Animation:Master Keyboard Shortcuts

v18.0

Command

Description

Shortcut



 

File:New:Choreography

Add a new Choreography to the current Project.

 

File:New:Model

Add a new Model to the current Project.

 

File:New:Action

Add a new Action to the current Project.

 

File:New:Material

Add a new Material to the current Project.

 

File:Open

Open an existing document

CTRL+O

 

File:Exit

Quit the application; prompts to save documents

 

Project:New

Create a new project

 

Project:Open

Open an existing project

 

Project:Close

Close the active project

 

Project:Revert

Returns the Project to its previously saved state.

 

Project:Save

Save the active project

CTRL+S

 

Project:Save As

Save the active project with a new name

 

Project:Consolidate:Project as text file (*.PRJ)

Consolidate the project as textfile in a different directory

 

Project:Consolidate:Project as zipped project (*.ZIP)

Consolidate the project in a different directory and created a zip archive

 

Project:Embed All

Embeds all materials, posteffects, models, lights, actions, and choreographies into the project.

 

Project:Delete empty folders

Delete empty folders

 

Project:Recent Project

Open this project.

 

View:Toolbars

 

View:Status Bar

Show or hide the Status Bar.

 

View:Project Workspace

Show or hide the Project Workspace panel.

ALT+1

 

View:Timeline

Show or hide the Timeline panel.

ALT+2

 

View:Libraries

Show or hide the libraries window.

ALT+5

 

View:Properties

Show or hide the property panel.

ALT+3

 

View:Pose Sliders

Show or hide the pose sliders panel.

ALT+4

 

View:Community

Show or hide the Community window.

ALT+6

 

View:Property Info

Show or hide the Property help window.

ALT+7

 

View:Workbook

Show documents as worksheets in a workbook.

 

Tools:Options

Change options

CTRL+P

 

Tools:Customize

Customize the toolbars and keyboard shortcuts.

 

Help:Help Topics

List Help topics

 

Help:Introduction

Displays a Introduction.

 

Help:Tip of the Day

Displays a Tip of the Day.

 

Help:Reset Settings

Reset all settings to their default values

 

Help:Look for updates

Check the hash support page for updates

 

Help:About Animation Master

Display program information, version number and copyright

 

Edit:Snap Group To Grid

Snap the selected control points to the grid.

'

 

Previous CP

Select the previous Control Point.

{

 

Next CP

Select the next Control Point.

}

 

Perspective

Toggles perspective mode in this view

\

 

Select Deeper

Jump to next object behind currently selected object.

]

 

Select Closer

Jump to object in front of currently selected object.

[

 

Attach Control Point

Attach Control Point

`

 

Edit:Group Connected

Select all control points on the selected spline.

/

 

Shaded/Wireframe

Set the current drawing mode for this view to shaded with wireframe.

0

 

Snap Manipulator To Grid

Snap manipulators to nearest grid interval.

SHIFT+0

 

Show Normals

Toggle normals on and off.

SHIFT+1

 

Show Grid

Toggle the grid on and off.

SHIFT+3

 

View Settings

Open View Settings Dialog.

SHIFT+4

 

Onion Skin

Toggels Onion Skin Mode.

SHIFT+5

 

Default Interpolation

Set the Interpolation method for the selected CP's to Default.

6

 

Toggle Back Face Culling

Toggle back face culling.

SHIFT+6

 

Default Drawmode

Use model's draw mode.

7

 

Wireframe

Set the current drawing mode for this view to wireframe.

8

 

Show Particle/Fur

Toggle particle/fur drawing on and of.

SHIFT+8

 

Shaded

Set the current drawing mode for this view to shaded.

9

 

Snap to Surface

Snap the added cp to the nearest surface

SHIFT+9

 

Snap Group To Surface

Snap the selected control points to the next surface.

CTRL+9

 

Add Mode

Enter Add mode

A

 

Edit:Select All

Select all control points.

CTRL+A

 

Add Lock Mode

Enter Add Lock mode

SHIFT+A

 

Bound

Bound

B

 

Bound Branch

Set the draw mode for the selected branch to Bound.

SHIFT+B

 

Curved

Curved

C

 

Edit:Copy Keyframe

Copy the selection and put it on the Clipboard

CTRL+C

 

Curved Branch

Set the draw mode for the selected branch to Curved.

SHIFT+C

 

Show Decals

Turn Decal drawing On/Off

CTRL+D

 

Extrude Mode

Enter Extrude mode

E

 

Flip Normals

Flip the normals of all connected control points.

F

 

Jump To Frame

Enter the frame number to jump to.

CTRL+F

 

Edit:Find longest Actions

Find and expand the longest actions in the choreographys

CTRL+SHIFT+F

 

Group Mode

Enter Group mode

G

 

Lasso Draw Mode

Enter Lasso Draw mode

SHIFT+G

 

Hide CPs

Hide all unselected Control Points

H

 

Window:Tile Horizontally

Arrange windows as non-overlapping tiles

ALT+H

 

Hide More

Hide all unselected Control Points

SHIFT+H

 

Invisible Mode

Set the draw mode for the selected object to Invisible.

