View Material Library |
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View Image Library |
View Image Library |
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View Sound Library |
View Sound Library |