I

 

Invisible Branch

Set the draw mode for the selected branch to Invisible.

SHIFT+I

 

Bone Visible

Make the selected bone visible.

J

 

Bones Visible Branch

Make the bones visible for the selected branch.

SHIFT+J

 

Break

Break the selected spline

K

 

Detach Point

Detach the selected control point.

SHIFT+K

 

Lathe

Lathe the selected spline. ALT+L prevent deleting the original spline

L

ALT+L

 

Move

Enter Move mode

M

 

Translate Mode

Set manipulator to translate mode.

N

 

New

Create a new document

CTRL+N

 

Smooth

Smooth the selected Control Points

O

 

Peak

Peak the selected Control Points

P

 

Patch Group Mode

Enter Patch Group mode

SHIFT+P

 

Render Mode

Enter Render mode.

Q

 

Render Lock Mode

Enter Render Lock mode.

SHIFT+Q

 

Rotate Mode

Set manipulator to rotate mode.

R

 

Rotate Group Images

Rotate Group Images

CTRL+R

 

Scale Mode

Set manipulator to scale mode.

S

 

Edit:Search Object

Display the Search dialog.

CTRL+SHIFT+S

 

Turn

Enter Turn mode

T

 

Edit CP Weights

Edit CP Weights

U

 

Vector

Vector

V

 

Edit:Paste Keyframe

Insert Clipboard contents

CTRL+V

 

Window:Tile Vertically

Arrange windows as non-overlapping tiles

ALT+V

 

Vector Branch

Set the draw mode for the selected branch to Vector.

SHIFT+V

 

Edit:Paste Mirrored

Paste the copied keyframe while mirroring "Left" to "Right".

CTRL+SHIFT+V

 

Wireframe

Wireframe

W

 

Window:New Window

Open another window for the active document

ALT+W

 

Wireframe Branch

Toggle Wireframes on and off for the selected branch.

SHIFT+W

 

Shaded

Shaded Mode for the Selected Model

X

 

Edit:Cut Keyframe

Cut the selection and put it on the Clipboard

CTRL+X

 

Shaded Branch

Toggle Shaded on and off for the selected branch.

SHIFT+X

 

Insert

Insert a Control Point along the selected spline

Y

 

Edit:Redo

Redo the previously undone action

CTRL+Y

 

Zoom

Enter Zoom mode

Z

CTRL+SHIFT+Z

 

Edit:Undo

Undo the last action

CTRL+Z

 

Zoom Fit

Zoom to fit in window.

SHIFT+Z

 

Edit:Select Spline

Toggle the state of all control points on the selected spline.

,

 

Edit:Invert Selection

Toggle the state of all control points.

.

 

Next Frame

Advance to the next frame.

+

+ (KEYPAD)

 

Next Keyframe

Advance to the next keyframe.

SHIFT++

SHIFT++ (KEYPAD)

 

Delete

Deletes the current selection

DELETE

 

Move Down

Move the selected object down one pixel.

PAGE DOWN

SHIFT+PAGE DOWN

 

Play Range

Play the selected range of frames.

END

 

Last Frame

Advance to the last frame.

CTRL+END

 

Edit Mode

Enter Edit mode

ESC

 

Help

Display help for current task or command

F1

 

Help

Display help for clicked on buttons, menus and windows

SHIFT+F1

 

Modeling Mode

Enter Modeling mode

F5

 

Bones Mode

Enter Bones Editing mode

F6

 

Muscle Mode

Enter Muscle Motion mode

F7

 

Skeletal Mode

Enter Skeletal Motion mode

F8

 

Choreography Mode

Enter Choreography mode

F9

 

Loop

Toggles looping mode on and off.

POS1

 

First Frame

Jump to the frame 0.

CTRL+POS1

 

Edit:Make Keyframe

Force all filtered values on the current frame to be a keyframe using designated keyframe modes. Use Shift for advanced dialog.

INSERT

 

Move Left

Move the selected object left one pixel.

LEFT

SHIFT+LEFT

 

Decrease Subdivisions

Decrease the number of subdivisions in shaded mode.

PAGE DOWN

 

Bottom View

Set the selected window to Bottom View.

0 (KEYPAD)

 

Camera View

Set the selected window to Camera View.

1 (KEYPAD)

 

Front View

Set the selected window to Front View.

2 (KEYPAD)

 

Light View

Set the selected window to Light View.

3 (KEYPAD)

 

Left View

Set the selected window to Left View.

4 (KEYPAD)

 

Top View

Set the selected window to Top View.

5 (KEYPAD)

 

Right View

Set the selected window to Right View.

6 (KEYPAD)

 

Bird's Eye View

Set the selected window to Bird's Eye View.

7 (KEYPAD)

 

Back View

Set the selected window to Back View.

8 (KEYPAD)

 

Increase Subdivisions

Increase the number of subdivisions in shaded mode.

PAGE-UP-KEY

 

Edit:Deselect All

Deselect all selected control points.

ENTER

 

Move Right

Move the selected object right one pixel.

RIGHT-KEY

SHIFT+RIGHT-KEY

 

View:Refresh

Redraw the current view.

LEER

CTRL-SPACE or SHIFT+LEER

Previous Frame

Jump to the previous frame.

-

- (KEYPAD)

Previous Keyframe

Jump to previous keyframe.

SHIFT+-

SHIFT+- (KEYPAD)

Next Object

Select the next object.

TAB

Previous Object

Select the previous object.

SHIFT+TAB

Move Up

Move the selected object up one pixel.

UP-KEY

SHIFT+UP-KEY

File:Close

Close the active document

File:Import:Model (*.MDL)

Import a Model file into the current Choreography.

File:Import:Prop

Import a Prop into the current Choreography.

File:Import:Light (*.LIT)

Import a Light file into the current Choreography.

File:Import:Camera (*.CAM)

File:Import:Choreography (*.CHO)

Import a Choreograhpy into the current Choreography.

File:Export:Model (*.MDL)

Export a Model file from the current Choreography.

File:Export:Light Maps

Export Light Maps from the current Choreography.

File:Plugins Here

Edit:Delete Keyframe

Delete the keys in the current frame a keyframe using the designated keyframe modes.

Edit:Move Frames

Display the Move Frames dialog.

Edit:Delete Frames

Display the Delete Frames dialog.

Edit:Reduce Channels

Reduce channels

Window:Cascade

Arrange windows so they overlap

Window:Arrange Icons

Arrange icons at the bottom of the window

Window:Close All

Close all open windows

File:Create Icon

Renders the current window as an Icon for the library bar.

File:Import:Model (*.MDL)

Import a Model file into the current Model.

File:Import:Light Files (*.LIT)

Import a Light file into the current Model.

File:Import:Camera Files (*.CAM)

File:Import:V4.x Segment (*.SEG)

Import a Version 4.x Segment file into the current model.

Edit:Paste with Bones

File:Import:Model (*.MDL)

Import a Model file into the current Action.

File:Import:Light (*.LIT)

Import a Light file into the current Action.

File:Import:Camera (*.CAM)

File:Export:Model (*.MDL)

Export a Model file from the current Action.

Action:Clear

Clear the selected action.

Action:Create Pose

Create a pose

Action:Bake (Remove Constraints)

Create a new action from this action that does not have any constraints, but has same motion.

File:Save Light

Save the active document

File:Save Light As

Save the active document with a new name

Edit:Delete

Delete the selection

Edit:Select All

Select all text

File:Add to project

Add Animation to Project

File:Create Preview

Create a still image preview representation of the current view.

Show Rulers

Show Rulers.

Show Polygons

Toggle polygon mode for realtime display on and off.

Key Skeletal Translations

Include skeletal translations when doing keyframe operations.

Key Skeletal Scaling

Include skeletal scaling when doing keyframe operations.

Key Skeletal Rotations

Include skeletal rotations when doing keyframe operations.

Key Constraints

Include constraints when doing keyframe operations.

Key Muscle

Include muscle when doing keyframe operations.

Key Bias

Include muscle bias when doing keyframe operations.

Key Pose

Include pose motion when doing keyframe operations.

Key Other

Include all other channel items when doing keyframe operations.

Key Bone

Use only the currently selected bone when doing keyframe operations.

Key Branch

Use the selected object and descendants when doing keyframe operations.

Key Model

Use the current model when doing keyframe operations.

Frame Scrubber

Slide to set the current frame.

Standard Mode

Set manipulator to standard mode.

World Space

Show manipulators in world space.

Show CPWeights

Show CPWeights for the selected Control Point.

Show Bias Handles

Show bias handles for the selected Control Point.

Show Manipulator Properties

Show manipulator properties

Compensate Mode

Compensate for any change made, so that dependents do not move.

Magnet Mode

Move surrounding CP's proportionally from the selected CP

Mirror Mode

Mirror work across y axis

Define Relationship

Enter define relationship mode

Animate Mode

Moves the object only at this frame versus at all frames.

Distortion Mode

Enter Distortion mode

Grooming Mode

Enter Hair Grooming mode

Dynamics Mode

Enter Dynamics Motion mode

Render Animation Preview

Render Animation Preview

Render to File

Render to File

Play Animation File

Load and play an animation file.

Save a Snapshot

Save a Snapshot

Lasso Line Mode

Enter Lasso Line grouping mode

Lock CPs

Lock all unselected control points.

Make Five Point Patch

Make the selected points a five point patch

Biased Normals

Set group to Biased style normals.

Perpendicular Normals

Set group to Perpendicular style normals.

Attach Bone

Attach the selected bone to its parent's bone

Detach Bone

Detach the selected bone from its parent's bone

Add Spring

Add a spring to the current Spring System.

Lock Bone

Lock the selected bone.

FK Mode

Enter FK Edit Mode

Brush Mode

Enter Brushing Mode

Lengthen Mode

Enter Lengthening Mode

Density Mode

Enter Density Mode

View Project Library

View Project Library

View Choreography Library

View Choreography Library

View Model Library

View Model Library

View Action Library

View Action Library

View Material Library

View Material Library

View Image Library

View Image Library

View Sound Library

View Sound Library